Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
    Karel (Keslly) Mazánek
    @mazil78
    I reed it...
    Karel (Keslly) Mazánek
    @mazil78
    I just hope that the code is written in English (constants, procedures, etc.) - for me it's quite a problem in it make sense, if it's in German and then it will be better for other people who would like to get involved in team
    at least we practice English
    Andi-K
    @Andi-K
    it's better then in X-Force:FFD
    Karel (Keslly) Mazánek
    @mazil78
    :-)
    as sample
    I know, i need to add mor comments
    Karel (Keslly) Mazánek
    @mazil78

    :-)

    :+1:

    Karel (Keslly) Mazánek
    @mazil78
    enough for me to see the language game set (XForce 1) and I was sick (missing labels)
    Andi-K
    @Andi-K
    I use only English for my X-Forc, translations
    I use only English for my X-Force an add translations later
    but the support for Translations is there
    Karel (Keslly) Mazánek
    @mazil78
    I hope you remember scripts game sets ... that's not how now at XForce 1 that do not implement these additional language (import, export) and must always replace the entire script
    Karel (Keslly) Mazánek
    @mazil78
    :+1:
    Andi-K
    @Andi-K
    if you add a translation, you only have to add a column
    Karel (Keslly) Mazánek
    @mazil78
    :-)
    Andi-K
    @Andi-K
    GoDot can import it and saves it optimized
    in the scripts you just have to use tr("THE_STRING_TO_TRANSLATE")
    Karel (Keslly) Mazánek
    @mazil78
    :-)
    Andi-K
    @Andi-K
    the only bad thing is that GoDot can't add new strings automatically
    Karel (Keslly) Mazánek
    @mazil78
    ?
    What do you mean?
    Andi-K
    @Andi-K
    If you write tr("THE_STRING_TO_TRANSLATE") in you script, you need to open the csv file and add THE_STRING_TO_TRANSLATE by yourself
    Karel (Keslly) Mazánek
    @mazil78
    It is not much of a problem
    Andi-K
    @Andi-K
    yes no not realy
    -no
    Karel (Keslly) Mazánek
    @mazil78
    the important thing is how to write instructions on how to do it (to others)
    Andi-K
    @Andi-K
    writing good docs is the biggest challenge ;)
    Sjaele
    @Sjaele
    :)
    Karel (Keslly) Mazánek
    @mazil78
    in the version of Force 1 miss me the capturing aliens, I would add the possibility that the alien can participate in the the research, according to his own decision
    it would be the technicians and navigators, but also about leaders and soldiers - everyone could contribute something to research
    Also it would not be bad if even aliens might have their own research according to how they meet with troops XForce - change in tactics, weapons research etc.
    Karel (Keslly) Mazánek
    @mazil78
    in XForce 1 I also miss influencing soldiers by using telepathy - control and fear (courage)
    Karel (Keslly) Mazánek
    @mazil78
    it would be possible to incorporate procedures and set the AI so that I could create AI of this?
    http://www.xforce-online.de/forum/index.php?action=vthread&forum=25&topic=3085
    Mazilu 19 March 2012, 2:36
    Karel (Keslly) Mazánek
    @mazil78
    It would come in handy if you should specialize researchers, biotechnology, the universe, weapons, etc.
    so they were able to make progress in research faster
    Andi-K
    @Andi-K

    It would come in handy if you should specialize researchers, biotechnology, the universe, weapons, etc.
    so they were able to make progress in research faster

    Sjaele asked for that too.
    I keep it mind

    Andi-K
    @Andi-K
    Implementing the AI is still far away, but yes it will be possible to change and improve the AI.
    Right now, there is nothing else then the Ufopedia and a new "online-update" (launcher)
    I'll rename it to "X-Force Manager".
    I'll send you some screen shots in some days...
    Andi-K
    @Andi-K
    I myself didn't liked that you can control aliens by using telepathy . It's like cheating.
    But if the gameset creators request it ...
    Sjaele
    @Sjaele
    Yeah, would be nice, if the possibility is inside the game to use telepathy and so.
    Like in the UFO-part on Mars.
    There was an improvable skill of this and also an defensskill. From both parts AI and player.
    @AI
    Sjaele
    @Sjaele

    It would be good also for another features, if the AI have an own research: To play both sides, build alliances and so.
    But it's a heavy part to balance this in every step of game progress.

    May be it's bether, to build the possibility. But if the AI play one side the research is based on scripts. These scripts have to connect with the player progress ingame. This have not to be linear, but as matter as principle.

    Karel (Keslly) Mazánek
    @mazil78
    I know, that was hadr work, but I will do game build beter... When AI have god algoritmus for fight, then for gamers would be every game and fight original... reed you my visions of AI (algoritm and set maps)? Is dose not that as it seems at first sight and this 77 of those options can be created quite easily, but it will require a large database, if you want to AI remembered previous fights and considered accordingly. The question is how much it delays the game (time required to calculate)
    Karel (Keslly) Mazánek
    @mazil78
    It is currently in version 1 works is that you just have to wait and aliens have come to you (look up to you), go for sure ... when you deploy the troops well, and then just slightly sequentially shoot ... this algorithm is bad, it is needs to be done better. I mean that the AI could decide whether to attack or hide (for a stranger each separately and together as a whole squadron)
    I mean would like as "karma"...
    Karel (Keslly) Mazánek
    @mazil78
    I like also the first version, when maps are composed of minimap. It's better for the game and for creating maps, the game looks interesting if it is a choice of more minimap. Look at the map that I created for version 0.915b04 - (Maps 2.0) - already there are about 40 (future I plan to be 100) ... when the composition of the classic maps from 16 miniap, each resulting map more original, which is good for a good gaming
    Karel (Keslly) Mazánek
    @mazil78
    otherwise what AI is concerned, so I think that the original algorithm classic UFO was that the AI just walked around the map (accidentally) and only saw the soldiers, so they focused. It has been seen that even some outsiders do not protrude from the UFO and remain in it, as if the UFO was a map in the map, from which they can not "come out". I guess it's always adjusted at the beginning of each ground operation, who are aliens from UFOs may come and who does not. Or was it set up so that the program has placed first aliens randomly across the map, depending on whether they were outdoors or in a UFO. The aliens then could only move around the map, which was free for them. I've seen that they returned to the UFO, so the UFO was probably a special enclosed map.