These are chat archives for BSData/wh40k

8th
Apr 2017
cartag
@cartag
Apr 08 2017 00:41
@VisionHeavy would you be opposed to me doing some cleanup on the repo? I have a few ideas that will work well for initial setup, little optimizations I gathered when bringing the 40k repo up to v2.0. If you're worried about having some guy you don't know work on it, ask anybody here, they can vouch for me.
Zach
@VisionHeavy
Apr 08 2017 00:42
Sounds good, I was going to do some clean up this weekend as well. ^^ More people the better
cartag
@cartag
Apr 08 2017 00:44
One question, how dedicated are you to how skills are set up? I can do a shared entry group, Combat/Shooting/whatever in its own group, and instead of having the skills how they are now, set them up more like the Kill Team specialists. Won't need to mark them all as (Skills), you won't need to specify type since they'll have their own entry group, and the Number can be put in the name (1 - Crack Shot for instance)
If that made any sense at all
cartag
@cartag
Apr 08 2017 00:50
or was there a reason it was set up this way that I'm jsut not aware of
Zach
@VisionHeavy
Apr 08 2017 02:51
Doesnt matter to me
sorry for late response I'm at work
I was just brainstorming when I was putting that information in
@cartag
cartag
@cartag
Apr 08 2017 03:02
No worries, I may have gotten a bit overzealous and changed it already :smile:
I may also rename files to take out the _ and change to spaces
Earl Bishop
@DrTobogganMD
Apr 08 2017 03:03
Sometimes when BS bugs out it adds _s
I've noticed that
and it's annoying
cartag
@cartag
Apr 08 2017 03:08
I also removed "Kill Team" from every file name. We know what they are.
There, much cleaner. I put all the skill groups (Agility, Muscle, etc) as a shared entry group, much easier to link in your entries now
errr, each as their own
We can probably get rid of range for Melee weapons also, they're all Close Combat
and I don't think Model needs Type, I'm guessing it was copypasta from 40k though which is why it's there
cartag
@cartag
Apr 08 2017 03:26
Something you may want to know, @VisionHeavy, I tend to proofread and tinker with things a lot. I'm sure it annoys others here from time to time.
Zach
@VisionHeavy
Apr 08 2017 06:41
It's all good man, I'm just excited for the game. Picked mine up earlier. Terrain looks fantastic.
Zach
@VisionHeavy
Apr 08 2017 07:17
Added skills to the factions that I have the rules for atm. Will get the other ones when I get up tomorrow.
Francesco Venturoli
@Crowbar90
Apr 08 2017 10:38
Does anyone know what #3630 is talking about? I fixed the typos, but I don't get the last part about daemon princes becoming Heavy Support.
cartag
@cartag
Apr 08 2017 11:18
Let me handle the chaos ones, just assign it to me. I've already got it fixed on my system just haven't done a commit yet.
I got side tracked by shadow wars
Francesco Venturoli
@Crowbar90
Apr 08 2017 12:21
Oh you're doing daemons too? I thought you were handling only chaos marines
I'll leave it to you then
I didn't push anything to master so you can do everything​ :)
Jon Kissinger
@alphalas
Apr 08 2017 12:24
Yeah if it's chaos, it's @cartag's lol
cartag
@cartag
Apr 08 2017 13:09
CSM, daemons, KDK, and renegade knights are mine. Renegade & heretics is not my deal though, I got enough on my plate
Will Pattison
@GenWilhelm
Apr 08 2017 13:10
Don't blame you for not touching R&H, it's an ab
Absolute mess*
Francesco Venturoli
@Crowbar90
Apr 08 2017 14:19
@cartag ok, I'll remember it!
cartag
@cartag
Apr 08 2017 15:16
I'm doing a release for SWA
Zach
@VisionHeavy
Apr 08 2017 15:39
Are all of the .cat files done for SWA? Or do we still need the three factions done?
Zach
@VisionHeavy
Apr 08 2017 19:13
Not sure how I should assign the Skill chart on Pg 103 of the Shadow War: Armageddon book to the ork selections. What I tried doesn't work for hiding and showing skills based on Sub Faction and Model Type
cartag
@cartag
Apr 08 2017 19:31
Check the Chaos file out. I made an entry group in each model that can use skills
So Aspiring Champion has his own skill section, CSM do, and Gunners do
Zach
@VisionHeavy
Apr 08 2017 19:53
Yeah that is how I did it for most of the Factions, but it gets tricky for Space Marines, Orks, and Imp guard. Because they have sub factions that have different skills for each model type based on sub faction that you chose. @cartag
For Example, the basic troop for the sub faction Goffs for Orks get Combat, Ferocity, and Muscle. While the sub faction Bad Moons gets Ferocity, Guerrilla, and Shooting for their Troops
I will just work on Tau, while I try and brainstorm getting that to work
cartag
@cartag
Apr 08 2017 19:58
Okay, so add in something that's uncategorized (not leader/troop/whatever) that has a selection of those choices
Zach
@VisionHeavy
Apr 08 2017 19:58
Here I'll show you what I made (that doesnt work)
cartag
@cartag
Apr 08 2017 19:58
List all the ones available, in all subcategories, but set it to hide the ones that aren't visible by that subfaction
It should work, that's a method I use a lot in the CSM 40k file
and I've done a TON of it in that file, it's definitely doable
Set hidden to true -> OR -> Equal to 0 of subgroup A / subgroup B for instance
Zach
@VisionHeavy
Apr 08 2017 20:00
Let me get a screenshot of what I have atm
cartag
@cartag
Apr 08 2017 20:02
WAY overthinking it
can you post an image of their skill tree if you have it handy?
Zach
@VisionHeavy
Apr 08 2017 20:02
yeah let me get it
cartag
@cartag
Apr 08 2017 20:03
the grid thing I mean
that is for orks
cartag
@cartag
Apr 08 2017 20:07
thanks, doing a quick mockup
Zach
@VisionHeavy
Apr 08 2017 20:08
Okay thank, still new to this Battlescribe stuff. But I was super excited for SWA and had access to the rules before release and wanted to get a head start
cartag
@cartag
Apr 08 2017 20:11
blob
blob
then just copy that Skills group to the other models, delete out what you don't need, and you're set
Always start with the one that has the most options, then trim the skill group down as you go to least options
makes it easier :)
blob
The entries of Deathskulls and Evil Sunz are just blank placeholder entries.
blob
In the list editor it will look like this:
blob
cartag
@cartag
Apr 08 2017 20:17
@amis92 do we need to do anything special to get new repos to show releases on appspot? I did a release of Shadow War about five hours ago, didn't know if it will sync automatically or not
Zach
@VisionHeavy
Apr 08 2017 20:17
Okay, I think I get it. I will try it out and see if I can get it working
cartag
@cartag
Apr 08 2017 20:18
Do you see why I was setting it up that way?
oh, lemmie show how it would be with one of the doubles...
Zach
@VisionHeavy
Apr 08 2017 20:18
Yeah, I see it
cartag
@cartag
Apr 08 2017 20:19
hmmm, unless I'm just missing it, I don't see any categories that are missing from same tier across two clans but is there for all the others
I was wrong, here's how you'd want to do Agility:
blob
Amadeusz Sadowski
@amis92
Apr 08 2017 20:25
@cartag I don't have access to the logs of that website, I can't do anything about it. :<
cartag
@cartag
Apr 08 2017 20:26
Ah, no worries. I figured if anybody had the answer, it would be you
Zach
@VisionHeavy
Apr 08 2017 20:26
:c FeelsBadMan
Will Pattison
@GenWilhelm
Apr 08 2017 20:41
appspot updates every six hours, so there's a chance it just hasnt updated since the release
cartag
@cartag
Apr 08 2017 20:50
gracias
Zach
@VisionHeavy
Apr 08 2017 21:12
@cartag Its still not hiding the Skill groups I set to hidden FeelsBadMan
cartag
@cartag
Apr 08 2017 21:12
screenshot it for me
after you get a screenshot you can paste it directly in here
Zach
@VisionHeavy
Apr 08 2017 21:13
okay
blob
blob
cartag
@cartag
Apr 08 2017 21:15
Rather than set it to hide if any one of four is there, I set it to hide if there are 0 of both there. 2 vs 4. Also, how does the right half look?
Earl Bishop
@DrTobogganMD
Apr 08 2017 21:16
So does this game replace kill team?
Will Pattison
@GenWilhelm
Apr 08 2017 21:16
i think that's the idea
Zach
@VisionHeavy
Apr 08 2017 21:16
@Kohato No, its Necromunda 2.0
cartag
@cartag
Apr 08 2017 21:16
This is more like Necromunda
Earl Bishop
@DrTobogganMD
Apr 08 2017 21:17
Oh :(
cartag
@cartag
Apr 08 2017 21:17
but you do start out with small kill teams
like minimum of 3 models total
Earl Bishop
@DrTobogganMD
Apr 08 2017 21:17
Was hoping I could remove kt entries from sm :p
Zach
@VisionHeavy
Apr 08 2017 21:17
:p
yeah a kill team is 3-10 models (except for Tyranid Warriors & Grey Knights 3-5) and Orks 3-20
Will Pattison
@GenWilhelm
Apr 08 2017 21:19
harleys only go up to 6
Zach
@VisionHeavy
Apr 08 2017 21:20
ah, havent read their rules yet, so I didnt know :o
Will Pattison
@GenWilhelm
Apr 08 2017 21:21
theyre pretty much the same as 40k harleys but theyre harder to hit when they run
Zach
@VisionHeavy
Apr 08 2017 21:27
@cartag Wanna take a look at the Ork file that I have currently? https://github.com/VisionHeavy/Test-Ork
Not sure if it was something I did, or ??? D:
Will Pattison
@GenWilhelm
Apr 08 2017 21:29
you havent included child selections in your conditions
cartag
@cartag
Apr 08 2017 21:29
^^^
blob
Zach
@VisionHeavy
Apr 08 2017 21:29
oooh
cartag
@cartag
Apr 08 2017 21:33
for next time, if this matters in the future that is, try setting it to hide if AND 0 of these two. Fewer checks, will have a negligible effect on load speeds, but every little bit of optimization helps
Zach
@VisionHeavy
Apr 08 2017 21:34
yeah I see what you mean
I got it working, i will switch it over to that system.