Poor, poor Orks, and IG with their shitty decurions. I was kinda hoping Chaos would get an unwieldy one too, so that the GW design philosophy Stayed consistent that Decurions are only for really big Apoc games.
I know, and then the design philosophy switched for the ORK and IG decurions. The core chouses are gigantic without much flex. They were clearly designed for 2500 point games and bigger. They don't really function at 1850.
Also, you can probably clean up a lot of the Ork listings for Aux choices, things like "Speshulists" can be simplified down to one entry, you pick one unit from the list. It helps keep things tidy when trying to navigate it, especially on mobile
Like if you have a unit of 8 Ork Boyz and a Nob in CC, and you fail your leadership test, using an Ork CAD, mob rule will save you 3/6 times. If you are using a Ghaz formation it only saves you 1/6 times.
Here is the text: "The Orks of Waaagh! Ghazghkull are known for their unusual levels of discipline, instilled if not by Ghazhkull himself, then by his subordinates. These canny leaders have been subjected to, or have witnessed enough of the Big Boss' Clobberings to know better than to let the lads get too carried away, and will crack heads even harder to keep them in line"
But if you are taking a leadership it means you lost 1.
I do just fine with my Orks. I'm the top ranked Ork player in the ITC. I'm somewhere in the 50's out of 3,000 or more players. I've shed my tears over how much the Ork codex, and the Ghaz supplement sucks.
I would like to redo the Ork formations in the datafile at some point. Back when I worked on it in the pre-gethub days I had all the special rules and made more use of shared entries, but now that I've just taken it over it seems that someone stripped those out at some point.
I'll definitely add them in for BS2 if not sooner, but I've just taken it over again, and didn't want to rework it too much.