These are chat archives for AnotherIndieDevStudio/CoopGameMaking

16th
May 2015
Tribuadore
@Tribuadore
May 16 2015 02:41
@AnotherIndieDevStudio Thanks. I've made a new pull to address your concern about finding a Characters Wounds, by adding wounds as a Character property. It just makes thinks a bit messy cause you start having to maintain multiple references to the same Wound.
@AnotherIndieDevStudio I think I've ironed out most of the bugs. There's probably a few more in there. I'm in two minds as to putting the wounds property on Character or leaving Wounds all self-contained in wounds.js. Another variation to this update would be to have a Game.Wound.by_character map of active Wounds. It would be managed by wound.js during update() and when you wanted to know what Wounds a Character has you just access the list with Game.Wound.by_character[character]