These are chat archives for Azurasky1/DragonArena

22nd
Jun 2016
Billy B.
@Azurasky1
Jun 22 2016 09:27
i wanna test it myself but i have to sift through the differences between branches first so i can merge
let me know if it works, that's all that matters
Andrea Sonny
@andreasonny83
Jun 22 2016 09:49
Well, the cool part about git is easily switch between branches. You shouldn't be afraid of that
Billy B.
@Azurasky1
Jun 22 2016 09:49
uhhh
i pulled the changes you added, but i had already made changes that weren't committed yet, so i have to sift through the changes
i tried making another branch and pulling your version to that but i couldn't get gulp to work
as in like making another directory
Andrea Sonny
@andreasonny83
Jun 22 2016 09:51
You should commit your changes into your feature branch first, then you can easily switch between branches and then go back to your feature one and continue coding
Billy B.
@Azurasky1
Jun 22 2016 09:54
yeah it looks like i saved things to the develop branch
i'm a little tired i just wanna get this thing launched >.<
have you tested your changes in gulp?
Andrea Sonny
@andreasonny83
Jun 22 2016 09:55
yes of course I tested them
Billy B.
@Azurasky1
Jun 22 2016 09:55
and it works as intended?
Andrea Sonny
@andreasonny83
Jun 22 2016 09:56
well yes, the part#1 works but still working on part#2
Billy B.
@Azurasky1
Jun 22 2016 09:57
ok
Billy B.
@Azurasky1
Jun 22 2016 10:18
i'm gonna try and get server running today!
Billy B.
@Azurasky1
Jun 22 2016 10:26
been reading lots of articles on keeping people updated in real-time
should be interesting
Andrea Sonny
@andreasonny83
Jun 22 2016 11:48
ok I understand you want to go live ASAP but is not like that easy
before going live everything should work fine otherwise I don’t a point with that
I mean, not everything, but the available functionalities should work properly at least.
Billy B.
@Azurasky1
Jun 22 2016 11:49
i agree
Andrea Sonny
@andreasonny83
Jun 22 2016 11:49
At the moment we are still defining the basic functionality of the app and, once done, we’ll have to write the app in a clean way ideally, and then realease a first beta of the app
once we go live with the fisrt version, then will be quite easy to add new features to the app, so the most tricky part is the one we’re working on now
Billy B.
@Azurasky1
Jun 22 2016 11:51
everything is just so clunky!! sometimes i am unsure of whether or not something should go in the game module or not
but there is no way app.js can have that much stuff in it, it is hard to read
Andrea Sonny
@andreasonny83
Jun 22 2016 11:52
well, ideally everything should be modularized. this way is easy to maintain and read thru the code
but at the moment we’re 50-50
in the main app we should only define the global variables and the animation loop logic
Billy B.
@Azurasky1
Jun 22 2016 11:53
i noticed you are using a variable $projectile
but i couldn't find anything like that
so i created a projectile object and used the methods in the prototype
it's really clunky maybe you were looking to modularize that
there's just lots of stuff that has to be ironed out
but i have collision detection working. once we add an enemy dragon, i don't think there is much else that needs to be done functionality wise
at least for the initial version