These are chat archives for BSData/wh40k

21st
Feb 2017
Jon Kissinger
@alphalas
Feb 21 2017 00:29
next painting project: deathwatch, taunar, or finish assembly on my demios preds so i can start redding them up.
hey @kohato, once i finish everything else for the talons cat, canyou please fix the prosecutors and oblivion knight squad? i'm getting nowhere with getting them to work properly.
Earl Bishop
@DrTobogganMD
Feb 21 2017 00:54
sure
Jon Kissinger
@alphalas
Feb 21 2017 01:01
Awesome
Jon Kissinger
@alphalas
Feb 21 2017 03:18
And appspot is giving 500 errors again
Earl Bishop
@DrTobogganMD
Feb 21 2017 04:02
I'm curious, has @whiskeyjuvenile ever come in and said hi?
Simon Porter
@FarseerVeraenthis
Feb 21 2017 07:44
I think he commented once about a million miles back up the thread, otherwise no...
And alpha I don't think it matters what you paint, as long as you paint something :-)
Earl Bishop
@DrTobogganMD
Feb 21 2017 12:09
Simon I much preferred u wot mate in that vague report :p
Jon Kissinger
@alphalas
Feb 21 2017 12:15
@whiskeyjuvenile popped in, argued with us, committed to master, caused a conflict, and left
Simon Porter
@FarseerVeraenthis
Feb 21 2017 12:38
hahaha, oh yeah, I remember... people are funny
speaking of conflicts, @Kohato have you finished working on the Eldar CAT? @alphalas has politely assigned me to writing up the Iyanden supplement and I'd rather only do it once :wink:
Will Pattison
@GenWilhelm
Feb 21 2017 12:46
I don't think @Kohato has made any changes to the eldar cat. I've finished putting in the FoBT stuff if that's what you were wondering
Jon Kissinger
@alphalas
Feb 21 2017 12:52
Hey I figured you were the unofficial official keeper of that cat now :p
Simon Porter
@FarseerVeraenthis
Feb 21 2017 12:52
well yes, but I've not managed to do much on it because Gen is on fire atm :-)
he's like a bug killing machine!!
righto, I've found it a little tricky to keep up with which bugs have been opened and closed wrt Ynnnnnaaaaarrri and referred back to the Eldar CAT... I need to take a look at both to see how he implemented the Seer council "properly"
and then yes, I'll throw in Iyanden
Will Pattison
@GenWilhelm
Feb 21 2017 12:57
I think the jetbikes option is at the formation level rather than the squad level, and the cost increments based on model count
Jon Kissinger
@alphalas
Feb 21 2017 13:02
@GenWilhelm is just that awesome
I do appreciate you covering all my bugs for me while I'm working on talons
Will Pattison
@GenWilhelm
Feb 21 2017 13:03
no worries :)
Simon Porter
@FarseerVeraenthis
Feb 21 2017 13:04
:star:
:-P
Will Pattison
@GenWilhelm
Feb 21 2017 13:06
For me? You shouldn't have :P
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:14
Yea, i'm not on the eldar cats - just ynnari
Simon Porter
@FarseerVeraenthis
Feb 21 2017 13:15
awesomeness :smile:
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:15
And yes - that's how I did ynnari
Oh seer council
thought you meant warlock council
yea seer council was ... odd - i'll pull it up
Simon Porter
@FarseerVeraenthis
Feb 21 2017 13:16
:cool: I'll check it out and match the two CAT's together when I get into it
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:17
I'm really surprised nobody has come in with any gamebreaking bugs yet for it
Just a couple cost issues and a min1 I left in on accident
Simon Porter
@FarseerVeraenthis
Feb 21 2017 13:18
I think people would have to understand exactly how it all works together first...
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:18
Hey, I haven't had a question why Corsairs aren't allowed yet
Simon Porter
@FarseerVeraenthis
Feb 21 2017 13:18
then they'll get into powergaming to build the strongest cheesiest cheesefest EVAAAA
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:19
or why they can't take a Skatech
Just a question on Ulthwe Strike force - which confused me too at first
Simon Porter
@FarseerVeraenthis
Feb 21 2017 13:19
hehehehe yer, true... "Why isn't the Eldar Triumvirate in the Corsair CAT??"
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:19
Are Corsairs their own faction?
or are they considered Eldar?
Will Pattison
@GenWilhelm
Feb 21 2017 13:19
they are separate
Simon Porter
@FarseerVeraenthis
Feb 21 2017 13:19
hmmm.. good point actually...
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:19
Oh good
Biel-Tan fucking broke in half
and it's less messy than cadia
Admitedly, cadia did explode.
Will Pattison
@GenWilhelm
Feb 21 2017 13:20
that because the eldar are busy Getting Shit Done :tm:
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:20
Know what i'm dreading and hoping for?
Dreadhoping?
which is different from dreadhopping
Will Pattison
@GenWilhelm
Feb 21 2017 13:21
a chaos megadetachment?
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:21
Rise of the primarch will bring both an astartes and chaos detachment
Cry
Simon Porter
@FarseerVeraenthis
Feb 21 2017 13:21
"All the models and units presented in this army list are of the Eldar Corsairs Faction"
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:21
Perfect, no Ynnari for them
Stupid pirates.
Will Pattison
@GenWilhelm
Feb 21 2017 13:22
have you read the FoBT fluff? the corsairs are pretty badass in it
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:22
Yea, I saw them in there and was kind of surprised they didn't get love
even if they are FW
Will Pattison
@GenWilhelm
Feb 21 2017 13:23
i think theyre only there so Yriel can join the ynnari armies
Simon Porter
@FarseerVeraenthis
Feb 21 2017 13:23
I haven't read FoBT yet... want to get the actual book for a change...
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:23
Ok Simon
Enjoy
blob
Not shown - I've hidden the individual profiles in Warlock and Farseer, as well as the jetbike entries there if ancestor is instance of seer council.
Then hidden the option here if Eldrad is chosen as one of the 2 farseers
cause he can't ride a jetbike. He's too old.
I need to clean it up a bit with a shared profile
Simon Porter
@FarseerVeraenthis
Feb 21 2017 13:25
that looks pretty ace, I think I was trying to do it on a model-by-model basis - and that really didn't turn out too well
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:25
but the top profiles are Eldar Jetbike (Character) with +1 T and the armor
the bottom ones that are set to hidden are the regular on foot ones
Then of course the model entries (Eldrad, Farseer, and Warlock) are set to Model
so the incrematation works based on "Model"
Well conclave is set to "Unit" but the warlocks inside are "Model"
Jon Kissinger
@alphalas
Feb 21 2017 13:39
@Kohato total n00b question here, what exactly does collective do anyway?
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:39
Gives each entry a copy
So if I have Armour (Collective) linked to Example Unit and set example unit min1 max10
It gives me an Armour entry for every Example Unit I have
Simon Porter
@FarseerVeraenthis
Feb 21 2017 13:41
collective is powerful but can also cause some strange behaviour if you try to make the wrong bit collective... I've had a couple of run-in's with that particular check-box...
grrrr...
:-P
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:42
blob
blob
That's an example of Collective used correctly
Jon Kissinger
@alphalas
Feb 21 2017 13:42
Is that why the oblivion knights and the prosecutors aren't working for me? Because I didn't collective something?
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:42
No, you don't need collective
Just makes things cleaner
Will Pattison
@GenWilhelm
Feb 21 2017 13:43
the eldar cat uses collective on the ghostwalk matrix because it is a per model upgrade
but it has to be bought for the whole unit
zopha
@zopha
Feb 21 2017 13:43
Does it only work for stuff that has a min 1 value or can you use for units that can swap all of their weapons for the exact same number of alternative weapons?
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:44
2.0 bugged it a bit - it doesn't work very well on weapon swapping
zopha
@zopha
Feb 21 2017 13:44
Ah. I remember turning it on for some peice of wargear and couldn't figure out what it did. I was using it the wrong way then :)
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:45
If a unit swaps all of their weapons at once, it's best to use a "Unit Weapons" selection group
Will Pattison
@GenWilhelm
Feb 21 2017 13:45
collective entry groups are an interesting adventure too
Jon Kissinger
@alphalas
Feb 21 2017 13:46
hey can you do me a favor and just go ahead and fix the Oblivion knights and the prosecutors as soon as you can? Shoot me a link to your fix and I'll copy your fix over
@Kohato I mean
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:46
I can take a look today sure
Simon Porter
@FarseerVeraenthis
Feb 21 2017 13:46
hehehehe! I'm glad I'm not the only one who has had "Adventures" with the collective button...
Jon Kissinger
@alphalas
Feb 21 2017 13:49
Yeah like I told @zopha over in /30K I'm trying to get this out tonight or tomorrow night - I really don't want bugs for people bitching about the prosecutors and Oblivian knights not working right
Earl Bishop
@DrTobogganMD
Feb 21 2017 13:54
blob
So I can either leave it like this (which is fixed. If you select Power Axe on 1, it selects it for the rest)
Or I can make it much prettier so you don't have a block of 5 + units
Which all have the same shit
blob
Essentially - if individual models in a unit can take different choices, Collective can't be used. but if an entire unit or section of the unit is forced to have the same choices, Collective works great.
I have a meeting in 3m, I'll make it all collective to show you what it'd look like.
zopha
@zopha
Feb 21 2017 13:57
The knights are pretty straightfoward. Only the Mistress has extra options.
Jon Kissinger
@alphalas
Feb 21 2017 13:58
OK yeah I you know what if you want to go ahead and fix all the sisters squads to do that – I'd be cool with that. The custodes need to stay with the way I have them set but the sisters can go to a collective
Hmm - Thinking about it the sagittars can do that too - they're local only though atm
zopha
@zopha
Feb 21 2017 14:10
They have a "One member may exchange" though :(
Jon Kissinger
@alphalas
Feb 21 2017 14:12
Yeah but that's one one member may exchange
The secret squad I'll probably have to stay in the way I've been doing custodes
Seeker*
Earl Bishop
@DrTobogganMD
Feb 21 2017 14:16
blob
blob
Jon Kissinger
@alphalas
Feb 21 2017 14:17
Glorious @Kohato!
All hail @kohato, savior of the Ynarri and the talons
Earl Bishop
@DrTobogganMD
Feb 21 2017 14:22
What was the other unit?
Jon Kissinger
@alphalas
Feb 21 2017 14:25
Prosecutors – but if you could also do that to the vigilators and excruciatus cadre that be awesome
Earl Bishop
@DrTobogganMD
Feb 21 2017 14:27
How much are 2x bolt pistols?
I forgot to check before I wiped that
Free?
Jon Kissinger
@alphalas
Feb 21 2017 14:27
Si
Earl Bishop
@DrTobogganMD
Feb 21 2017 14:29
1 Prosecutor can take a breaching charge, and 1 can take a nuncio vox
or 1 can take both?
Jon Kissinger
@alphalas
Feb 21 2017 14:32
One can take one
Earl Bishop
@DrTobogganMD
Feb 21 2017 14:32
k
Jon Kissinger
@alphalas
Feb 21 2017 14:32
Oh, one more thing. While you're in there can you validate the company cadre stuff? It's min one HQ for every 3 non-hq
Earl Bishop
@DrTobogganMD
Feb 21 2017 14:33
Gaaaaaaaahhhd just make me do everything why don'tcha
Jon Kissinger
@alphalas
Feb 21 2017 14:33
You're definitely getting an author credit for this cat
Not Everything - just half of the sister stuff :p
Earl Bishop
@DrTobogganMD
Feb 21 2017 14:34
Holy shit is it really only 10pts per model for a prosecutor?
30k things are cheap
Jon Kissinger
@alphalas
Feb 21 2017 14:36
Look at this what you're giving me examples so that when I do the thousand son stuff I don't fuck everything up :p
I also only T3 and do kind of die of a stiff breeze
To a*
Earl Bishop
@DrTobogganMD
Feb 21 2017 14:36
Ahh
Jon Kissinger
@alphalas
Feb 21 2017 14:37
Also have you looked at the custodes point Costs?
Earl Bishop
@DrTobogganMD
Feb 21 2017 14:38
I have not verified any point costs
Jon Kissinger
@alphalas
Feb 21 2017 14:38
no I meant as in just looked at to see
Not confirm
Earl Bishop
@DrTobogganMD
Feb 21 2017 14:39
Oh no I haven't
blob
blob
Jon Kissinger
@alphalas
Feb 21 2017 14:39
Iirc the average is 65ppm for custodes
Earl Bishop
@DrTobogganMD
Feb 21 2017 14:46
excruciatus cadre
Each of the 4 Questoras can have unique weapno choices?
Jon Kissinger
@alphalas
Feb 21 2017 14:47
Ummm... don't remember, hang on
Earl Bishop
@DrTobogganMD
Feb 21 2017 14:47
They are currently set like they can
just verifying before I modify
Jon Kissinger
@alphalas
Feb 21 2017 14:48
Yes - I forgot about that
Thanks @zopha
zopha
@zopha
Feb 21 2017 14:49
All the Talon rules are here as well - https://imgur.com/gallery/kCY5c
Earl Bishop
@DrTobogganMD
Feb 21 2017 14:49
:+1: Then excruciatus is fine as is
I fixed the other three though
@alphalas Do you have a quick list of valid HQs
for Company Cdare
And Non HQs for that matter. I can fix/validate - just easier if you know which ones so I 'm not digging
Jon Kissinger
@alphalas
Feb 21 2017 14:53
Krole, excrutiatus, and knight-centura
Are hqs
Non-hqs are All the other non-LA squads
zopha
@zopha
Feb 21 2017 14:55
Anything with Sisters and Cadre in the name :)
Earl Bishop
@DrTobogganMD
Feb 21 2017 14:56
:+1:
(y)
Jon Kissinger
@alphalas
Feb 21 2017 14:57
Yeah pretty much. If it's not custodes, or the kharon, it's company cadre
zopha
@zopha
Feb 21 2017 14:58
Oblivion Knight Cadre
Prosecutor Cadre
Vigilator Cadre
Pursuer Cadre
Seeker Cadre
Earl Bishop
@DrTobogganMD
Feb 21 2017 14:58
And Excruciatus?
It has the rule linked in it
zopha
@zopha
Feb 21 2017 15:00
That's a HQ unit.
Earl Bishop
@DrTobogganMD
Feb 21 2017 15:00
OH d uh
Want me to just commit the new file?
or you want it
Jon Kissinger
@alphalas
Feb 21 2017 15:03
Send it to me - I got stuff local not committed yet
Earl Bishop
@DrTobogganMD
Feb 21 2017 15:03
I dumped the file in the HH chat for ya
Jon Kissinger
@alphalas
Feb 21 2017 15:04
:+1:
You're the best man
KealL
@KealL
Feb 21 2017 15:43
Hi, thanks for the add, whats the plan re: Castellan detachment and War Convocation?
Will Pattison
@GenWilhelm
Feb 21 2017 15:48
@Thairne had a plan to implement it when the infamous bug gets fixed
not sure on the specifics, but i think its similar to how the war convo works atm
KealL
@KealL
Feb 21 2017 15:57
okay, I have been scrolling up a little and saw a suggestion to merge Mechanics and Skitarri.
I've possed a question to GW which if they respond yes would support this move. As both are Codex: Adeptus Mechanicus and so units from both codex would also be faction: Adeptus Mechaanicus and so could be used together in a CAD
Earl Bishop
@DrTobogganMD
Feb 21 2017 16:00
blob
There's no question - they are not the same faction
blob
Simon Porter
@FarseerVeraenthis
Feb 21 2017 16:01
yeah, it will say in the codex just before the datasheets exactly what the Faction is, but like @Kohato 's photos show - the symbols are different, so the factions are different too...
Earl Bishop
@DrTobogganMD
Feb 21 2017 16:01
blob
Simon Porter
@FarseerVeraenthis
Feb 21 2017 16:02
yup :-) that's the quote
Earl Bishop
@DrTobogganMD
Feb 21 2017 16:02
blob
Simon Porter
@FarseerVeraenthis
Feb 21 2017 16:02
and that'll confirm it completely!!
KealL
@KealL
Feb 21 2017 16:03
I don't disagree with that, but the CRB said that supplements have the same faction as their codex and both clearly state they are codex: Adapts Mechanicus.
and if units can have both Faction: Eldar and Ynari, why can they not have both Skitarri and Adaptus Mechan..
Earl Bishop
@DrTobogganMD
Feb 21 2017 16:04
Because the supplement says specifically that Reborn Warhost selections are Ynnari faction in addition to their original.
I agree they should've been a single codex and faction - but there's no question, they are not.
KealL
@KealL
Feb 21 2017 16:09
that's fine.
now, the FW knight, isn't included in the list of knights allowed so why is it being put into the new detachments?
Earl Bishop
@DrTobogganMD
Feb 21 2017 16:10
blob
They are allowed to be used as you would any other knight from Codex: IK.
Now the question becomes - is the cadian detachment considered a Codex: IK army or not
Jon Kissinger
@alphalas
Feb 21 2017 16:12
It does say you take the knights from codex imperial nights
Knights*
Earl Bishop
@DrTobogganMD
Feb 21 2017 16:12
Yep
That's why I would, at least at first glance, think FW knights are allowed within their own limits (1 of each)
er, 1 per regular knight I mean
But, on that hand - The Cadia detachments specifically say which knights are allowed
And FW is not on that list.
KealL
@KealL
Feb 21 2017 16:15
The detachments are quite specific, and allowing entry to the FW knight would pave the way to allowing a vast amount of others
such as vultures
raptors
etc...
Jon Kissinger
@alphalas
Feb 21 2017 16:16
Does it actually specifically list knight warden etc. etc. etc.?
Earl Bishop
@DrTobogganMD
Feb 21 2017 16:17
yea
KealL
@KealL
Feb 21 2017 16:17
how do I post a picture
Will Pattison
@GenWilhelm
Feb 21 2017 16:17
just drag it in
KealL
@KealL
Feb 21 2017 16:18
that didn't seem to work
Earl Bishop
@DrTobogganMD
Feb 21 2017 16:18
Copy/Paste
Either way, looking at the rest of the IA options, We should take them out
Detachments list very specific options
The only reason Harlequin Death Masque units are allowed is Death Masque says they can be used in any Harlequin formation
And those formations are listed in the reborn warhost detachment
Will Pattison
@GenWilhelm
Feb 21 2017 16:21
but as with everything FW the vague wording is difficult to interpret
their choice of "army" instead of "detachment" is really throwing me off
Earl Bishop
@DrTobogganMD
Feb 21 2017 16:23
I believe they are one and the same
KealL
@KealL
Feb 21 2017 16:24
These detachments also don't give access to everything in a codex, so it would stand to reason they do not include everything added by forgeworld
Will Pattison
@GenWilhelm
Feb 21 2017 16:24
does army not refer to all the detachments controlled by a single player?
KealL
@KealL
Feb 21 2017 16:24
it does
Earl Bishop
@DrTobogganMD
Feb 21 2017 16:24
Not in FW's case
Remember, you can have detachments of multiple codexes
So what is your army if you have Taudar?
Tau or Eldar?
Or Both?
And if it's both could you then take the FW option in the tau portion?
KealL
@KealL
Feb 21 2017 16:25
I'd say your army is neither but made up of Tau detachments and Eldar detachments
one of which is your primary
Earl Bishop
@DrTobogganMD
Feb 21 2017 16:26
So an army with Astartes and an Oathsworn has no access to FW knights then?
KealL
@KealL
Feb 21 2017 16:26
as in I think the FW is referring to detachment as opposed to army
Earl Bishop
@DrTobogganMD
Feb 21 2017 16:27
In FW's case - Army = Detachment.
Yea
Because the Cadia detachments are referring to units specifically, no FW should be allowed
in contrast - the War Convocation simply requires an Oathsworn
which, as an IK detachment, gets access to FW knights
KealL
@KealL
Feb 21 2017 16:28
I would agree
Earl Bishop
@DrTobogganMD
Feb 21 2017 16:28
God I really want a lancer now
Maybe that'll be my birthday gift to myself.
KealL
@KealL
Feb 21 2017 16:31
I'm tempted to get into mechanicus with the new detachment
Earl Bishop
@DrTobogganMD
Feb 21 2017 16:31
I did :p
KealL
@KealL
Feb 21 2017 16:31
filling it from dark sphere would set one back £675 though so might need to be a long term project
:P
Earl Bishop
@DrTobogganMD
Feb 21 2017 16:32
I have a war convocation on the way and have cawl and my baneblade at home now
I started with just a cawl led tank army, which is now blossoming into a gigantic imperium force of mix and match.
KealL
@KealL
Feb 21 2017 16:33
lol
KealL
@KealL
Feb 21 2017 16:40
do we also post bugs in this thread or only put them on the gitnub issues?
Earl Bishop
@DrTobogganMD
Feb 21 2017 16:41
Throw it on github
Jon Kissinger
@alphalas
Feb 21 2017 16:42
For 400 points you can add cawl and 8 canticle count to any Imperial Army
Earl Bishop
@DrTobogganMD
Feb 21 2017 16:42
Yup
Shame servitors and engiseers are so god damned expensive
Jon Kissinger
@alphalas
Feb 21 2017 16:44
Indeed
Jon Kissinger
@alphalas
Feb 21 2017 19:33
Hey @Kohato now that you have the Ynarri done, if you get bored again we could really use your help over on heresy

shamelessrecruiting

Jon Kissinger
@alphalas
Feb 21 2017 20:46
Did I answer that one nicely enough?
Earl Bishop
@DrTobogganMD
Feb 21 2017 20:47
?
Jon Kissinger
@alphalas
Feb 21 2017 20:53
You get emails from repo development?
The guy that posted those KT bugreps went and suggested in the cat development github that KT should be on a model basis, not squad basis
flakpanda
@flakpanda
Feb 21 2017 20:54
i was just looking at that
Jon Kissinger
@alphalas
Feb 21 2017 20:54
BSData/catalogue-development#11
flakpanda
@flakpanda
Feb 21 2017 20:55
since i get the emails
Jon Kissinger
@alphalas
Feb 21 2017 20:55
It won't work
flakpanda
@flakpanda
Feb 21 2017 20:56
yeah. KT still uses normal composision rules and are not built per model. during the game you are just concidered unit/model
zopha
@zopha
Feb 21 2017 20:59
He might want Heralds of Ruin for that sort of thing.
Jon Kissinger
@alphalas
Feb 21 2017 21:00
Technically he is right. You do it you do assign specialists to specific models. However with collective squad it just wouldn't work that way
While being technically correct is the best kind of correct, in this situation it just doesn't work that way.
I think @amis92 had asked John for a way to do this be built into BattleScribe, however that has not been implemented yet. And since were still were waiting on the bug fix for Cadia, I don't see that happening anytime soon.
flakpanda
@flakpanda
Feb 21 2017 21:03
currently, the only effective way to do it would have a KT cat inwhich you could have the specialist options tagged to models
and do composition on a per model basis while validating weapon options, etc
Jon Kissinger
@alphalas
Feb 21 2017 21:05
Basically yes. Otherwise you would have to build each squad on a model by model basis. Granted that is how I'm building all the custodes squads in the heresy cat, but that's besides the point
And that wouldn't look good on the user side either. At least for some squads it's OK but for every squad it's just no
Simon Porter
@FarseerVeraenthis
Feb 21 2017 21:09
it is possible, but it would involve ripping up a lot of the CAT's from their existing format
and for what?
at the end of the day, if you have a tactical squad you're using in kill team, they all look similar anyway, so you need a way to keep track of who's who on the battlefield
assigning individually in Battlescribe will not help with that at all..!!!
Troy Graber
@tag8833
Feb 21 2017 21:23
I handle alot of the local kill team games, and our current mechanic works quite well even for new players. I wouldn't worry about it too much.
Jon Kissinger
@alphalas
Feb 21 2017 21:35
Exactly