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  • Oct 19 20:55

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  • Oct 19 20:54

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    Corrected Spell types (compare)

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  • Oct 19 20:50

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    Corrected Arkanaut Company weap… (compare)

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    Corrected Shamen Now only have… (compare)

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  • Oct 19 19:42

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    Finished Host of Syll'esske (compare)

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    Slaanesh - Added Host of Syll'e… (compare)

Iain Launchbury
@Mad-Spy
I agree on Wizard. It should be a separate item like psyker in 40k. I quite like abilities being separated.
OftKilted
@OftKilted
The issue I have is that they’re “Battle Traits” and “Command Traits”
Battalion Abilities being flagged that these are Abilities from the Battalion isn’t a bad idea. I’m just more of a fan of calling them what they are.
And from an aggregate perspective, an ability is an ability.
OftKilted
@OftKilted
Though there are both command traits and command abilities. And they’re explicitly separated. Hmmmmm
I’ll defer to your judgment on the Abilities
Iain Launchbury
@Mad-Spy
Comand Traits
Command Traits come from Allegiance though right?
OftKilted
@OftKilted
Which are different
While “Command/Unit/Battalion” Abilities are still Abilities (as are spells and prayers)
Defining their source could be helpful in understanding where something comes from and what gets access
I think that’s a good call.
Still more in line with making Wizards/Priests/Totems like psykers in 40k
The objective is to make the tool help players, and easy to understand what the opponent has when you read their list. Separating out the Ability sources will facilitate that. And due to constraints on how the data is presented probably will help clarification
OftKilted
@OftKilted
Still would like us to seriously consider clearing the Unit(Wizard) unit type and get them potentially flagged as a Category, or managed the same way we have it done in 40K for psykers
I’d be behind that kind of move 100%
Iain Launchbury
@Mad-Spy
We should be able to remove all the characteristic except cast/unbind and powers and not lose current data. Then we'll just need to add unit stats for any wizards.
OftKilted
@OftKilted
Cast/Unbind is actually a function that isn’t wizard specific. Priests have it as do other units.
For wizards it’s under the “Magic” label.
OftKilted
@OftKilted
Though, for Priests the unbind appears to be associated with an Ability. Rather than being “native” to being a priest or totem
Given that wizard (and the two default spells they get) and general are universal, thoughts on putting them in the gst?
Iain Launchbury
@Mad-Spy
Maybe we just convert all of them to just a normal ability?
For Wizards it's called 'magic' otherwise it has its ability make?
Name*
OftKilted
@OftKilted
Example:
“MAGIC
A unit of Pink Horrors can attempt to cast one spell ineach of your own hero phases, and attempt to unbind one spell in each enemy hero phase. Pink Horrors know the Arcane Bolt and Mystic Shield spells.”
They have actual “Spells” but those are Unit Abilities
Actually .. it’s not an Ability it’s a separate item under “Magic”

“MAGIC
A Gaunt Summoner of Tzeentch is a wizard. He canattempt to cast two different spells in each of your hero phases, and attempt to unbind two spells in each enemy hero phase. A Gaunt Summoner knows the Arcane Bolt, Mystic Shield and Infernal Flames spells.

INFERNAL FLAMES
The Gaunt Summoner conjures a rolling wave of scorching wyrdfire that engulfs enemy formations. Infernal Flames has a casting value of 8. If successfully cast, pick a visible enemy unit and roll 1 dice for each model in the target unit that is within 18" of the caster; the unit suffers 1 mortal wound for each roll of 4 or more. Roll 3 dice for each MONSTER or WAR MACHINE in the target unit...[...]”

OftKilted
@OftKilted
Priest prayers are explicitly Abilities, based on what I’ve seen.
“Bloodfuelled Prayers: In your hero phase, a Slaughterpriest can pray to Khorne for aid. Pick one of the prayers on the right, then roll a dice, adding 1 to the result if the Slaughterpriest slew any enemy models in the previous turn. If the result is 4 or higher,the prayer is answered, and its effect takes place. If the result is 1, the Slaughterpriest’s supplication is seen as unworthy of a follower of...”
It’s the same concept with the Lord Relictor. The prayer is an Ability.
Iain Launchbury
@Mad-Spy
If you look at the Great Bray-shaman in Chaos, I've set up the spells as selection entries. I think the Magic entry should just be a unit ability.
Called "magic
OftKilted
@OftKilted
Hmm. So “Ability(Unit): Magic”?
How does that correspond to implementation for Psykers in 40K?
Iain Launchbury
@Mad-Spy
Psykers have a separate profile type, but they are more complicated in that they almost always have a choice of powers whereas in AoS they don't?
OftKilted
@OftKilted
Every wizard can choose 1 spell, and has others given to them by default
Iain Launchbury
@Mad-Spy
Maybe I've just not seen one with a choice.
OftKilted
@OftKilted
Along with two basic spells “Arcane Bolt” and “Mystic Shield”
For example: in the DoT book “Each ARCANITEWIZARDand MORTAL WIZARDin a TZEENTCHarmy knows an additional spell chosen from the Lore of the Fate.”
So, they get the spell or spells from their profile, the 2 default spells and one additional chosen spell
(Which may be rolled)
There is no spell like Smite that can be cast ad-infintitum... each spell in a Matched Play game can only be cast once per turn
Iain Launchbury
@Mad-Spy
Tbh, I don't like the 40k way much. We only present the spells a model can take so we're duplicating info in the Psyker profile
OftKilted
@OftKilted
Ok. Basically the spells vary depending on whether the unit can meet requirements ie Mortal vs Daemon vs Arcanite (in the case of Tzeentch spells)
Some units (like the Gaunt Summoner) can Choose from all of the spells lists. As they have all of the keywords
Iain Launchbury
@Mad-Spy
Easy enough to do with SSEGs
OftKilted
@OftKilted
Similar functionality for Priests in KHORNE armies: “Each PRIEST in a KHORNE army knows a blessing chosen from the Blood Blessings of Khorne in addition to any prayers they know.”
Iain Launchbury
@Mad-Spy
Yeah, we can do that with SSEGs.
OftKilted
@OftKilted
This matches the SCE priest rules as well.
Anyway. Thanks for poking at the skeletal infrastructure.