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  • 01:29
    jmacato auto_merge_enabled #5925
  • 00:41
    aboimpinto commented #5829
  • 00:39
    maxkatz6 commented #5829
  • May 14 23:52

    danwalmsley on managed-mouse-pointer

    fix (compare)

  • May 14 23:48

    danwalmsley on managed-mouse-pointer

    dont filter. (compare)

  • May 14 23:44

    danwalmsley on managed-mouse-pointer

    hack (compare)

  • May 14 23:37

    danwalmsley on managed-mouse-pointer

    fix. (compare)

  • May 14 23:31

    danwalmsley on managed-mouse-pointer

    time based input scheduling. (compare)

  • May 14 23:17

    danwalmsley on managed-mouse-pointer

    reduce amount of event.s (compare)

  • May 14 23:00

    danwalmsley on managed-mouse-pointer

    initialise pointer to center. (compare)

  • May 14 22:56

    danwalmsley on managed-mouse-pointer

    working mouse (compare)

  • May 14 22:52

    danwalmsley on managed-mouse-pointer

    handle relative. (compare)

  • May 14 22:28

    danwalmsley on managed-mouse-pointer

    test pointer. (compare)

  • May 14 22:06

    danwalmsley on managed-mouse-pointer

    try. (compare)

  • May 14 21:54

    danwalmsley on managed-mouse-pointer

    try again. (compare)

  • May 14 21:52

    danwalmsley on managed-mouse-pointer

    test fb with timer. (compare)

  • May 14 21:45

    danwalmsley on managed-mouse-pointer

    prototype. (compare)

  • May 14 21:01
    MarchingCube review_requested #5925
  • May 14 21:01
    MarchingCube opened #5925
  • May 14 18:38
    maxkatz6 closed #5833
Dan Walmsley
@danwalmsley
questions and discussion:
T1gg1
@T1gg1
👍
Hey! Is it possible to change the Slider Style?
Steve
@hez2010
wondering did the issue of OpenGL on Windows get fixed in 0.10.1
Steven Kirk
@grokys
@T1gg1 yep! what exactly do you want to change?
@hez2010 which issue exactly?
T1gg1
@T1gg1
@grokys bigger for better use with touchscreens
Steven Kirk
@grokys
you can change the size of the thumb by setting some resources, if that's what you mean, e.g.:
    <x:Double x:Key="SliderHorizontalThumbWidth">40</x:Double>
    <x:Double x:Key="SliderHorizontalThumbHeight">40</x:Double>
    <CornerRadius x:Key="SliderThumbCornerRadius">20</CornerRadius>
image.png
T1gg1
@T1gg1
Perfect thank you!
T1gg1
@T1gg1
@grokys I can not find the tickbar property. How can I set it? :(
T1gg1
@T1gg1
The property, that I can resize the tickbar. Bigger lines or dots or something like this
T1gg1
@T1gg1
Or that I can add numbers to the slider
Mike Ward
@mike-ward
Can anyone point me to a quick primer on how context menu's work in .10.1? Looks like it changed to Flyout.
Mike Ward
@mike-ward
Tried this:
            if (contextMenu is not null)
            {
                var flyout = new Flyout {
                    Content  = contextMenu,
                    ShowMode = FlyoutShowMode.TransientWithDismissOnPointerMoveAway
                };
                button.Flyout = flyout;
            }
5 replies
Never mind, I got it working.
aad.slingerland
@aad_slingerland_twitter
Greetings, I would like to add a small number of buttons (2 through 6) to a 'clean' window depending on other factors like the number of files of a certain type present in a specific directory. Making buttons in xaml is straigtforward but now I would like to add them with C# code. Is this possible at all?
Steven Kirk
@grokys
@mike-ward you can continue to use ContentMenu, see https://github.com/AvaloniaUI/Avalonia/discussions/5820#discussioncomment-639332
basically it was deprecated a bit too eagerly
we're going to un-deprecate in 0.10.2
@aad_slingerland_twitter yes you can just create new Button objects and add them to a panel's Children collection
@T1gg1 sorry i'm still not sure what you're looking for
T1gg1
@T1gg1
@grokys instead of the lines, I want the ticknumbers under the slider
Steven Kirk
@grokys
ah ok. yeah no idea how you'd do that. @Mehigh17 implemented the tick stuff, maybe s/he'd know
Oxc3
@Oxc3

I am trying to modify a single instance of the ProgressBar (the app is using Fluent Styling). When I add

<ProgressBar.Styes>
                <Styles>
                  <Style Selector="ProgressBar:horizontal /template/ Border#PART_Indicator">
                    <Setter Property="CornerRadius" Value="10" />
                  </Style>
                </Styles>
   </ProgressBar.Styes>

The CornerRadius is not changing. I can modify other parts of PART_Indicator just not CornerRadius. Is this because it is bound to a DynamicResource and not ThemeBinding?

3 replies
Omer
@omerfarukz
Hi, i am getting 'Don't know how to detect when App.Module.Views.UserDetailsView is activated/deactivated,'
8 replies
UserDetailsView class inherited from ReactiveUserControl<TViewModel>
Artjom P
@ArtjomP
Hello everyone! I've got an issue after updating to 0.10.1. My app doesn't appear after .StartWithClassicDesktopLifetime(args); on macOS. I can see only The program '....dll' has exited with code 0 (0x0). in the Debug console.
2 replies
Any ideas on how to solve it or debug it are welcome! Thank you in advance.
Piero Castillo
@PieroCastillo
@ahopper @darthspot:matrix.org thanks!!
Steve
@hez2010
@grokys This one: AvaloniaUI/Avalonia#5543
Steve
@hez2010
Just confirmed this issue hasn't be fixed yet in 0.10.1.
image.png
With error message in debug console: [OpenGL] Unable to initialize OpenGL: current platform does not support multithreaded context sharing (String #1468893309)
larsser
@larsser
Does anyone know what the syntax of PolylineGeometry's Points property is?
Dan Walmsley
@danwalmsley
haha beat me to it
larsser
@larsser
Thanks :)
I get an error:
Unable to parse "0,0 65,0 78,-26 91,39 104,-39 117,13 130,0 195,0" as a point
ahopper
@ahopper
:) shall be releasing some test stuff with 0.10.1 this week so thanks for all the work from everyone, might throw .net 6.0 p3 into the release as well.
larsser
@larsser
Will it be fixed in 0.10.1?
ahopper
@ahopper
what is the full xaml code that fails? as it worked last time I looked
larsser
@larsser
@ahopper this is the whole file:
<Styles xmlns="https://github.com/avaloniaui"
                    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
  <Design.PreviewWith>
    <Border Background="White">
      <DrawingPresenter Drawing="{DynamicResource Test}" Height="100" Width="500" />
    </Border>
  </Design.PreviewWith>
  <Styles.Resources>
    <DrawingGroup x:Key="Test">
      <PolylineGeometry IsFilled="True" Points="0,0 65,0 78,-26 91,39 104,-39 117,13 130,0 195,0" />
    </DrawingGroup>
  </Styles.Resources>
</Styles>
larsser
@larsser
@ahopper atm. i've sovled it by converting it to a GeometryDrawing
ahopper
@ahopper
at first glance it looks like this is a bug, it works as a Polyline but not a PolylineGeometry but I've never used polylinegeometry. Probably worth opening an issue.
YTN0
@YTN0
Hi all... I am trying to create a horizontally scrollable list of items within a vertically scrollable list. Think groups (vertical list) of items (horizontal list). The problem is... I can scroll horizontally, but not vertically. I am assuming that's because the scroll event is being handled by the inner scrollviewer (horizontal items). How can I pass the vertical scroll events
from the inner scrollviewer to the outer scrollviewer?
SamNChiet
@SamNChiet
Hey everyone! Is it easy to embed avalonia in an existing program with its own structure and setup?
I'd love to spawn little side-windows in my cross platform game engine for editing things (without building my own UI framework),