These are chat archives for BSData/wh40k

8th
Jun 2017
cartag
@cartag
Jun 08 2017 00:38
@skonk your opinion is noted, and will not be implemented, much for the same reason that were not putting the entirety of the imperium in one file.
for imperium, some chapters can only bring some units, much like TS can only bring some units. You can add in a secondary detachment if you want to bring just TS stuff like you can bring a secondary detachment if you want to bring SW with DA.
Troy Graber
@tag8833
Jun 08 2017 00:42
Either way it's going to be confusing. This unit of marines is Ravengaurd, but this identical looking unit is White scars.
cartag
@cartag
Jun 08 2017 00:43
Given the treatment DG and TS have gotten adn will likely get with their own books, they get their own files. Deal with it.
Jon Kissinger
@alphalas
Jun 08 2017 00:44
I for one embrace our new multi-cat overlords lol
Troy Graber
@tag8833
Jun 08 2017 00:47
@CloverFox I'm marking AdMin ready for testing unless you want me to hold off.
Troy Graber
@tag8833
Jun 08 2017 01:18
Looks like Dominions and Retributors are missing Power Levels.
penguin20000
@penguin20000
Jun 08 2017 01:24
Anyone have suggestion for how to implent the Stormfangs weapons?
blob
May replace it's 2 Twin Heavy Bolters, with two Twin Multi Meltas or a single Skyhammer Missile Launcher
cartag
@cartag
Jun 08 2017 01:25
Make the entries "2 Twin Heavy Bolters" "2 Twin Multi-Meltas" and "Skyhammer Missile Launcher"
Troy Graber
@tag8833
Jun 08 2017 01:25
You create a selection entry that is 2x Twin Heavy Bolters that costs twice the points of a heavy bolter.
cartag
@cartag
Jun 08 2017 01:25
that way on roster it will show that it has two of each weapon
^
Troy Graber
@tag8833
Jun 08 2017 01:26
Yep, what he said.
penguin20000
@penguin20000
Jun 08 2017 01:26
ahh i see
Simples
cartag
@cartag
Jun 08 2017 01:26
:+1:
penguin20000
@penguin20000
Jun 08 2017 01:26
Thats what i get for doing stuff at 2am
Daniel Mudd
@btjmp
Jun 08 2017 01:27
Really bad example from the T'au file
image.png
Jon Kissinger
@alphalas
Jun 08 2017 01:28
or look at seraphim in aMin
penguin20000
@penguin20000
Jun 08 2017 01:32
That did the trick, cheers :)
cartag
@cartag
Jun 08 2017 01:43
Death Guard up for validation
flakpanda
@flakpanda
Jun 08 2017 01:47
i have been creating my one shared entries for Two <insert weapon>
i think having entries inside weapons look ugly
on the output file
Jon Kissinger
@alphalas
Jun 08 2017 04:01
I put condemnor boltgun and inferno pistol into gst - so BA can link to it
flakpanda
@flakpanda
Jun 08 2017 05:11
@/all Space Marines are ready for Wave 1 validation. Everything is done EXCEPT named characters/faction specific units.
tuiscon
@tuiscon
Jun 08 2017 05:13
Only SM right? Not GK or smth. How donI file a bug?
flakpanda
@flakpanda
Jun 08 2017 05:14
correct SM only. it is its own catalog. find a bug, just submit a new issue with what you find. I suggest if you are going to go through it, put everything you find in one issue ticket
tuiscon
@tuiscon
Jun 08 2017 05:18
Sure πŸ‘πŸ»
James
@skonk
Jun 08 2017 07:44
@cartag for some reason adding a blightbringer to the list makes the PL cost of Posessed change from 6 to 11; that intended?
James
@miproductions
Jun 08 2017 07:49
@flakpanda where do you want validation feedback?
nvm I read up
Francesco Venturoli
@Crowbar90
Jun 08 2017 07:55
I'm making a few fixes at BA and found a little problem... Is it currently possible to allow only one unit with a specific keyword in a roster?
I have Captain Tycho and Tycho the Lost, both share the keyword TYCHO and the rules specify only one of such unit can be taken... I already put the "max 1 selection in roster" under the keyword but it doesn't seem to work
flakpanda
@flakpanda
Jun 08 2017 07:57
keyword constrains are a bit screwy atm
you could compile them into one unit with a selector for Normal and the lost
Captain Tycho -> Captain Tycho or Tycho the Lost
Francesco Venturoli
@Crowbar90
Jun 08 2017 07:58
oh well, I could do that too
I was thinking about changing the "max 1 in roster" I already have... setting "max 0 Tycho the lost" if "captain Tycho" is selected
James
@miproductions
Jun 08 2017 08:05
@flakpanda BSData/wh40k#3782
flakpanda
@flakpanda
Jun 08 2017 08:10
Screen Shot 2017-06-08 at 3.10.00 AM.png
James
@miproductions
Jun 08 2017 08:20
I don't think that's the fix - it's a more general issue than that. This particular combination just exposes the issue.
flakpanda
@flakpanda
Jun 08 2017 08:23
i just uploaded it if you want to look and see if you can create a illegal combo
James
@miproductions
Jun 08 2017 08:23
ok
yeah, Relic Blade and Chainsword isn't valid
the things you can replace the master crafted boltgun with are different to the things you can replace the chainsword with
a simple weapons == 2 test isn't going to work
flakpanda
@flakpanda
Jun 08 2017 08:26
yeah, but you can only take one of those things the boltgun can be replaced with. currently the only invalid combo is relci chainsword, correct?
James
@miproductions
Jun 08 2017 08:27
if you look at the Questor Traitoris file > Renegade Knight, that treats each hand differently and validates properly
flakpanda
@flakpanda
Jun 08 2017 08:27
actually
Relic blade Chainsword is legal. i can swap the boltgun for a chainsword
James
@miproductions
Jun 08 2017 08:29
quite right, bad example. storm shield + chainsword then
you can't swap boltgun for storm shield
flakpanda
@flakpanda
Jun 08 2017 08:29
still legal. boltgun for chainsword and chainsword for storm shield
the boltgun can be swapped with something on the Melee Weapons list
James
@miproductions
Jun 08 2017 08:30
lol
flakpanda
@flakpanda
Jun 08 2017 08:30
chainsword is on that list
James
@miproductions
Jun 08 2017 08:30
ok sec
master crafted boltgun and combi flamer
flakpanda
@flakpanda
Jun 08 2017 08:32
hmmm
James
@miproductions
Jun 08 2017 08:32
as awesome as that would be
flakpanda
@flakpanda
Jun 08 2017 08:32
lol yeah
fixed with validation:
Screen Shot 2017-06-08 at 3.33.57 AM.png
James
@miproductions
Jun 08 2017 08:35
I'm not a BS expert but I am a developer, and it seems you're kinda putting in point fixes when it's a larger, more general issue that each hand needs to have its own options
this way you'll end up putting in dozens of rules for weird combos, and it will get brittle
flakpanda
@flakpanda
Jun 08 2017 08:37
but on mobile this is less clicks. this way its only one menu for weapons instead of two sub menus
and i only have 1 rule in place, that i just added
i would still have just as many constraints
James
@miproductions
Jun 08 2017 08:38
fair enough as I say you guys know BS better than me
flakpanda
@flakpanda
Jun 08 2017 08:38
input is still always appreciated
James
@miproductions
Jun 08 2017 08:39
all good, I'll keep trying to break it :)
flakpanda
@flakpanda
Jun 08 2017 08:39
well if you dont, some rando out there certainly will after launch
James
@miproductions
Jun 08 2017 08:40
hometime, laters
flakpanda
@flakpanda
Jun 08 2017 08:40
ill have to comb back thru the charaters when im less tired for the same issue
Owlsbane
@Owlsbane
Jun 08 2017 09:07
@Toreador13 BSData/wh40k#3783
Simon Porter
@FarseerVeraenthis
Jun 08 2017 09:21
@USSX-Hares actually did the Harlequin List
M4uler
@M4uler
Jun 08 2017 09:23
Guys, who's looking at the Daemons list? Had a game last night with yesterday's file and it turns out the Soul Grinder is...er...well, it's a tad ober-brutal lol
Simon Porter
@FarseerVeraenthis
Jun 08 2017 09:23
oh, and I have some silly Keyword errors in the index from GW... Did you know that Hellions can ride in Venoms and Raiders - They are Drukhari Infantry...
Owlsbane
@Owlsbane
Jun 08 2017 09:25
Apologies, saw Toreador assigned to the other issue. In that case @USSX-Hares BSData/wh40k#3783 :tongue:
Simon Porter
@FarseerVeraenthis
Jun 08 2017 09:28
hehehehe
Owlsbane
@Owlsbane
Jun 08 2017 09:30
Don't know why'd you want to put Hellions on a transport, but I can see them fitting in nonetheless. Just fold those gliders like you would one of those commuter bikes you can take with you on public transport.
Simon Porter
@FarseerVeraenthis
Jun 08 2017 09:30
image of Hellions commuting on the tube pops into head
yeah, I don't know why you want to do it, but that doesn't mean some WAAC players aren't coming up with a plan...
it would make Hellions more robust, because the Raider has a 4+ save but hellions only 5+...
Owlsbane
@Owlsbane
Jun 08 2017 09:35
But it's probably just bc they aren't bikes or jump jets or what-have-you, so they had to go with Infantry as a keyword. It does look silly, though.
Owlsbane
@Owlsbane
Jun 08 2017 10:11
@USSX-Hares Great work on the Harlies! Yeah, saw that that you used Troupe profile for the Skyweavers, that was different :wink:
M4uler
@M4uler
Jun 08 2017 10:38
Aye
Simon Porter
@FarseerVeraenthis
Jun 08 2017 10:42
that's what happens when you get on the wrong side of the copy & paste fairy
Troy Graber
@tag8833
Jun 08 2017 11:30
The list I'm playing saturday has 3 units stormboyz. 3 Trukks. and 3 units boyz. Going to start the Stormboyz embarked in the trukks. Disembark T1. 3" Move 12" Run d6" Charge 2D6" with reroll. Then I embark the boyz in the trukk, and move the trukk like normal.
Simon Porter
@FarseerVeraenthis
Jun 08 2017 11:34
min units of Stormboyz I assume... is that just to avoid the stormboyz getting shot up in the first turn??
looking at the Full Throttle rules, that could be brutal
if you have a min unit of 5, perhaps one dies from Overwatch, perhaps 1 dies from Full Throttle you've lost a fair amount of utility before you even get there
Troy Graber
@tag8833
Jun 08 2017 11:37
5 Stormboyz and a Nob. Trukks can transport 12, and they take 2 spots each.
Simon Porter
@FarseerVeraenthis
Jun 08 2017 11:38
yup, are you playing Power levels or points?
Troy Graber
@tag8833
Jun 08 2017 11:38
I probably will lose 2 before I swing, but then I'll swing 1st.
I built a 2K point list. My opponent is playing CSM, and that file isn't ready, so I told him to match my PL (110).
Simon Porter
@FarseerVeraenthis
Jun 08 2017 11:40
that's cool, I just wonder if it would be better to combine two min squads of Stormboyz and leave them out of the Trukk to being with
then your Boys can start embarked, and trukk up the battlefield along with the stormboyz
then both can benefit more from Mob rule
and the Stormboyz are supported
Troy Graber
@tag8833
Jun 08 2017 11:42
Might be. I'm trying out the turn 1 charge gimmick. I want to basically establish early board control. And stormboyz are cheap, so I'm basically throwing those units away as a screen.
Simon Porter
@FarseerVeraenthis
Jun 08 2017 11:42
hehehe, turn 1 charge is a powerful tactic
well, it used to be when that was a thing, it will be interesting to see how it goes :-)
Troy Graber
@tag8833
Jun 08 2017 11:43
Since he is CSM, I'm expecting him to deploy agressively, and if I can get into assault with a transport on Turn 1, I can lock it up, and lock up the unit inside, and keep them from advancing up field.
I've been seeing land raiders walk through entire lists. 6 Stormboyz can stop a landraider from shooting for 1 or 2 turns. And they are dirt cheap.
Simon Porter
@FarseerVeraenthis
Jun 08 2017 11:48
can't vehicles fall back and still shoot though?
Troy Graber
@tag8833
Jun 08 2017 11:48
Not most of them.
Simon Porter
@FarseerVeraenthis
Jun 08 2017 11:48
and I think CSM is ready for testing isn't it??
righto
I've only been looking at the Eldar stuff...
I need to check the vehicle rules
Troy Graber
@tag8833
Jun 08 2017 11:50
Yeah, silly elves and their flying vehicles can fall back, and still shoot.
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:02
right, Venom, Raider, and Starweaver can fall back and still shoot :smile: but even though they are Open-topped the passengers cannot shoot if the transport falls back - same as other open-topped transports
Troy Graber
@tag8833
Jun 08 2017 12:03
Can the Craftworld tanks not fly? That is more what I'm afraid of.
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:04
oh yeah, of course...
I was reading the description of open topped...
which specifically states "it can fall back and still shoot"
Owlsbane
@Owlsbane
Jun 08 2017 12:10
Yep, all Eldar skimmers can fly and so can retreat and still shoot. Blessed are they who have been gifted with the secret of anti-grav, for they can flee-flow-fly away from combat while cackling like maniacs with all barrels blazing!
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:12
uhuh, and returning to the original comment, if you have Hellions on a Raider - the Hellions have FLY as well, so the unit becomes a mobile gun turret
Troy Graber
@tag8833
Jun 08 2017 12:12
are hellions shooty?
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:13
not really... they have Splinter Pods which are Assault 2, wound on 4+, AP 0 and D1
Dirk Bachert
@Thairne
Jun 08 2017 12:13
stretch 9 DA dataslates done, 18 more to go... these cats are big..
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:13
sounds like fun, and yes, they do take a while...
Owlsbane
@Owlsbane
Jun 08 2017 12:15
But Open-topped specifically states that passengers cannot shoot when the vehicle has Fallen Back. Period.
Troy Graber
@tag8833
Jun 08 2017 12:15
hmm.
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:16
yes, there is a conflict, because Hellions have FLY and FLY specifically states they can fall back and still shoot
but Open-Topped only says "any restrictions still apply"
Troy Graber
@tag8833
Jun 08 2017 12:16
I think that is going to be a main ork Strategy. Our vehicles feel too pricy as assault vehicles, and with the change to disembark, they have a smaller threat range. So I expect many Ork vehicles to get used more or less as mobile bunkers.
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:17
for Hellions they are not restricted because they have fly
Owlsbane
@Owlsbane
Jun 08 2017 12:17
But in this instance it is not they that fall back, it's the transport. I feel this is going to be one for the day one faq that everyone knows is coming :)
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:18
uhuh, really Hellions shouldn't be able to board Transports
(I logged that already)
James
@skonk
Jun 08 2017 12:18
Is it not possible to take a Land Raider as a Dedicated Transport now?
Owlsbane
@Owlsbane
Jun 08 2017 12:19
Nice. Perhaps I'll bring it up when the Drukhari batrep on TwitchTV is being played.
Earl Bishop
@DrTobogganMD
Jun 08 2017 12:19
Right
Troy Graber
@tag8833
Jun 08 2017 12:19
You know, I'm kinda disappointed with the quality control here. It is definitely better than any rules released in 7th ed, but GW was so proud of themselves for doing a little playtesting, and has been so quick to promise an edition with no issues of rules interactions.
@skonk LR is heavy support, not DT, but you can start a unit embarked.
Owlsbane
@Owlsbane
Jun 08 2017 12:20
By the by, today it's Craftworlds vs Adeptus Mechanicus :)
James
@skonk
Jun 08 2017 12:20
Thats what I thought; means you use up a heavy slot where as before if you had terinators you could take it as a dedicated
Troy Graber
@tag8833
Jun 08 2017 12:20
Battlewagon is similar, and more of a problem, because of the way Orks make use of heavy slots.
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:21
and the Open-Topped rule is "models embarked on this model can attack in their shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restriction or modifiers that apply to this model also apply to its passengers, for example..." as such, FLY removes the restriction of "May not shoot after falling back" so the Hellions on a Raider gun turret keeps on shooting at full strength...
James
@skonk
Jun 08 2017 12:21
The books still have ambiguous wording in places where it feels like if any third-party had been allowed to read it, it should have been spotted
Troy Graber
@tag8833
Jun 08 2017 12:21
Also BW is a straight transport, and is less viable as a shooty tank, even if you load it with guns.
James
@skonk
Jun 08 2017 12:21
the detachments having "1 dedicated transport for any OTHER choice" has confused loads of people
making folk think you needed 2 choices before you could get 1 transport
but what they mean is any choice other than a dedicated transport, take take a dedicated transport
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:22
@skonk land raiders are all heavy support now
James
@skonk
Jun 08 2017 12:22
can take^
Earl Bishop
@DrTobogganMD
Jun 08 2017 12:23
Oh no you have to pay slots for giant freaking tanks
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:23
yup, crazy
Earl Bishop
@DrTobogganMD
Jun 08 2017 12:23
Oh the horror
The absolute horror
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:24
easy now
James
@skonk
Jun 08 2017 12:24
sorry? who said it was an issue?
Owlsbane
@Owlsbane
Jun 08 2017 12:24
I know, but that states that any restrictions on the transport will also restrict its passengers. However, after that it clearly states that even though the transport may fall back and shoot, its passengers may not. No exceptions.
James
@skonk
Jun 08 2017 12:24
i just fucking asked a question
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:24
:tongue:
Earl Bishop
@DrTobogganMD
Jun 08 2017 12:24
Not you, it's a common "complaint"
Troy Graber
@tag8833
Jun 08 2017 12:24
When I saw the DT Force org role, I assumed they would be non-scoring, and not count for kill points/ first blood.
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:26
@Owlsbane yup, you're right, more confusion, why include and example and then contradict it immediately...
again, like I said, Hellions shouldn't be on transports ;-)
James
@skonk
Jun 08 2017 12:27
I suspect we'l see a pretty fleshed out errata and FAQ go up on release day
Earl Bishop
@DrTobogganMD
Jun 08 2017 12:27
I hope
James
@skonk
Jun 08 2017 12:27
even Rob on the GW stream has mentioned he's found ways to break some of the rules
Earl Bishop
@DrTobogganMD
Jun 08 2017 12:28
There's a good bit of typo and the like
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:28
oh yes, I think they need someone to read the rules from an objective point of view, rather than trying to game with them at the same time...
but I still think they've done a better job this time round
James
@skonk
Jun 08 2017 12:29
the thing is
Owlsbane
@Owlsbane
Jun 08 2017 12:29
Well, to be fair the first part states that restrictions from the transport (such as getting -1 to hit with Heavy weapons when moving) carry over on its passengers even when they normally are not effected as such. It does not lift restrictions that the passengers normally have. The second part then states than states that all passengers will be restricted from shooting when the transport falls back, even though the transport itself is not so restricted. They're two separate things.
James
@skonk
Jun 08 2017 12:29
outside of the main rule book; what they're releasing now arn't really proper rules
Owlsbane
@Owlsbane
Jun 08 2017 12:29
But I agree, and yes, they have no place on a transport.
James
@skonk
Jun 08 2017 12:29
the indexes are just a stop-gap to let us play 8th with all our models
so pretty cobbled together in some cases
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:30
uhuh, also a good point
Troy Graber
@tag8833
Jun 08 2017 12:30
BW has a rule that it can move, and not suffer the penalty to heavy weapons. Does that carry over to passengers?
James
@skonk
Jun 08 2017 12:30
I do have a worry about all this though
when they killed off fantasy and released sigmar; they did a similar thing to what they just did with 40k
so people could play their fantasy stuff just fine
and people then assumed new rules would come out for their armies and/or update models etc
but actually every new release, be it rules or models, was for something totally new
Owlsbane
@Owlsbane
Jun 08 2017 12:31
@tag8833 It doesn't. Restrictions carry over, bonuses do not.
James
@skonk
Jun 08 2017 12:31
some like elves... but not elves, something like dwarves.... but not dwarves
hope they don't do that to 40k
but primaris marines kinda feel like it's what they may be doing
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:32
hmmm... interesting point
Owlsbane
@Owlsbane
Jun 08 2017 12:34
I'm sorry, that sounded a bit too authoritarian. It's just my interpretation, that's all.
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:35
@skonk, are the initial indexes still valid though? so you can use your high elves in an Aelf army...??
Jon Kissinger
@alphalas
Jun 08 2017 12:35
Yes
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:35
(it's all about the elves of course ;-) )
so to a certain extent, it would have been lush if the Index had been perfect, since I assume that not all of it will be updated when the Codex comes out - IF they decide to do the same as they did for AoS
James
@skonk
Jun 08 2017 12:36
Yeh you can use your old fantasy models in AOS even now
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:36
(that's a BIG IF...)
James
@skonk
Jun 08 2017 12:36
but they never got updated rules beyond that
so the new releases, which as i said, are like orks... but not orks and so on have better rules meaning the old stuff isn't competitive
i understand why GW did it, to sell more models
but i kinda feels like they could have still sold plenty by releasing new stuff to suplement peoples existing armies rather than trying to force them to replace their old armies
as i said, i just hope thats not what they do from now on in 40k
Owlsbane
@Owlsbane
Jun 08 2017 12:40
Bear in mind AoS was a complete reboot of the fantasy universe, the same can not be said for 40k. It's still the same Marines (with some new ones to drag their arses out of the warp fire because they weren't all that after all, apparently), Necron, T'au, Eldar and what have you in the same, albeit more divided, universe.
James
@skonk
Jun 08 2017 12:40
Yeh
as an example of what i mean; we assume a nice Space Marine codex will come out with nice rules for peoples existing SM armies. But they may release an SM codex made up of nothing but Primeris Marines (and their tanks, dreads etc) and they may not actually update the rules for old marines beyond what we have in the index.
what i describe above is what they did with the AOS stuff
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:42
Yep, got it, although, as Owlsbane said, AoS was almost a completely different system whereas 40k is just a minor update
James
@skonk
Jun 08 2017 12:43
yeh, hope so anyway
Simon Porter
@FarseerVeraenthis
Jun 08 2017 12:43
well, from a background / universe perspective
me too, still got loads of space elves to paint!!
Owlsbane
@Owlsbane
Jun 08 2017 12:43
We'll know soon enough, they (GW) said the codices might start appearing sooner than folks would expect.
cartag
@cartag
Jun 08 2017 12:49
@skonk Possessed PL corrected in DG file. Uploaded new version to validate
James
@skonk
Jun 08 2017 12:50
cool; will test it some more
Troy Graber
@tag8833
Jun 08 2017 13:36
OK. Starting on Deathwatch. The current MO is that I copy selected units from SM, right?
Francesco Venturoli
@Crowbar90
Jun 08 2017 13:39
How do I get a "No Force Org Slot" selection to appear in the unit list?
Can I simply add it to the GST in all Force Entries?
Troy Graber
@tag8833
Jun 08 2017 13:40
image.png
Jon Kissinger
@alphalas
Jun 08 2017 13:41
just added NDH and needle pistol to GST
Francesco Venturoli
@Crowbar90
Jun 08 2017 13:41
This is what I did, but the unit does not seem to appear in a Battallion Detachment
Troy Graber
@tag8833
Jun 08 2017 13:42
Hmm. The other option is you could not mark any category as "primary" then it would show up as "Uncategorized".
You are right. "No Force Org" category doesn't seem to work. Might be that the detachment definitions don't allow any in the GST.
Francesco Venturoli
@Crowbar90
Jun 08 2017 13:43
Ok, I just noticed the Chaos file does it this way. Uncategorised is fine then!
cartag
@cartag
Jun 08 2017 13:55
I don't think I meant to do uncategorized lol... but if it works, cool?
The CSM file isn't finished, just as a side note
Troy Graber
@tag8833
Jun 08 2017 14:01
Do categories get inherited? I mean, I know they still aren't showing up on output, but when they do are we expecting them to show as part of their parent entry?
cartag
@cartag
Jun 08 2017 14:02
I don't think we know right now, tbh
Troy Graber
@tag8833
Jun 08 2017 14:03
fair
James
@skonk
Jun 08 2017 14:05
@cartag some basic poking about and I'm not seeing anything else odd now in the DG list. Cultists and Land Raiders don't have an associated PL cost and scribe it's self isn't adding up the points or pl values but I don't know if thats just scribe being silly.
I miss Dirgecasters :(
i've not even played a game of 8th yet and i already miss them
James
@skonk
Jun 08 2017 14:14
Out of interest; was anyone planning on making it so you can select the psychic powers associated to each psyker as part of the list? i assume not but would be cool if it was possible :)
Troy Graber
@tag8833
Jun 08 2017 14:14
That is what i did for Orks.
The FLG guys are pushing a hard narrative that you pick powers at game time, but from my read on the rules, you pick powers at list building.
James
@skonk
Jun 08 2017 14:16
Yeh, it just seems like picking powers fits right in with building the list now.
it also saves time during the actual game i guess if the selection is pre-done
penguin20000
@penguin20000
Jun 08 2017 14:19
I've made the SW ones selectable in the list
It's why i added Smite into the GST
Francesco Venturoli
@Crowbar90
Jun 08 2017 14:20
I added a new version of BA, you have to choose BA/FT/Other and it shows the appropriate units only
including Gabriel Seth
I'm on a rush now, but feel free to open an issue for whatever mistakes you find!
I'll fix them ASAP
Simon Porter
@FarseerVeraenthis
Jun 08 2017 14:27
I put the psychic powers in the list, as mentioned before, you have the choice to select them now. Obviously if your opponent wants to go for randomly generated powers you can still do that too
Jon Kissinger
@alphalas
Jun 08 2017 14:28
craftworlds vs admech today
Simon Porter
@FarseerVeraenthis
Jun 08 2017 14:28
although, for example, Eldrad has three powers from Runes of Fate - which only has three powers in it, so I almost handled them as "wargear"
James
@skonk
Jun 08 2017 14:29
nice
Simon Porter
@FarseerVeraenthis
Jun 08 2017 14:29
5pm game time... that might be tricky but I'll see what I can do :-)
James
@skonk
Jun 08 2017 14:30
i should catch it then got a bike race to do at 8
virtual bike race...
not looking forward to it
but iv'e eaten almost nothing but cake for the last 2 days so i need to burn it off
Francesco Venturoli
@Crowbar90
Jun 08 2017 14:32
I simply added a table with the three Sanguinary powers, then it's up to the user to generate or choose them
penguin20000
@penguin20000
Jun 08 2017 14:40
Finally been able to use my Twitch Prime sub in the GW Twitch
James
@skonk
Jun 08 2017 14:41
:)
Earl Bishop
@DrTobogganMD
Jun 08 2017 15:03
No force org is a called out category
It isn't in any detachments as of now
So even selecting it you'll have to add it as an option in the detachments
Sean McLaughlin
@YounWH40k_twitter
Jun 08 2017 15:12
are you doing powers as wargear or as a table off to the side?
reason I asked is GK will probably benefit from wargear powers
since, every squad has 1 power
Earl Bishop
@DrTobogganMD
Jun 08 2017 15:13
Wargear
Sean McLaughlin
@YounWH40k_twitter
Jun 08 2017 15:13
cool
Earl Bishop
@DrTobogganMD
Jun 08 2017 15:13
Faction wide abilies (the ones that say see page xx) as rules
Since those are global/common
Sean McLaughlin
@YounWH40k_twitter
Jun 08 2017 15:15
Each GK squad is a minor psyker. Which means they get Underpowered Smite (Rite of Banishment) + 1 choice of the base 3 powers
though, I call it an underpowered smite... it's ends up being the way they normally win
Jon Kissinger
@alphalas
Jun 08 2017 15:34
i might actually have Inq ready for ability test-typing and pointing within the next hour or so.
Woo!
text*
Sean McLaughlin
@YounWH40k_twitter
Jun 08 2017 15:34
cool
I use them in my list
them and GKs
which almost work now...
Earl Bishop
@DrTobogganMD
Jun 08 2017 15:37
Sean
I suggest a shared entry group
Sean McLaughlin
@YounWH40k_twitter
Jun 08 2017 15:38
I am not the one working on it
but, may end up getting a copy working for myself til it gets checked in
as I have tournament on 17th
:P
and I would suggest that also
Earl Bishop
@DrTobogganMD
Jun 08 2017 15:39
Oh thought you were asking cause you were helping in it.
Sean McLaughlin
@YounWH40k_twitter
Jun 08 2017 15:40
as a lot of GKs have choice of NDH, NFS, NFF, or NFStaff on almost every model
and Psycannon, Psilencer and Incinerator on every squad
only difference is quantity
Jon Kissinger
@alphalas
Jun 08 2017 15:53
so i just picked up a bunch of sisters - now i need to figure out what order i want to paint them.
not a fan of OML, have done both Bloody rose and Sacred Rose.
not sure if i want to do one of them again or one of the others.
Sean McLaughlin
@YounWH40k_twitter
Jun 08 2017 16:03
I think sacred rose looks good when they are done professionally
Valorous heart is too dark
argent shroud is too plain
Jon Kissinger
@alphalas
Jun 08 2017 16:04
i agree - i'm not a fan of the 3 black orders
pretty buck its bloody, argent, or sacred lol
much*
Sean McLaughlin
@YounWH40k_twitter
Jun 08 2017 16:05
honestly, if you can get the white to shade correctly
then Sacred Rose looks best in my opinion
but, you have to be able to paint white with the shading
Jon Kissinger
@alphalas
Jun 08 2017 16:05
lol
Sean McLaughlin
@YounWH40k_twitter
Jun 08 2017 16:06
a well painted white scars army looks amazing. A poorly painted one just looks like someone primed it and left it.
Jon Kissinger
@alphalas
Jun 08 2017 16:07
Last time i did argent i did it by basecoating white, and then just doing an overall wash of devlin mud, then going back and re-highlighting
im not sure how'd id want to do them.
Sean McLaughlin
@YounWH40k_twitter
Jun 08 2017 16:08
but, the two armies in my opinion that have to have nice paint schemes are harlequins and Sisters
which might be why I don't own either
though the 100.00 a squad of 5 for sisters is prohibitive
Jon Kissinger
@alphalas
Jun 08 2017 16:09
i leaning towards sacred myself too - my primary army is BA, i'm doing 30k Tsons, and even my guard/tempestus are red lol
yeah i got a nice sized force for a reasonable amount
Sean McLaughlin
@YounWH40k_twitter
Jun 08 2017 16:09
my primary army is Grey Knights with Red Hunter allies
Jon Kissinger
@alphalas
Jun 08 2017 16:43
inqv3 up.
wow is someone in the twitch chat trying to argue that if you call your craftworld ultramarines you can have ultramarines in your army?
Sean McLaughlin
@YounWH40k_twitter
Jun 08 2017 16:47
<Craftworld> /= <Chapter> even if WAAC == WAAC
it was an argument someone was trying to make on DakkaDakka... and no TO/Player would allow that in their game
they would tell that player their army is invalid and they cannot play.. have a nice day.
flakpanda
@flakpanda
Jun 08 2017 16:53
^
Realistically it's 'Craftworld Ultramarines' and 'Chapter Ultramarines'
tekton
@tekton
Jun 08 2017 17:06
@YounWH40k_twitter is there something missing from the GK file besides the psyker ability descriptions?
thejughead
@thejughead
Jun 08 2017 17:25
Is there a way to download the latest catalog to help with testing?
Austin C.
@capitaladot
Jun 08 2017 17:25
Git clone
flakpanda
@flakpanda
Jun 08 2017 17:25
Or download the zip from web
thejughead
@thejughead
Jun 08 2017 17:26
do you have a location of the zip. Sorry I'm a git noob
flakpanda
@flakpanda
Jun 08 2017 17:28
I'm on mobile, but if you go the repos page. There should be a drop down labeled branch on the left above the files
Select the 8th prep repo
Jon Kissinger
@alphalas
Jun 08 2017 17:29
image.png
flakpanda
@flakpanda
Jun 08 2017 17:29
Then that ^
thejughead
@thejughead
Jun 08 2017 17:30
Thanks you
Jon Kissinger
@alphalas
Jun 08 2017 18:10
@cloverfox rets are still incomplete too
CloverFox
@CloverFox
Jun 08 2017 18:14
@alphalas on it
Jon Kissinger
@alphalas
Jun 08 2017 18:14
:+1: awesome.
i was fiddling with getting them correct this morning before i hopped onto inq.
but i didn't actually do any of the linking
ugggh i dn't want to do AM lol
CloverFox
@CloverFox
Jun 08 2017 18:15
yeah, i wasn't gonna mention anything but i think you broke some stuff ^^
Jon Kissinger
@alphalas
Jun 08 2017 18:16
what did i break?
CloverFox
@CloverFox
Jun 08 2017 18:18
well, not break i guess, but the dominions ability was deleted, I added it back in that last pull
Jon Kissinger
@alphalas
Jun 08 2017 18:19
oh shit sorry man
my b
probably thought it was the old AoF still
CloverFox
@CloverFox
Jun 08 2017 18:22
np :smile:
should we put the frag and krak grenades under the entries for (for example) the battle sister, so it shows as an entry in every battle sister, or just once per squad so it shows in the summery,
Jon Kissinger
@alphalas
Jun 08 2017 18:27
i was torn too
i think i went with in the sister themselves, not the squad?
or was i not consistant?
CloverFox
@CloverFox
Jun 08 2017 18:28
you weren't consistent within the squad, the superior has separate entries but the sisters share one :laughing:
Jon Kissinger
@alphalas
Jun 08 2017 18:29
how does it output?
CloverFox
@CloverFox
Jun 08 2017 18:30
2017-06-08_19-29-53.png
Jon Kissinger
@alphalas
Jun 08 2017 18:30
i meant in the roster view
CloverFox
@CloverFox
Jun 08 2017 18:31
2017-06-08_19-31-30.png
sorry, first one was the roster viewer
Jon Kissinger
@alphalas
Jun 08 2017 18:32
the final output from roster viewer.
Troy Graber
@tag8833
Jun 08 2017 18:32
Are you guys ready to build a DW kill team?
image.png
It is Nuts. So many, many options.
Jon Kissinger
@alphalas
Jun 08 2017 18:32
they can take 2 of each?
CloverFox
@CloverFox
Jun 08 2017 18:32
2017-06-08_19-32-46.png
Jon Kissinger
@alphalas
Jun 08 2017 18:33
follow that example then.
CloverFox
@CloverFox
Jun 08 2017 18:34
kwl
Jon Kissinger
@alphalas
Jun 08 2017 18:34
what happens when you add a special/heavy sister?
CloverFox
@CloverFox
Jun 08 2017 18:35
2017-06-08_19-35-21.png
CloverFox
@CloverFox
Jun 08 2017 18:45
I feel that either all should have the boltgun/boltpistol/frag grenades/krag grenades or none should
Jon Kissinger
@alphalas
Jun 08 2017 18:45
ok agreed - do all
it only condenses if no special/heavy - so i agree
3darkman
@3darkman
Jun 08 2017 18:49
Hi guys
How can I send an updated file to you?
CloverFox
@CloverFox
Jun 08 2017 18:49
not sure why the sisters don't have their boltgun/bolt pistol in the roster viewer but the superior does, maybe its because she has a choice attached?
3darkman
@3darkman
Jun 08 2017 18:50
I added the fenrisian wolves to the space wolves file, but I do not have access to push files in the repository.
Troy Graber
@tag8833
Jun 08 2017 18:50
@3darkman We've been working on files and have lots, and lots of work done right now.
3darkman
@3darkman
Jun 08 2017 18:50
I'm currently adding the long fangs to the file.
Troy Graber
@tag8833
Jun 08 2017 18:51
We currently have people assigned to the files, and you can see who is assigned via the wiki here: https://github.com/BSData/wh40k/wiki/Catalogue-Keepers
There is a very good chance that whoever is assigned is currently actively working on the space wolf file, so our procedure is communicate with them here on Gitter before we do any changes.
Also, I suspect you aren't looking at the 8th edition data files. They can be found here: https://github.com/BSData/wh40k/tree/40k8eprep
3darkman
@3darkman
Jun 08 2017 18:52
Do not worry, I am
Simon Porter
@FarseerVeraenthis
Jun 08 2017 18:53
@tag8833 that sure looks like a lot of options...
Troy Graber
@tag8833
Jun 08 2017 18:53
Because we are nearing the completion of the 8th edition files, we've been tracking our progress here: BSData/wh40k#3737
If you've done work on the space wolf file, I suggest you coordinate with @Penguin20000 and arrange with him how to upload your changes.
3darkman
@3darkman
Jun 08 2017 18:54
ok
@penguin20000 When you can, talk to me about the space wolves file. I added fenrisian in them, and I'm currently adding the long fangs
Jon Kissinger
@alphalas
Jun 08 2017 18:55
@CloverFox maybe. not sure honestly
Troy Graber
@tag8833
Jun 08 2017 18:55
One way you can help immediately without waiting on @penguin20000 who might be in a different time zone is by helping us test and verify the Cat files that are marked complete here: BSData/wh40k#3737
penguin20000
@penguin20000
Jun 08 2017 18:58
Please don't add anything G to the switch cat
Wow auto correct
Mauler has sent me a file I need to merge in and without any changes to the file it should be a simple job
3darkman
@3darkman
Jun 08 2017 19:00
@penguin20000 How do I send you a file?
penguin20000
@penguin20000
Jun 08 2017 19:01
I was hoping to get the swing specific sheets finished tonight. You can upload it somewhere and pm me the link :)
3darkman
@3darkman
Jun 08 2017 19:01
right
penguin20000
@penguin20000
Jun 08 2017 19:01
I'd hold off adding anything else as merging 3 files might not be fun
Me myself and I.
@Entropy1986_twitter
Jun 08 2017 20:14
has there been a better version of the rule book leaked yet? or is it still just the original one, I want to print a copy out to play easier before the 17th
Earl Bishop
@DrTobogganMD
Jun 08 2017 20:14
No
Just the imgur albums
That Russian Dropbox is old. The imgur albums are dead now but those are the latest
I have pdf of them if you want
Me myself and I.
@Entropy1986_twitter
Jun 08 2017 20:15
I have that one i think, I'll just sort them out myself
cheeers
Earl Bishop
@DrTobogganMD
Jun 08 2017 20:15
I imagine we'll get better copies soon but those are damned good for how early they came
Np
Me myself and I.
@Entropy1986_twitter
Jun 08 2017 20:16
yeah, the guy that got the pictures did good work
James
@skonk
Jun 08 2017 20:19
anyone have a link to the most recent rules leaks? the ones i have may be old (not sure)
supposed to be have quite a big game tomorrow so i was also going to try printing some of them
James
@skonk
Jun 08 2017 20:33
thanks
OftKilted
@OftKilted
Jun 08 2017 20:36
@Kohato well, in far future downloads dropboxes you!
/ducks
flakpanda
@flakpanda
Jun 08 2017 21:06
@/all who changed Lightning Claw(pair) to collective in the gst? i think it is screwng with assault termies
Troy Graber
@tag8833
Jun 08 2017 21:11
Deathwatch is done I think. Feel free to look over it. It is complicated.
@Flakpanda feel free to take a look, because I'd just as soon not be the long term catalog keeper for DW.
Whoo. 21 of 31 Cats are updated for 8th. Just a few more to go.
Jon Kissinger
@alphalas
Jun 08 2017 21:15
inq needs abilities typed and points adjusted
Troy Graber
@tag8833
Jun 08 2017 21:18
@Szeras Maybe you could help type the abilities for inquisition?
If he doesn't chime in, I'll take care of it, so that you can get Astra Militarum ready to go. That is the one I'm waiting for the most, because I've been playing Scions for the last 6 months.
Gisle Jaran Granmo
@Szeras
Jun 08 2017 21:22
@tag8833 well, saw a couple of things needing to be done still on ad.min, so was going to ask if anyone was working on that
Jon Kissinger
@alphalas
Jun 08 2017 21:23
last i heard @CloverFox was still in it.
he fixed dominions then said he was working on rets
Gisle Jaran Granmo
@Szeras
Jun 08 2017 21:24
yeah, that was one of things I saw not complete
Jon Kissinger
@alphalas
Jun 08 2017 21:25
yeah i think he's on top of it
inq needs help though lol
Gisle Jaran Granmo
@Szeras
Jun 08 2017 21:29
having a look at it
flakpanda
@flakpanda
Jun 08 2017 21:46
@/all anyone working on gst. need to change Lightning Claw (Pair) back to NOT collective
flakpanda
@flakpanda
Jun 08 2017 21:56
@/all is there a reason Lightning Claw (Single) removed the set pts to 13 if 2?
Earl Bishop
@DrTobogganMD
Jun 08 2017 22:13
Nothing in gst should ever be collective
It's too widely shared for that
Troy Graber
@tag8833
Jun 08 2017 22:14
Bolt pistol was collective as well, I noticed.
Earl Bishop
@DrTobogganMD
Jun 08 2017 22:15
And people get mad when we say thanks but no thanks -.-
Amadeusz Sadowski
@amis92
Jun 08 2017 22:22
Honestly, I think that these shared entries in gst (for wargear) are a bad idea. Profiles and rules (inlc. abilities) are ok, but wargear has so differing point costs, usage etc. it seems every catalogue should define them separately (again, entries - they'd link to gst profiles).
I suggest to do that moving forward.
Earl Bishop
@DrTobogganMD
Jun 08 2017 22:23
I don't disagree.
tekton
@tekton
Jun 08 2017 22:24
I ended up doing that for most of the things in the Grey Knights file, except the Storm Bolter since it seemed ok
Earl Bishop
@DrTobogganMD
Jun 08 2017 22:24
Not like entries take up much space.
Conditionals and profiles take up the most
flakpanda
@flakpanda
Jun 08 2017 22:25
I think it's nice for adeputs astartes tho
Jon Kissinger
@alphalas
Jun 08 2017 22:25
basically all the imperials imo
Amadeusz Sadowski
@amis92
Jun 08 2017 22:25
That's the problem, it's not
Marines have identical costs, but all other imperium armies differ
Here or there, but always somewhere
Gisle Jaran Granmo
@Szeras
Jun 08 2017 22:31
I can't seem to see points cost for Venerable Land Raider for inquisition, am I blind?
Troy Graber
@tag8833
Jun 08 2017 22:32
It's under custodes, i'll bet
Gisle Jaran Granmo
@Szeras
Jun 08 2017 22:32
ty
wait, I'm confused, Custodes does not have a separate entry in the index, yet the have their own cat for 3 units?
*they
(well, separate points values etc, but otherwise they are under inqusition)
Will Pattison
@GenWilhelm
Jun 08 2017 22:37
they are their own faction, arent they?
Troy Graber
@tag8833
Jun 08 2017 22:37
They don't have the Inquisition keyword. They have the custodes Keyword.
Gisle Jaran Granmo
@Szeras
Jun 08 2017 22:38
confusing way of writing the index then
Troy Graber
@tag8833
Jun 08 2017 22:39
Not going to get any argument from me. GW is pushing imperial soup, and doesn't want much clarity or distinction of individual factions in the imperium.
Will Pattison
@GenWilhelm
Jun 08 2017 22:40
we'll have to wait and see how codexes affect them
Troy Graber
@tag8833
Jun 08 2017 22:40
What they should have done is made "Agents of the Imperium" faction that is SoB, SoS, Custodes, Assassins, and Inquisition. Maybe throw in some others, but mainly armies like Legion of the Damned have another parent faction.
Jon Kissinger
@alphalas
Jun 08 2017 22:40
NO
fuck that
Will Pattison
@GenWilhelm
Jun 08 2017 22:41
depends whether they get their own warlord traits, stratagems, etc
Jon Kissinger
@alphalas
Jun 08 2017 22:41
No more C;IA
flakpanda
@flakpanda
Jun 08 2017 22:41
The cover says imperial agents and then talons of the emperor
Jon Kissinger
@alphalas
Jun 08 2017 22:41
starts hyperventilating don't make me do C:IA again
Troy Graber
@tag8833
Jun 08 2017 22:41
The problem with C:IA was that they split it between a dozen factions, and removed as many options as possible from inquisition. If they made them all one faction it would have worked much better.
Jon Kissinger
@alphalas
Jun 08 2017 22:42
and i'm only being slightly facetious
no it was a bad idea, either way
having everything split out like this is best.
Will Pattison
@GenWilhelm
Jun 08 2017 22:42
well they also said at the same time that the old codexes were still legal
which only confused matters
Jon Kissinger
@alphalas
Jun 08 2017 22:43
it was a clusterfuck in all ways
Troy Graber
@tag8833
Jun 08 2017 22:43
Assassins and SoS and Custodes each being their own faction is a bad idea. GW is clearly trying to minimize the support of SoB and inquisition. throw them all in one faction, and we'd be better off.
Jon Kissinger
@alphalas
Jun 08 2017 22:43
disagree
cartag
@cartag
Jun 08 2017 22:44
Imperium soup on current setup works, under 7th, not so much. Look at how AoS factions are set up. This adds a TON off customization for the user
Jon Kissinger
@alphalas
Jun 08 2017 22:44
especially with how 8e is working with the keyword system; this is best.
cartag
@cartag
Jun 08 2017 22:45
There's no need to shoehorn everything under an umbrella that it isn't made for. This maintains fluff, unit identity, and flavor of the various sub factions. I can only hope this means we see more small factions in Chaos like loyalists have.
Dark Mechanicum would not have enough stuff to be a stand alone faction. As a smaller faction, made to supplement others, they make sense
Troy Graber
@tag8833
Jun 08 2017 22:47
If you are doing a smaller faction, just make it a sub faction like they did for Scions or Astra telepathica.
Jon Kissinger
@alphalas
Jun 08 2017 22:47
AAT is a seperate faction though
honestly i expected SoS and AAT to be combined - because the sisters are part of AAT
cartag
@cartag
Jun 08 2017 22:48
My AoS army has stuff from Khorne daemons, Khorne bloodbound, genetic daemons, and slaves to darkness.
Jon Kissinger
@alphalas
Jun 08 2017 22:48
^which is basically how 40k will work from her on out.
cartag
@cartag
Jun 08 2017 22:48
And fluff wise, it makes sense.
Jon Kissinger
@alphalas
Jun 08 2017 22:49
having multiple small factions makes sense fluff-wise, and also for list building.
Troy Graber
@tag8833
Jun 08 2017 22:49
AAT? Astra Telepathica?
Jon Kissinger
@alphalas
Jun 08 2017 22:49
yeah.
cartag
@cartag
Jun 08 2017 22:49
Here I could have a small number of Dark Mechanicum that maintain my daemon engines and renegade knights
Troy Graber
@tag8833
Jun 08 2017 22:49
image.png
Jon Kissinger
@alphalas
Jun 08 2017 22:49
adeptus astra telepathica
Troy Graber
@tag8833
Jun 08 2017 22:49
Subfaction of Astra Militarum.
Jon Kissinger
@alphalas
Jun 08 2017 22:49
but seperate
the ministorum priest has AM too
try again.
that's because they have abilities the affect AM
that*
Troy Graber
@tag8833
Jun 08 2017 22:50
Kinda. That is what I'm saying. if you've got a micro faction that can't stand alone give it a parent faction like AM.
Jon Kissinger
@alphalas
Jun 08 2017 22:50
but it can.
not well, but it can.
cartag
@cartag
Jun 08 2017 22:51
if it can fit into any one of the dozen detachments, it can stand on its own.
Jon Kissinger
@alphalas
Jun 08 2017 22:51
there is no good reason to shoehorn things together, especially with how the game works now.
Amadeusz Sadowski
@amis92
Jun 08 2017 22:51

Ok so I think we should have some guidelines to standardize our catalogues come 8th edition. There were some suggestions that BS cats for 40k are very different in usage and one must learn every catalogue separately.

I think we should work on these guidelines and if resources allow, align our existing efforts to them before launch. I admit I've wanted to do it for quite some time now, but never made the first step, but better late than later right? :D

I'll open an issue to discuss this topic en large. I hope we'll work out something that fits all of us (as far as that'll be possible) and provides the finest user experience we can provide. Please see #3791.

flakpanda
@flakpanda
Jun 08 2017 22:59
damn, so must reworking to do if we implement these guildlines
Jon Kissinger
@alphalas
Jun 08 2017 22:59
yeah i disagree with the no linked
cartag
@cartag
Jun 08 2017 22:59
I humbly submit the Chaos implementation for best practices template :D
Jon Kissinger
@alphalas
Jun 08 2017 22:59
EVERYTHING in my cats is linked to gst >.<
flakpanda
@flakpanda
Jun 08 2017 22:59
^
cartag
@cartag
Jun 08 2017 23:00
Who am I kidding, nothing I do is humble ;)
Amadeusz Sadowski
@amis92
Jun 08 2017 23:00
Almost got me ;D
Ok so bear in mind, we do not have to do everything written there now
flakpanda
@flakpanda
Jun 08 2017 23:01
question @/all… how many cats link there wargear from the gst
Amadeusz Sadowski
@amis92
Jun 08 2017 23:01
So of course it's understandable that SMs wouldn't implement that first bullet point.
Jon Kissinger
@alphalas
Jun 08 2017 23:01
all mine for the all but the special cat specific wargear
cartag
@cartag
Jun 08 2017 23:02
It will be easy to swap over, if you create a new entry in your CAT, copy the unique ID for it, save the file, then open in Notepad and replace all from old UID to new UID
Jon Kissinger
@alphalas
Jun 08 2017 23:02
so AAT, AMin, AM, SoS, Cust, OA
cartag
@cartag
Jun 08 2017 23:02
I'll suggest CSM also for first bullet point. To my knowledge, point cost on wargear is the same for SM and CSM
Jon Kissinger
@alphalas
Jun 08 2017 23:02
i think that's all ive written so far?
Amadeusz Sadowski
@amis92
Jun 08 2017 23:03
Ok, so that's set - for now Imperium and CSM will break rule 1.
Or rather, the gst will break it for these cats
Jon Kissinger
@alphalas
Jun 08 2017 23:04
honestly aren't those basically the only carts that share wargear?
cartag
@cartag
Jun 08 2017 23:04
Advantage of being Astartes, Heretic or not.
Jon Kissinger
@alphalas
Jun 08 2017 23:04
imp soup and CSM?
Amadeusz Sadowski
@amis92
Jun 08 2017 23:05
@cartag if you could write down the essential guidelines your CSM cat follows we could discuss them and include in issue. It could probably be a good kickstart, but also quite a lot of work for you, I imagine.
@alphalas I guess so
Jon Kissinger
@alphalas
Jun 08 2017 23:06
like i think otherwise it's just dar/harlies and ddar/harlies that share, afaik
cartag
@cartag
Jun 08 2017 23:07
I can try to type something up. As long as nobody has any objections. I have refined my CATs down quite a bit over the past two years.
Amadeusz Sadowski
@amis92
Jun 08 2017 23:08
I'd hope someone has any objections, that's the point of the discussion ;) We can then agree if there's something worth changing or you've seriously became the master data author :)
cartag
@cartag
Jun 08 2017 23:09
I'm just that good :D
Jon Kissinger
@alphalas
Jun 08 2017 23:09
@cartag is lol
Amadeusz Sadowski
@amis92
Jun 08 2017 23:10
We could use the master's knowledge and experience. So, if you have time and feel like doing it, please!
cartag
@cartag
Jun 08 2017 23:11
Honestly, I think the best example may be for me to get off my ass and finish the CSM file
Being able to look at an actual implementation will answer more questions than I will be able to develop answers for preemptively
Amadeusz Sadowski
@amis92
Jun 08 2017 23:12
That is true, but an actual written guideline is important too. Not everyone will want to browse through whole catalogue to find out what are the requirements.
Guidelines answer questions that weren't asked yet, and in many cases wouldn't be.
cartag
@cartag
Jun 08 2017 23:14
True
I'm working on something
cartag
@cartag
Jun 08 2017 23:25
like this?

Power Level

Set base PL for unit.
Add increment of X points for every Y models, or however the figure increases. Add decrement for appropriate number also.
Example: Chaos Bikers = 7 PL base. Add up to 3 more for PL + 5, 6 for PL + 10. Set base unit to 7, add Increment 5 for every 5 models, rounded up, and decrement for 5 points if models in Chaos Bikers are > 2. This will set proper PL for adding to roster and numbers will stay constant.

CloverFox
@CloverFox
Jun 08 2017 23:56
So, does this look alright, each sister is armed with a boltgun, bolt pistol, frag grenades, and krak grenades, its a bit verbose but the alternative is inconsistency, with some units having weapons in the roster and some not until you go to print it out
2017-06-09_00-51-26.png
cartag
@cartag
Jun 08 2017 23:59
Can you post the datasheet for them too?