These are chat archives for AvaloniaUI/Avalonia
scenegraphat tooltip page after closing said tooltip
var startLayer = opacity < 1 || visual.OpacityMask != null;
(visual.RenderTransform != null && visual.RenderTransform.Value != Matrix.Identity)there
All layers are still composited on every frame, whether there is something to draw or not. This is beacuse D2D is double buffered and we need to be sure both buffers are updated. We need to provide dirty rects when flipping the swap chain to fix this.