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    Andi-K
    @Andi-K
    I don't see any official Requirements, only for compiling
    I tested it on a very old Atom CPU and it worked
    don't you like to test Linux? ;)
    Karel (Keslly) Mazánek
    @mazil78
    i have problem whit install... The installation window will appear and the application crashes, even I did not get to run itself ...
    hmm... linux... i must install it... whitch version is better? UBUNTU may by?
    that problem is for godot...
    Andi-K
    @Andi-K
    yes ubuntu is the best for GoDot
    do you have a DvD drive?
    http://ge.tt/4G9PTzR2/v/0 <- the win demo
    Karel (Keslly) Mazánek
    @mazil78
    I once tried to install it, but I ran into a problem with the DVD ... I'll try it again, give me a day or two
    Andi-K
    @Andi-K
    you don't need to install it, you can boot it form the DVD (or USB drive) and test it
    Karel (Keslly) Mazánek
    @mazil78
    I know, byt I will tray install it again
    Andi-K
    @Andi-K
    test my demo first
    there is no need to install it if it wont run
    Andi-K
    @Andi-K
    Karel (Keslly) Mazánek
    @mazil78
    same problem as godot... i send image of it.. moment
    Andi-K
    @Andi-K
    yes as expected, it's the old version
    to compile it myself i'll need some days
    Karel (Keslly) Mazánek
    @mazil78
    giv me 15-30 min... automatic update... I dont do work :-( sorry
    Andi-K
    @Andi-K
    there is no error message but I'm pretty sure it's the leck of GLES 2.0 support
    Karel (Keslly) Mazánek
    @mazil78
    yes, tat h is not erroe mesage... but aplikations fall down
    Andi-K
    @Andi-K
    I know
    Karel (Keslly) Mazánek
    @mazil78
    I reed it...
    Karel (Keslly) Mazánek
    @mazil78
    I just hope that the code is written in English (constants, procedures, etc.) - for me it's quite a problem in it make sense, if it's in German and then it will be better for other people who would like to get involved in team
    at least we practice English
    Andi-K
    @Andi-K
    it's better then in X-Force:FFD
    Karel (Keslly) Mazánek
    @mazil78
    :-)
    as sample
    I know, i need to add mor comments
    Karel (Keslly) Mazánek
    @mazil78

    :-)

    :+1:

    Karel (Keslly) Mazánek
    @mazil78
    enough for me to see the language game set (XForce 1) and I was sick (missing labels)
    Andi-K
    @Andi-K
    I use only English for my X-Forc, translations
    I use only English for my X-Force an add translations later
    but the support for Translations is there
    Karel (Keslly) Mazánek
    @mazil78
    I hope you remember scripts game sets ... that's not how now at XForce 1 that do not implement these additional language (import, export) and must always replace the entire script
    Karel (Keslly) Mazánek
    @mazil78
    :+1:
    Andi-K
    @Andi-K
    if you add a translation, you only have to add a column
    Karel (Keslly) Mazánek
    @mazil78
    :-)
    Andi-K
    @Andi-K
    GoDot can import it and saves it optimized
    in the scripts you just have to use tr("THE_STRING_TO_TRANSLATE")
    Karel (Keslly) Mazánek
    @mazil78
    :-)
    Andi-K
    @Andi-K
    the only bad thing is that GoDot can't add new strings automatically
    Karel (Keslly) Mazánek
    @mazil78
    ?
    What do you mean?
    Andi-K
    @Andi-K
    If you write tr("THE_STRING_TO_TRANSLATE") in you script, you need to open the csv file and add THE_STRING_TO_TRANSLATE by yourself
    Karel (Keslly) Mazánek
    @mazil78
    It is not much of a problem