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  • Aug 24 17:09
    blockspacer opened #209
  • Nov 25 2018 20:11
    razzie commented #197
  • Nov 13 2018 21:53
    catb0t commented #208
  • Nov 13 2018 18:45
    elfring commented #200
  • Nov 13 2018 18:37
    tim3385 edited #208
  • Nov 13 2018 18:37
    tim3385 commented #200
  • Nov 13 2018 18:35
    tim3385 commented #200
  • Nov 05 2018 17:41
    tim3385 commented #197
  • Aug 22 2018 12:25
    Hideman85 commented #197
  • Aug 22 2018 12:14
    Hideman85 commented #179
  • Aug 16 2017 18:13
    AlwaysGeeky labeled #207
  • Jun 03 2017 16:54
    Unmoving edited #207
  • Jun 03 2017 16:54
    Unmoving edited #207
  • Jun 03 2017 16:51
    Unmoving opened #207
  • Mar 22 2017 15:18

    AlwaysGeeky on master

    Update README.md (compare)

  • Mar 22 2017 15:17

    AlwaysGeeky on master

    Update README.md (compare)

  • Oct 19 2016 00:19
    utilForever commented #206
  • Oct 19 2016 00:17
    utilForever commented #206
  • Oct 17 2016 13:44
    AlwaysGeeky labeled #206
  • Oct 17 2016 13:44
    AlwaysGeeky commented #206
Polyrhythm
@Polyrhythm
glfwCreateWindow(m_windowWidth, m_windowHeight, "Vox", NULL, NULL);
windowWidth and windowHeight have sane-looking values
Anthony M. Cook
@acook
Would it be useful to pop into Linux and check the compiler warnings?
Polyrhythm
@Polyrhythm
perhaps, it's hard to dig deeper because it gives the very vague error right after that line and i can't step in further
i'm googling the error and learning what the signature of glfwCreateWindow is
i worry that it may have something to do with commenting out this mystery function https://github.com/AlwaysGeeky/Vox/pull/175#discussion-diff-64666026R90
Steve
@AlwaysGeeky
No, that really shouldnt cause that error
that is just setting the multi sampling, that shouldnt cause any issues like you mentioned, I would carry on stepping through the main loop and see how far you get before the rror
Polyrhythm
@Polyrhythm
yeah that's what i did, and i can't get past that line, glfwCreateWindow
Thread 1 received signal SIGTRAP, Trace/breakpoint trap.
oh oh nm i'm still learning gdb
if i continue it then goes on to loading the shaders and i get the error later
so i have to resume stepping after createWindow
Steve
@AlwaysGeeky
do you mean glfwCreateWindow ?
Polyrhythm
@Polyrhythm
yeah
Steve
@AlwaysGeeky
I would put a breakpoint directly above the shader loading and step from there
it shouldnt crash if you step through each shader load, and should continue after that
Polyrhythm
@Polyrhythm
finally found the source of the error
another path-related thing
the value of importDirectory is
"/Users/ryanjones/Development/cpp/Vox/media/gamedata/models/Human/*.*\000\000\000\000\330\230\223\000\001\000\000\000\330\230\223\000\001\000\000\000LE\020\000\001\000\000\000 ̿_l\000\000\000\240\372\016\000\001\000\000\000p\226\202\f\001\000\000\000\240|\202\f\001\000\000"
and again, error is terminating with uncaught exception of type std::length_error: vector
so i guess importDirectory is used to fill out some paths but it's an invalid value in osx
Polyrhythm
@Polyrhythm
ah nm i see the issue, fileutils.cpp does not account for #ifdef __APPLE__
Polyrhythm
@Polyrhythm
got farther
segfault at return m_vpMatrices[index];
QubicleBinary.cpp:1111
index is 0 when segfault occurs
Steve
@AlwaysGeeky
Hmmmmm
it could be some of the other functionality that creates paths might not be working correctly for you on OSX
like the function you mentioned
Polyrhythm
@Polyrhythm
I got it running
the qubicle thing was that models were not being opened correctly with fopen_s on osx
so, more path stuff basically
Polyrhythm
@Polyrhythm
still crashes after a few seconds when creating a collision boundary for an item in game, but it is running!
Steve
@AlwaysGeeky
Added audio and music playback support yesterday with fmod lib
Benjamin Stanley
@HeadClot
Hey everyone
Steve
@AlwaysGeeky
Hey @HeadClot
Benjamin Stanley
@HeadClot
Hey @AlwaysGeeky
Benjamin Stanley
@HeadClot
Anyone around?
Steve
@AlwaysGeeky
Its generally quite quiet in here, unless someone has a specific topic to talk about, or any problems/issues that they want to discuss.
Benjamin Stanley
@HeadClot
@AlwaysGeeky - Check your PMs :)
Steve
@AlwaysGeeky
Thanks
I just replied, sorry for being slow lol
Benjamin Stanley
@HeadClot
@AlwaysGeeky - No problem
cc861010
@cc861010
hello anybody