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    Karel (Keslly) Mazánek
    @mazil78
    the important thing is how to write instructions on how to do it (to others)
    Andi-K
    @Andi-K
    writing good docs is the biggest challenge ;)
    Sjaele
    @Sjaele
    :)
    Karel (Keslly) Mazánek
    @mazil78
    in the version of Force 1 miss me the capturing aliens, I would add the possibility that the alien can participate in the the research, according to his own decision
    it would be the technicians and navigators, but also about leaders and soldiers - everyone could contribute something to research
    Also it would not be bad if even aliens might have their own research according to how they meet with troops XForce - change in tactics, weapons research etc.
    Karel (Keslly) Mazánek
    @mazil78
    in XForce 1 I also miss influencing soldiers by using telepathy - control and fear (courage)
    Karel (Keslly) Mazánek
    @mazil78
    it would be possible to incorporate procedures and set the AI so that I could create AI of this?
    http://www.xforce-online.de/forum/index.php?action=vthread&forum=25&topic=3085
    Mazilu 19 March 2012, 2:36
    Karel (Keslly) Mazánek
    @mazil78
    It would come in handy if you should specialize researchers, biotechnology, the universe, weapons, etc.
    so they were able to make progress in research faster
    Andi-K
    @Andi-K

    It would come in handy if you should specialize researchers, biotechnology, the universe, weapons, etc.
    so they were able to make progress in research faster

    Sjaele asked for that too.
    I keep it mind

    Andi-K
    @Andi-K
    Implementing the AI is still far away, but yes it will be possible to change and improve the AI.
    Right now, there is nothing else then the Ufopedia and a new "online-update" (launcher)
    I'll rename it to "X-Force Manager".
    I'll send you some screen shots in some days...
    Andi-K
    @Andi-K
    I myself didn't liked that you can control aliens by using telepathy . It's like cheating.
    But if the gameset creators request it ...
    Sjaele
    @Sjaele
    Yeah, would be nice, if the possibility is inside the game to use telepathy and so.
    Like in the UFO-part on Mars.
    There was an improvable skill of this and also an defensskill. From both parts AI and player.
    @AI
    Sjaele
    @Sjaele

    It would be good also for another features, if the AI have an own research: To play both sides, build alliances and so.
    But it's a heavy part to balance this in every step of game progress.

    May be it's bether, to build the possibility. But if the AI play one side the research is based on scripts. These scripts have to connect with the player progress ingame. This have not to be linear, but as matter as principle.

    Karel (Keslly) Mazánek
    @mazil78
    I know, that was hadr work, but I will do game build beter... When AI have god algoritmus for fight, then for gamers would be every game and fight original... reed you my visions of AI (algoritm and set maps)? Is dose not that as it seems at first sight and this 77 of those options can be created quite easily, but it will require a large database, if you want to AI remembered previous fights and considered accordingly. The question is how much it delays the game (time required to calculate)
    Karel (Keslly) Mazánek
    @mazil78
    It is currently in version 1 works is that you just have to wait and aliens have come to you (look up to you), go for sure ... when you deploy the troops well, and then just slightly sequentially shoot ... this algorithm is bad, it is needs to be done better. I mean that the AI could decide whether to attack or hide (for a stranger each separately and together as a whole squadron)
    I mean would like as "karma"...
    Karel (Keslly) Mazánek
    @mazil78
    I like also the first version, when maps are composed of minimap. It's better for the game and for creating maps, the game looks interesting if it is a choice of more minimap. Look at the map that I created for version 0.915b04 - (Maps 2.0) - already there are about 40 (future I plan to be 100) ... when the composition of the classic maps from 16 miniap, each resulting map more original, which is good for a good gaming
    Karel (Keslly) Mazánek
    @mazil78
    otherwise what AI is concerned, so I think that the original algorithm classic UFO was that the AI just walked around the map (accidentally) and only saw the soldiers, so they focused. It has been seen that even some outsiders do not protrude from the UFO and remain in it, as if the UFO was a map in the map, from which they can not "come out". I guess it's always adjusted at the beginning of each ground operation, who are aliens from UFOs may come and who does not. Or was it set up so that the program has placed first aliens randomly across the map, depending on whether they were outdoors or in a UFO. The aliens then could only move around the map, which was free for them. I've seen that they returned to the UFO, so the UFO was probably a special enclosed map.
    I have not seen that they returned...
    Karel (Keslly) Mazánek
    @mazil78
    I also discovered that aliens residing where fired into the building, so that from it could be about to know where they are ... where the buildings were destroyed, and the greater the probability that the player encounters aliens
    This is necessary to control and not make the same mistake ...
    Then there are civilians. During each mission should be present when the mission takes place in a populated area. In any case it is necessary to save as many civilians as possible and then scored at the end of the mission
    Karel (Keslly) Mazánek
    @mazil78
    Líbilo se mi, když mapy byly přizpůsobeny tomu, kde se daná mise odehrávala... poušť, polární kruh, zabydlené oblasti atd.
    I liked it when maps were adapted to the fact of where the mission took place ... the desert, the Arctic Circle, populated areas etc.
    sorry, for czech... :-D
    Andi-K
    @Andi-K
    That's all well and good that you think about the AI, but keep in mind that I just started the developing.
    It will take 2 or 3 years until we have to think about how we will implement any AI
    For now it's enough to know that the AI and player should get and use the same data. And the AI is a part of the Gameset. different Units can use different AI -Scripts. There will be units like a "shy deer" and "rabid dog", not only "high intelligent aliens".
    Open the wiki page "concept Ideas - AI" and write down your Ideas. I'll think about it later, much later. I'm sorry for that but lets get the basics first.
    Karel (Keslly) Mazánek
    @mazil78
    I install Mapeditor and I lerned how create map... do you have image of ojects, whitch you use it or yet not? Can I make it? Can I take inspiration from XForce 1 or create something original? objects will use another program, or we do it completely in mapeditoru (I not yet know what its options)
    Karel (Keslly) Mazánek
    @mazil78
    can you send me your demo map? (for inspiration)
    Andi-K
    @Andi-K
    can you send me your demo map? (for inspiration)
    Andi-K
    @Andi-K
    Which demo map?
    There is no map in X-Force 2...
    There is nothing except a half done UFOpedia and a online-updater is in work.
    Andi-K
    @Andi-K
    GoDot itself hast a own mapeditor but it works very different to X-Force.
    I still don't know how the maps will look like and which format we will use.
    Andi-K
    @Andi-K
    May we use Tiled to create pats of the maps and import them.
    But I don't have a clued how practicable it will be.
    *parts
    Karel (Keslly) Mazánek
    @mazil78
    well, I create a map and then send it to you ...
    Karel (Keslly) Mazánek
    @mazil78
    but it will take some time, first I have to get acquainted with the creation and so on and also what possibilities provides the editor
    Karel (Keslly) Mazánek
    @mazil78
    Yesterday me crashed HDD, so I'm going emergency from a flashdrive. Development of maps therefore holds ... I've lost all of the data
    Andi-K
    @Andi-K
    I'm sorry about that.
    I hope you didn't lost important data.
    Sjaele
    @Sjaele
    Ein wenig in den Winterschlaf gefallen? :)
    Andi-K
    @Andi-K
    ähm jo
    momentan hab ich ne pause eingelegt.
    ich versuche aber dennoch das nächte update noch dieses Jahr raus zu bringen
    Sjaele
    @Sjaele
    Das werd ja denn knapp. :)
    Na, nix für ungut. Soll ein Spiel werden und keine Quälerei.
    Auch wenn die Pausen länger dauern: Keine falsche Scham, ich wäre auch später gern dabei.
    So und nun guten Rutsch und paar Wünsche fürs Neue Jahr. :)
    Andi-K
    @Andi-K
    Ja...
    Hatte nun extreme unlust iwas zu machen...
    Danke und ebenso...
    Sjaele
    @Sjaele
    Nun, die Unlust hat auch bei TVTower ein wenig durchgeschlagen. Der Herbst war wohl keine richtige Programmierzeit. ;)
    Ich hab meine nächste Balanceaufgabe auch auf Mitte Januar vorsichtshalber gleich verschoben.
    Na, wird schon.
    Karel (Keslly) Mazánek
    @mazil78

    Hi all, I work on gameset Per-Zeus (2042)(czech only) - in old X-Force, in next year my girlfriend translate to the German. Now has gameset 300 pages (in PDF) of text :-D before 2 monts I started work on story ect. ... and now, it is most great (130 story day of 997 years) :-D alfa version (greate for demo) will be in year 2017 complete. When it translate, then look it ;-) it will be you like it, may be.

    ad godot:
    i have still problem with OpenGL (Acer Aspire One -CPU Intel Atom 1.33GHz, RAM1GB) - new pc is become next year

    ad maps:
    I dont have Blender (because... big problem), may I create new isometric map with same pictures? (how download it from X-Force?) please help me. thx.

    Karel (Keslly) Mazánek
    @mazil78
    well, in X-Force me missed attack by hand (without weapon) especially for aliens
    Karel (Keslly) Mazánek
    @mazil78
    Enough of me in X-Force is missing tanks
    Also will be good as the classic UFO, aliens sort them into groups (Combat, Command - which remains the only UFO)
    Karel (Keslly) Mazánek
    @mazil78
    ad editor gameset
    I have a suggestion to the editor - the best would be if looked like a mind map, or to have the option to view
    Stephan Busch
    @StephanBusch
    Hallo Andi.K, gibt es die Demo von deinem xforce2 noch irgendwo? Ich würde mir die gern einmal ansehen..