These are chat archives for BSData/wh40k
what we see confirms this:
Cawl's rules have leaked.
HQ Choice, 200 points (that's right he is that cheap and NOT a LOW!)
WS5 BS5 S5 T6 W5 I3 A3 LD10 2+ armour, 5++ invul (Refractor Field)
He may replace any Dominus in the formations from our codex. Cawl, Grayfax and Celestine may be taken as an HQ choice in a CAD or allied detachment for ANY Imperial Faction, no matter which faction those three actually come from. So yes, we could take Celestine etc. instead of a Dominus.
Arc-Claw-Thingy ("Bogengeißel"): Range:- S+1 AP4 Close Combat, Haywire, Master-crafted. Has a special rule that let's you re-roll the result on the haywire chart.
Master-crafted Power Axe
Mechandrite Hive: Cawl does 2D6(!!) S4 Ap- attacks at Ini 10 if he is in close combat. Doesn't grant an additional pile-in move. He also has a Dataspike, so potential 13 S4 AP- Ini 10 attacks, BEFORE he even starts to swing with his axe!
Scryerskull: At the start of your turn you can identify a mysterious objective anywhere on the map.
Solar-Atomiser: Range 12", S10, AP1 Assualt D3, Master-Crafted, Melter
Warlord Trait is the one that let's him re-roll FNP rolls.
Special rule 1 (not gonna translate the German names for those): At the start of your turn, Cawl regains D3 wounds. Yep, no roll for this or anything, he just gets them back!
Canticles Of The Omnissiah
Canticles Of The Archmagos: Only work if Cawl is alive. Work just like the other Canticles but also influence any Imperial vehicles that are within 12" of Cawl, even if they don't have the canticles special rule.
Harmony Of Metallurgy
4-7 IWND. Roll two times for IWND instead of one time
8* IWND. Roll three times for IWND instead of one time (so any vehicle etc. could regain 3 wounds from this!)
Word Of Neutralisatoin
Warhymn Of the Machine God
1-3 6+ Invul save
4-7 5+ Invul Save
8+ 4+ Invul Save
@all Hey all, we need a bit of input here now that Cadia is out in the wild. It introduces a lot of obstacles as the detachments are cross codex for 5 codex files, but not in a nice and neat way like a War Convo is where there's one part from each codex. It also introduces new global relics that can be taken based on detachment or HQ choice. As well as 3 HQs that can be a legal HQ for any imperium army. It's a bitch.
I propose the following implementation:
Greyfax, Cawl, and New Celestine be placed in their respective Codex files and implemented as normal (Replacement for inquisitor, tech priest, etc). They also should be placed as an HQ choice in the GST (I know, it sucks. Also, only the new celestine, not the old one - though she should stay valid a'la rune priest). A rule should be placed in each entity stating only imperium armies can take them as HQ.
New formations should not be implemented. Instead, the requirements for them, and the rules, should be added to the GST as a "No Force Org" Option titled, Cadia Detachments/Rules. Players should manually make those lists in Unbound detachments and then add the rules in manually (as well as a "Rule" noting the requirements if they wish).
New Relics should be added as No Force Org options as well in the GST with a note about their requirements.
It isn't neat, and it is against what we've done before. But to fully implement this supplement, we need cross .cat linking, something BS cannot yet do. I don't like a solution like this, but it is, in my mind, the easiest way to avoid making all but 10 of our cat files entirely dependent on one another - or have so much duplicated entities throughout our cat files that parity between them after changes will be an absolute nightmare.