These are chat archives for AlwaysGeeky/Vox

4th
May 2016
Steve
@AlwaysGeeky
May 04 2016 14:16
First
:)
Meepedy
@Meepedy
May 04 2016 14:41
I think this will help more for people who have questions about the engine and want to discuss development instead of spamming twitter
Steve
@AlwaysGeeky
May 04 2016 14:42
ok thats fine with me
Meepedy
@Meepedy
May 04 2016 14:43
By the way, Nice job with vox
lots of potential
Steve
@AlwaysGeeky
May 04 2016 14:43
Thank you
Meepedy
@Meepedy
May 04 2016 18:18
Hopefully more people use this, I've seen a lot of github projects use it.
Question. Why did you seen
Seem to start from scratch for github
Why didn't you release the steam version as is to open source and father continue development from that?
Steve
@AlwaysGeeky
May 04 2016 20:10
I always had multiple versions of Vox code ongoing at different times, various rewrites and such
I actually didn't start from scratch at all for github
A lot of the code is actually the same as what is in the Steam version
except a lot of the core framework and major voxel engine code changed
while I was making these changes and during development I decided that it was worthwhile making the Vox engine opensource, so I did... and since then I have been slowly combining the code bases as well as enhancing the functionality
lots of stuff was not possible with the old Vox code (that is on Steam), because of the initial framework and libs I used
such as Linux compatability, easier windows and input (keyboard, mouse, gamepad) management, etc... this is all possible now with the GitHub source
basically think of it like this
Github = New engine code + gameplay code from Steam
Meepedy
@Meepedy
May 04 2016 20:38
I've done different things with voxel game development but usually with game engines like Unity or Unreal and I'm wanting to learn how to develop voxel games without those but I haven't had too much luck finding documentation or tutorials on it so I'm trying to learn from example, using Vox as an example
Steve
@AlwaysGeeky
May 04 2016 21:42
I wrote some old tutorials from a long time ago
not the best code really, but it has some good explanations of voxel concepts