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Just about a year and a month ago today, Cameron and I wrote the first lines of code that would become Prison 3. Prison 3 is now in beta, and MC-Prison Team has three members. However, things change. All days are numbered, all empires fall, and all good things must come to an end. It is with this in mind that I announce my resignation from leadership MC-Prison Team, as well as the resignation of Dylan, a developer, and the transfer of ownership to Cameron.
It has been an amazing ride, these past three years. Prison 1 was the first plugin I had released to the public, back when I was 12 years old and had no idea what I was doing, or where the project would go, or the sheer amount of success it would have. I quickly realized that people were actually using it, and I updated it to Prison 2 just 4 months later. Prison 2 has served us well over the past few years, but it had its fair share of problems and so we set out to create the next best iteration of Prison - Prison 3.
Somewhere in the middle, I had started high school. It became apparent to me that I could not possibly juggle the pressure of academics, extracirricular activities, religion, friends, and other side projects, and still have time to manage Prison. However, I pushed through it for almost two years of high school and saw both my grades and Prison suffer. It has become the time for me to admit that I can't possibly give every aspect of my life and Prison the time and dedication they both deserve, and this is the main factor of my decision.
I leave the project in the more-than-capable hands of Cameron, who has been a developer on the project for over a year. He will be seeing the project through the release of Prison 3 and hopefully beyond. Hopefully, our users will see no change in the quality of support and product despite this huge shift in the team. My best wishes go to Cameron and the rest of the Prison community.
It is on this day, May 20th, 2017, that Dylan and I hereby resign and step down from the MC-Prison Team, and that the project be henceforth under the management of Cameron Wolfe.
"Don't frown because it's over - smile because it happened."
Ah, that explains the sudden inactivity. Totally understand, I was in the same scenario as you a year ago. I took a break and did my best to laser-focus on school (albeit games still tempted me - but at least they can be "stopped" at any time and don't require any maintenance. I did well last semester so it is possible to take yourself away from the constant "need" to maintain and support (and it may also be why I've only concerned myself with critical bugs - also helped that no new MC release came out in between).
That being said, of course school and the (hopefully you are) Catholic faith come first - so I wish you well and will pray for you.