These are chat archives for AvaloniaUI/Avalonia

6th
Jan 2016
Native compilation
Even for linux
by MS
It even embeds the whole runtime
Now I think that we need to get Perspex running on .NET Core ASAP
Darnell Williams
@Seeker1437
Jan 06 2016 14:03
Yeah :O
Alexey
@flcl42
Jan 06 2016 14:59
dotnet/ looks great for creation hardly recognizable native malware now
Nikita Tsukanov
@kekekeks
Jan 06 2016 14:59
xplat malware
yay
You don't have access to UI through
let's fix that
Darnell Williams
@Seeker1437
Jan 06 2016 15:40
LOL good point
I wonder how antimalware people will fight it
Imagine the ultimate malware, runs on all devices, there is nowhere you can hide that ti can't findyou!
all devices running coreclr*
danwalmsley
@danwalmsley
Jan 06 2016 16:54
will it take a lot of work to port to coreclr?
Nikita Tsukanov
@kekekeks
Jan 06 2016 17:07
We lack windowing subsystem
Everything else should just work
because PCL
“Profile 259″+ Portable Class Libraries, class libraries that target a minimum of .NET 4.5, Windows 8 and Windows Phone 8, can run on CoreCLR as-is
We are using Profile7
Should also work as well
Ethan Smith
@ethanhs
Jan 06 2016 17:31
I would be happy to test for PCL build. Actually on the topic of malware, avast blocked it for some reason. I guess because it is new
danwalmsley
@danwalmsley
Jan 06 2016 22:32
evening.. or afternoon / morning whereever people are...
how can I do <datatemplate targettype ="string"> ?
Nikita Tsukanov
@kekekeks
Jan 06 2016 22:33
Try to import System namespace from mscorlib
danwalmsley
@danwalmsley
Jan 06 2016 22:33
ah quite simple when put like that
xmlns:System="clr-namespace:System;assembly=mscorlib"
?
Nikita Tsukanov
@kekekeks
Jan 06 2016 22:35
yep, something like that
David Bottiau
@Odonno
Jan 06 2016 22:44
Hi guys, I just see Perspex supports Android and iOS. Is there a tutorial ? How does it works, is it based on Xamarin ? I think these questions could be answered in an article !
Nikita Tsukanov
@kekekeks
Jan 06 2016 22:52
Mobile support is still experimental
It uses xamarin and xforms approach (everything gets rendered to one Activity/NSWindow)