These are chat archives for AvaloniaUI/Avalonia
<Style Selector = "Button:pointerover /template/ Border"> <Setter Property="CornerRadius" Value="15"/> </Style>
All layers are still composited on every frame, whether there is something to draw or not. This is beacuse D2D is double buffered and we need to be sure both buffers are updated. We need to provide dirty rects when flipping the swap chain to fix this.
you can try fixing that if you want!
where would I start?
scene.Generation != _lastSceneIdand the overlay (FPS, dirty rects display) hasn't changed
ifabove then you'll see flickering
i'm taking a break from avalonia because i'm sick of VS2017's shit
Rider is now able to open our solution
skia-mergeit no longer shows weird errors
InvalidOperationException: The control already has a visual parent
:pointeroverit doesn't get used