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I have posed the Vehicles Snap Shot Ordnance question. There are contradictory passages between the Weapons and Vehicles sections.
Ordnance weapons are the big guns of the battlefield – cannons so vast they normally have to be mounted on tanks and artillery.
When shooting, a model with an Ordnance weapon fires the number of times indicated in its profile after its type. A non-vehicle model carrying an Ordnance weapon cannot fire it in the Shooting phase if he moved in the preceding Movement phase. Ordnance weapons cannot fire Snap Shots. Furthermore, if a non-vehicle model fires an Ordnance weapon, then the massive recoil from the Ordnance weapon means that the model cannot fire other weapons that phase, nor will it be able to charge in the ensuing Assault phase.
Vehicles & Ordnance Weapons
Unlike other units, vehicles can move and fire with Ordnance weapons. However, a vehicle that fires an Ordnance weapon can only make Snap Shots with its other weapons that turn. A vehicle that moved at Cruising Speed can still Snap Shoot Ordnance, but of course, cannot fire any Ordnance weapon that cannot be fired as Snap Shots
@Kohato yeah... and it is a point of contention among Eldar players on Facebook.
My reading is that you can if the Weapon type (Blast or Template) isn't already prevented from firing Snapshots.
This is relevant to the Helstrike Missile on Valkyries (and some FW Flyers), as well as the Eldar Lynx (with its crazy "Lumbering Aerial Combatant" rule).
E Craftworld Warhostdetachment type.
.catfile. You also need the game system file.
Supportis a new Category, unfortunately. So required update to the Game System file.