These are chat archives for BSData/warhammer-age-of-sigmar

26th
Jun 2018
Simon Barlow
@FreylisUK
Jun 26 2018 08:14
@OftKilted I've been away for a few days so missed you posting the points updates. I'll try and get them in for the SE and Nurgle catalogues before the weekend so they're ready for the influx of new players :smile:
OftKilted
@OftKilted
Jun 26 2018 10:14
@FreylisUK I was overly enthusiastic and put in the New points and Artefacts of the Realms SSEG link. Please double-check my work :smile: (Nurgle didn’t have much for changes, mainly battalions)
(At least I’ve covered points for DEATH and CHAOS, @tekton grabbed Destruction and @rweyrauch has been working on ORDER) I know that ORDER and DESTRUCTION may still need the SSEG to support the Realm Artefacts)
Simon Barlow
@FreylisUK
Jun 26 2018 10:18
Okay, cool. Do I still need to update the SE? Also who is now looking after the KO? I can take those on as well if necessary.
OftKilted
@OftKilted
Jun 26 2018 10:21
#491 is the Realm artefact one #476 is the Order Points
We still have a couple in Order that aren’t listed as being done for points
And we will need to do a secondary pass after FW updates points
(And we find out what is happening with the Compendium Warscrolls)
Simon Barlow
@FreylisUK
Jun 26 2018 10:28
No problem, I'll do the SE ones this week then.
OftKilted
@OftKilted
Jun 26 2018 10:30
:+1: I think we’re on track for points. We’re likely to see the additional SC and Nighthaunt units from their new battletomes drop over the next week+
Simon Barlow
@FreylisUK
Jun 26 2018 11:11
Well, pre-orders go up on Saturday so that likely means we're only a week away from the new Battletomes.
OftKilted
@OftKilted
Jun 26 2018 13:21
@alphalas Based on BSData/warhammer-age-of-sigmar#204 it looks like we may not have done the Lizardmen catalog....
Simon Barlow
@FreylisUK
Jun 26 2018 13:29
@/all Did we come to a conclusion regarding how to deal with Endless Spells? They are listed as a Battlefield Role in the GBH which suggests that they require their own category (i.e. rather than being placed into Other).
OftKilted
@OftKilted
Jun 26 2018 13:30
So ... I have a GST category of "Malign Sorcery" that I've been RSE'ing the spells into.
If you take a look at my 'Legions of Nagash and Nighthaunt.cat' file you can see how I did the Nighthaunt Endless Spells.
Basically it's a completely separate category that exists in the new Pitched Battle GST force type.
(Because the spells are army-wide not purchased per-model.)
So, each of the spells has the category KEYWORD 'ENDLESS SPELLS' ... and they're an RSE type of 'Malign Sorcery'
Does that seem like a reasonable implementation to you?
OftKilted
@OftKilted
Jun 26 2018 13:36
Well, they're an SE under the RSE for 'Endless Spells: Nighthaunt'
@FreylisUK Does that help any?
Simon Barlow
@FreylisUK
Jun 26 2018 13:47
Yes, thanks. It was for how to handle the faction-specific Endless Spells so I'll take a look at the Nighthaunt catalogue to see how you did it.
OftKilted
@OftKilted
Jun 26 2018 13:48
@FreylisUK Is #182 still relevant/useful? (I think we've moved most if not all of the shared to the gst currently...)
Simon Barlow
@FreylisUK
Jun 26 2018 13:54
I think it probably is at least partially relevant as there is some duplication, although it's so minor I don't think it really matters, so I guess that issue can be closed.
...the proof being that none of us have encountered anything weird without fixing it, so I guess it's fine.
OftKilted
@OftKilted
Jun 26 2018 13:57
It's good to clear out the duplicate categories because if we do a validate against them, and we have two you have to validate against both.
that being said, at this point the only thing I could think of would be to actually setup a 'checkoff' for the various catalogs.
(though it might not be necessary)
As you pointed out.
Rick Weyrauch
@rweyrauch
Jun 26 2018 14:43
@FreylisUK I have updated the points for all Order factions other than SE and ID. All of the Order catalogs need support for the new Realm Artefacts.
Simon Barlow
@FreylisUK
Jun 26 2018 14:47
Thanks! I have updated points for the SE in the #513 pull request. I'll add support for the new Realm Artefacts when I next edit the catalogue.
OftKilted
@OftKilted
Jun 26 2018 15:55
@rweyrauch @FreylisUK Based on what I have, nothing at all changed for ID.
WindstormSCR
@WindstormSCR
Jun 26 2018 17:36
I'm enjoying the destruction changes as someone who recently came into a secondhand batch of unpainted ogors and troggoths on rounds
question for the assembled who've played way more sigmar than I have: is going beastclaw or gutbuster allegiance even worth it over destruction straight?
I guess beastclaw might be if I'm running jorlbad or desperately want mournfang/stonehorn battleline, but rampaging destroyers seems really strong
OftKilted
@OftKilted
Jun 26 2018 17:48
So, the faction specific allegiances give you additional benefits and better abilities.
typically than just running a straight grand alliance. And you get the additional artefacts
So ... for example, you only have access to the grand alliance artefacts and command traits if you choose the destruction grand alliance.
OftKilted
@OftKilted
Jun 26 2018 17:54
So, Gutbusters doesn't have any true faction abilities ... neither does troggoth. They both use the generic grand alliance one.
Beastclaw Raiders gives you the BCR Allegiance abilities and the 'EverWinter's Blessing' allegiance trait. (along with their specific command traits and artefacts) And they have an ability that can throw a 'Snowball' that can do 6mortal wounds on a 2+
Jon Kissinger
@alphalas
Jun 26 2018 17:57
Seraphon; bloodclaw or klaqtor and sunclaw
OftKilted
@OftKilted
Jun 26 2018 17:57
@WindstormSCR So ... unless you're going BCR, you won't have access to anything other than Rampaging Destroyers. (for troggoth, gutbusters)
tekton
@tekton
Jun 26 2018 17:58
Beastclaws are pretty awesome and only look to be getting better...
WindstormSCR
@WindstormSCR
Jun 26 2018 17:58
the 6 mortal wounds is a thundertusk thing, not an allegiance ability iirc
OftKilted
@OftKilted
Jun 26 2018 17:59
No, but the everwinter blessings are.
WindstormSCR
@WindstormSCR
Jun 26 2018 17:59
yeah, the issue I had comparing the two is that 90% of the time, you're just getting some extra movement, same as rampaging destroyers
OftKilted
@OftKilted
Jun 26 2018 18:00
And you get access to the allegiance artefacts and command traits.
Which, may or may not be useful to you.
WindstormSCR
@WindstormSCR
Jun 26 2018 18:01
question: can you still take destruction artefacts while BCR alleg?
because well, battle brew
also the elixir of the frostwyrm isn't 6 on a 2+
its 1 on 2-3, d3 on 4-5, and D6 on a 6
OftKilted
@OftKilted
Jun 26 2018 18:04
Okay, not sure if I updated destruction yet here's the updated "Rampaging destroyers" In your hero phase, roll a dice for your general and each friendly DESTRUCTION HERO on the battlefield.Add a 2 to the roll for the general on a 6+ pick a friendly DESTRUCTION unit within 6" of the general or hero being rolled for. That unit can immediately move 6" if it is more than 12" from the enemy, can immediately pile in if it is within 3" of the enemy or can immediately declare a charge in any other circumstance. It cannot run when it makes the move, but can move, charge or pile in again later in the same turn."
  1. battle brew: Once per battle, in your hero phase, you can declare the bearer will take either one or two swigs of battle brew. if the bearer takes one swig, add 1 to hit and wound rolls made for the bearer until your hero phase. If the bearer takes two swigs, aad 2 to hit and wound rolls made for the bearer until your next hero phase, but you must allocate d6 mortal wounds to the bearer ad the end of the turn in which they drank the brew.
So, yes you can take destruction artefacts when in bcr, but then you're using grand alliance chaos battletraits as well. (as you have to choose an 'either-or'
OftKilted
@OftKilted
Jun 26 2018 18:12
(Someone correct me if I'm describing this incorrectly) You can choose BCR allegiance, to get the battleline ... and then choose 'grand alliance: destruction' as your allegiance abilities/artefacts/command traits.
WindstormSCR
@WindstormSCR
Jun 26 2018 18:12
I might go pure destro for now, until I have enough BCR to make it work
I kinda want some of the crazier orc/goblin stuff anyway
OftKilted
@OftKilted
Jun 26 2018 18:13
The nice thing is that you could actually bring in a Moonclan grot shaman ... they're dirt cheap.
And you will have access to the realm artefacts/weapons as well.
WindstormSCR
@WindstormSCR
Jun 26 2018 18:13
I was actually thinking of using moonclan grots + ogors as battleline lol
OftKilted
@OftKilted
Jun 26 2018 18:14
Don't forget the fanatics ... mmmm ...
WindstormSCR
@WindstormSCR
Jun 26 2018 18:14
I don't like the look of gnoblars much, so I was going to paint up the moonclan robes as goblin cold-weather gear
OftKilted
@OftKilted
Jun 26 2018 18:14
That's pretty awesome sounding!
WindstormSCR
@WindstormSCR
Jun 26 2018 18:15
do all the greenskins a pale washed-out green for cold-weather types
and do the ironjawz as ice-forged armor
do a sort of mixed-destro group that's tagging along with my alfrostun
OftKilted
@OftKilted
Jun 26 2018 18:16
I've seen some pretty awesome 'World of Warcraft, Lich-King inspired' destruction models.
WindstormSCR
@WindstormSCR
Jun 26 2018 18:17
what drew me to ogors/beastclaws is that they have minimal investment in the whole death vs order vs chaos thing
they're just trying to stay ahead of the everwinters and eat
because the whole grand drama of sigmar/arch/nagash fills me with so much 'eeeeeh'
Jon Kissinger
@alphalas
Jun 26 2018 18:19
Hmmm
Seraphon and SCE
What to do lol
OftKilted
@OftKilted
Jun 26 2018 18:20
All I have to say is that the new Nighthaunt model rules ... feel rather overpowered ....
@WindstormSCR There was a whole scenario with undead destruction that were sent against a chaos army .... I think it was in malign portents perhaps ...
a fun short story as I recall.
@alphalas Well ... the new rules for rerolls basically make those flying terranadon things annoying as heck....
Jon Kissinger
@alphalas
Jun 26 2018 18:22
I have no terradons unfortunately lol
OftKilted
@OftKilted
Jun 26 2018 18:22
Sorry ... ripperdactcyls ...
Jon Kissinger
@alphalas
Jun 26 2018 18:23
This is for an event in August and I’m trying to only use what I have lol
OftKilted
@OftKilted
Jun 26 2018 18:23
it's like 22 wounds on average on a 3 model unit ...
WindstormSCR
@WindstormSCR
Jun 26 2018 18:23
all I have to say about destructions
Jon Kissinger
@alphalas
Jun 26 2018 18:23
Which is the SCE starter and then a fuckton of saurus/skinks
OftKilted
@OftKilted
Jun 26 2018 18:26
@WindstormSCR LOL
@alphalas So, it sounds like you have a reasonable amount of SCE to use as an Allied force. You'll want casters ... and potentially a Slaan if you're going for Seraphon (to get the summoning points)
A starter kit, raw, gives you ~800 points. (the retribuiters need two additional models to fill out a unit of 5) And the Skinks can't classifiy as battleline outside of a seraphon army.
Have any Slaan? Or astrolith bearers?
Jon Kissinger
@alphalas
Jun 26 2018 18:40
Astrolith yes
Slann not yet
OftKilted
@OftKilted
Jun 26 2018 18:41
The Slaan is basically required to use the Seraphon summoning points.
(or at least seems to be based on what I've read so far.)
And with a bucketload of skinks ... that could be beneficial.
The new Unique heroes coming to SCE.
Jon Kissinger
@alphalas
Jun 26 2018 18:49

+++ AoS - 2k - Summer Slaughter? (Age of Sigmar) [2000pts] +++

++ Allies (Order - Stormcast Eternals) ++

  • Other +

Liberators: 5 Liberators, Warhammer and Shield

Liberators: 5 Liberators, Warhammer and Shield

Prosecutors with Celestial Hammers: 3 Prosecutors, Paired Celestial Hammers

++ Pitched Battle (2,000) (Order - Seraphon) ++

  • Leader +

Saurus Astrolith Bearer

  • Battleline +

Skinks: 2x 10 Skinks, Boltspitters and Star-bucklers

Skinks: 2x 10 Skinks, Boltspitters and Star-bucklers

  • Battalion +

Battalion: Bloodclaw Starhost: Saurus Oldblood on Carnosaur, Saurus Scar-Veteran on Cold One, Saurus Scar-Veteran on Cold One, Saurus Sunblood
. Saurus Knights: 5 Saurus Knights, Celestite Lance, Stardrake Icon, Wardrum
. Saurus Knights: 5 Saurus Knights, Celestite Lance, Stardrake Icon, Wardrum
. Saurus Warriors: 10 Saurus Warriors, Celestite Club, Stardrake Icon, Wardrum
. Saurus Warriors: 10 Saurus Warriors, Celestite Spear, Stardrake Icon, Wardrum
. Saurus Warriors: 10 Saurus Warriors, Celestite Spear, Stardrake Icon, Wardrum

  • Allegiance +
That’s what I’ve come up with so far
Bloodclaw means all my heroes in the battalion can use their abilities
OftKilted
@OftKilted
Jun 26 2018 18:51
Cool ... what are the SCE giving you that you can't get from Seraphon?
Jon Kissinger
@alphalas
Jun 26 2018 18:54
The liberators are a little better at smacking things and prosecutors are flying shooty fun-nes
OftKilted
@OftKilted
Jun 26 2018 18:55
So, you'll get 2 CP to start ... and 2 artefacts.
How many points is that? It ... almost doesn't look like you have enough battleline at 2000 points?
Unless they're coming out of the battalion?
Jon Kissinger
@alphalas
Jun 26 2018 18:59
2 knights, 3 warriors, 2 skinks
OftKilted
@OftKilted
Jun 26 2018 19:00
Got it, out of the battalion.
WindstormSCR
@WindstormSCR
Jun 26 2018 19:43
pity they didn't make the frostlord on stonehorn 400 flat
that would have been ace, because then I could have allied him in easily
I think I'm going to go pure destro for now purely because I want to include some gitmob and moonclan stuff
wolf riders look fun even if they're not stupidly effective
and 1 box is 2 units
OftKilted
@OftKilted
Jun 26 2018 19:45
@WindstormSCR If you're using 'Grand Alliance: Chaos' you don't need to worry about allegiance. Because you can take it all.
sorry, 'grand alliance: destruction'
WindstormSCR
@WindstormSCR
Jun 26 2018 19:45
that's the plan
I just need to make sure I have static battleline
OftKilted
@OftKilted
Jun 26 2018 19:45
this is true.
WindstormSCR
@WindstormSCR
Jun 26 2018 19:46
which pretty much means savage orruks or grots
or regular ogors
looking at these points leaks, pure destruction battleline is: moonclan grots, ogors, greenskin orruks, git grots, or savage orruks
any suggestions?
OftKilted
@OftKilted
Jun 26 2018 19:50
Well ... ogors are an elite unit, so minimal models to paint.
moonclan and gitmob work really well if you have one of their leaders.
WindstormSCR
@WindstormSCR
Jun 26 2018 19:51
current thought is 1-2 ogor units and a few moonclan
just for raw bodies
OftKilted
@OftKilted
Jun 26 2018 19:51
that sounds solid. You'll want a huge block of the moonclan. they're prone to running away.
and you can toss a couple fanatics into the unit.
WindstormSCR
@WindstormSCR
Jun 26 2018 19:51
pity gutbuster grots aren't battleline
because I can make them immune
that's true, and provides a nice hiding shield for the shamans
OftKilted
@OftKilted
Jun 26 2018 19:56
the -1 against ranged is solid for look-out-sir.
You could use a fungoid shaman.
Too bad they never released points for the Grot Scuttlings....
WindstormSCR
@WindstormSCR
Jun 26 2018 20:01
they did? silver tower thing
OftKilted
@OftKilted
Jun 26 2018 20:01
Yeah ... amusing little 4 legged grots, with either a bow and a close combat weapon or two close combat weapons.
(spear / knife ; knife / mace; bow / knife)
looked like a variation of moonclan.
WindstormSCR
@WindstormSCR
Jun 26 2018 20:03
aha
it just said use the models as grots for matched
OftKilted
@OftKilted
Jun 26 2018 20:04
They did release a warscroll for them, just no points.
I, personally, like to use them as Netters for my moonclan (aka Night Goblins)
Simon Barlow
@FreylisUK
Jun 26 2018 21:14
@OftKilted I've added the two new SCE characters to my pull request - they're lovely! Also looking forward to fielding a unit of Dracolines down the line...
OftKilted
@OftKilted
Jun 26 2018 21:42
@FreylisUK Merged! Yeah ... the new stuff does look rather shiny ...
Simon Barlow
@FreylisUK
Jun 26 2018 21:43
@OftKilted :+1: