These are chat archives for Azurasky1/DragonArena

25th
Jun 2016
Billy B.
@Azurasky1
Jun 25 2016 11:20
yo
Andrea Sonny
@andreasonny83
Jun 25 2016 17:46
Hey man
Billy B.
@Azurasky1
Jun 25 2016 17:46
hey there
Andrea Sonny
@andreasonny83
Jun 25 2016 17:46
I started rewriting the code
Billy B.
@Azurasky1
Jun 25 2016 17:47
sweet
Andrea Sonny
@andreasonny83
Jun 25 2016 17:47
I hope I will be able to commit something within the weekend
But tomorrow I need to help a friend moving home
Billy B.
@Azurasky1
Jun 25 2016 17:48
no prob
you do your best to make my code look good. i'm gonna add some more features
Andrea Sonny
@andreasonny83
Jun 25 2016 17:49
In the meantime, it would be great if can provide some sprites for a first release
Billy B.
@Azurasky1
Jun 25 2016 17:49
i will look into that
a better looking player maybe?
Andrea Sonny
@andreasonny83
Jun 25 2016 17:49
We don't have any at the moment
Well that player is something I stole from some website. It would be great to have our graphics
If possible of course, otherwise maybe there are some websites where finding free sprites? No idea
Billy B.
@Azurasky1
Jun 25 2016 17:51
i don't know anything about making pixel art
best i can do is just find free ones that look decent, then we can just credit them
we don't need to make our own sprites, we just need a good game
i know what makes a good game
so we are covered there
Billy B.
@Azurasky1
Jun 25 2016 19:47
hey
commit what you have periodically even if it's not finished just so i can compare what i'm doing and not write anything contradictory
also make sure that when you are defining new properties for things that you stray away from any redundancy in the property names
for example instead of screenSize.screenWidth, you can just do screen.width
we should try and be as consistent with each other as possible
Billy B.
@Azurasky1
Jun 25 2016 22:34
hey
i added ordinal directions
for the dragon's projectiles
idk if you're still awake but i should have that done for the players and the dragons by tonight
i'll work on limiting the amount of projectiles that can be used at a time also