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  • May 26 2015 13:49

    AnotherIndieDevStudio on master

    Made pop off only show when sta… (compare)

  • May 26 2015 13:46

    AnotherIndieDevStudio on master

    Tidied Code Removed a lot of u… Fixed code tidy up Tidied code (compare)

  • May 26 2015 10:54

    AnotherIndieDevStudio on master

    Added Ability to add all stat p… (compare)

  • May 26 2015 10:53

    AnotherIndieDevStudio on master

    Fixed Index.html to display pla… (compare)

  • May 26 2015 10:26

    AnotherIndieDevStudio on master

    Added multiple foes Added abil… (compare)

  • May 24 2015 15:02

    AnotherIndieDevStudio on master

    Fixed Defence Bug Defence was … (compare)

  • May 24 2015 14:57

    AnotherIndieDevStudio on master

    Fixed defence bug When adding … (compare)

  • May 23 2015 07:27

    AnotherIndieDevStudio on master

    Fixed Style Sheet (compare)

  • May 23 2015 07:19

    AnotherIndieDevStudio on Battle-System

    (compare)

  • May 23 2015 07:19

    AnotherIndieDevStudio on master

    Added basic battle system Merge pull request #33 from Ano… (compare)

  • May 23 2015 07:19
    AnotherIndieDevStudio closed #33
  • May 23 2015 07:16
    AnotherIndieDevStudio opened #34
  • May 23 2015 07:16

    AnotherIndieDevStudio on Inventory_system

    Added basic inventory (compare)

  • May 20 2015 11:37
    AnotherIndieDevStudio opened #33
  • May 20 2015 11:34

    AnotherIndieDevStudio on Battle-System

    Added basic battle system (compare)

  • May 18 2015 06:35

    AnotherIndieDevStudio on master

    Fixed wound loading bug Merge pull request #32 from Tri… (compare)

  • May 18 2015 06:35
    AnotherIndieDevStudio closed #32
  • May 18 2015 05:50
    Tribuadore opened #32
  • May 17 2015 14:36

    AnotherIndieDevStudio on master

    Added health regeneration Adde… (compare)

  • May 16 2015 08:04
    AnotherIndieDevStudio closed #31
AnotherIndieDevStudio
@AnotherIndieDevStudio
new patch has been released
added an inventory system
and a defence stat
AnotherIndieDevStudio
@AnotherIndieDevStudio
@Tribuadore can you send me a zip file of your pull request so I can take a look at it over the weekend and implement it?
nvm
grabbed off git
AnotherIndieDevStudio
@AnotherIndieDevStudio
Added to master branch
Michael Mazzone
@GitMazzone
Hey everyone, /u/YelluhJelluh here. Started re-learning HTML/CSS, and started learning JS/Jquery so I could help with this. Which files do I need to play with to implement the change I mentioned about making an actual name to save? Maybe by clicking on the "My Character" text
AnotherIndieDevStudio
@AnotherIndieDevStudio
Hey
Michael Mazzone
@GitMazzone
Hey
AnotherIndieDevStudio
@AnotherIndieDevStudio
you could easily modify the server_handle.js file
Michael Mazzone
@GitMazzone
Also, the link on the GitHub needs to be updated to the new page!
AnotherIndieDevStudio
@AnotherIndieDevStudio
and request some server side scripting
What you want to do is have a username rather than an ID right?
Michael Mazzone
@GitMazzone
Yeah
So we can actually save and load
AnotherIndieDevStudio
@AnotherIndieDevStudio
that shouldn't be too hard to implement.
if you want to mess around with the server_handle and make a pull request
Michael Mazzone
@GitMazzone
What would I need from the server side?
AnotherIndieDevStudio
@AnotherIndieDevStudio
I will happily update the server code to do that
Nothing
I believe the Game.player object already holds a name
even if you can't be bothered messing with server_handle.js, you can simply add your "Click on name to change it" to the code
and I will work on it tomorrow
Michael Mazzone
@GitMazzone
Alright, I'll try to do what I can do XD
I've got about a day of JS experience, so you'll probably have to fix it up
AnotherIndieDevStudio
@AnotherIndieDevStudio
yeah no problem
it is almost 2AM here so
I will take a look at it tomorrow
just make sure you submit a pull request
Michael Mazzone
@GitMazzone
Alright, goodnight to you
AnotherIndieDevStudio
@AnotherIndieDevStudio
good night and thanks for contributing :^)
Tribuadore
@Tribuadore
@AnotherIndieDevStudio Thanks. I've made a new pull to address your concern about finding a Characters Wounds, by adding wounds as a Character property. It just makes thinks a bit messy cause you start having to maintain multiple references to the same Wound.
@AnotherIndieDevStudio I think I've ironed out most of the bugs. There's probably a few more in there. I'm in two minds as to putting the wounds property on Character or leaving Wounds all self-contained in wounds.js. Another variation to this update would be to have a Game.Wound.by_character map of active Wounds. It would be managed by wound.js during update() and when you wanted to know what Wounds a Character has you just access the list with Game.Wound.by_character[character]
AnotherIndieDevStudio
@AnotherIndieDevStudio
Quick question
how do we want to display the battle system to the user?
Tribuadore
@Tribuadore
When need some people that are good with interface design
I'm using the console for the time being to message everything thing that is a happening
AnotherIndieDevStudio
@AnotherIndieDevStudio
Ok
so I have quickly implemented a battle system to the game
that is very sketchy
No random enemies
no implementation of wounds
nothing special
Vsing one foe at the moment
I figured there is no point in working on stuff that has no use in the game at the current time
the battle system will allow for more work on the inventory system to actually be useful
The pull request is here
AnotherIndieDevStudio/Coopgamemaking-01#33
I will add it to the main game tomorrow, although it will depend on feedback