These are chat archives for BSData/wh40k

13th
Jun 2017
cartag
@cartag
Jun 13 2017 00:47
@/all Next time somebody edits the GST can you remove the secondary repeat of Troops for dedicated transport in all forces?
flakpanda
@flakpanda
Jun 13 2017 02:56
just uploaded it @cartag
cartag
@cartag
Jun 13 2017 02:56
:+1: gracias
flakpanda
@flakpanda
Jun 13 2017 02:57
how are those zerkers treating you
cartag
@cartag
Jun 13 2017 02:57
Well, my dice hate me right now
flakpanda
@flakpanda
Jun 13 2017 02:57
lol
apease them :p
cartag
@cartag
Jun 13 2017 02:57
After charging and doing the first set of his attacks, he dropped a 8 man unit to 4
then to 0
Yeah.
flakpanda
@flakpanda
Jun 13 2017 02:58
against what?
cartag
@cartag
Jun 13 2017 02:58
Oh, my bad.
Kharn, dropped a 8 man unit of zerkers to 4, then 0
on my own side.
flakpanda
@flakpanda
Jun 13 2017 02:58
oh
damn
cartag
@cartag
Jun 13 2017 02:58
That's how my dice are hating me
flakpanda
@flakpanda
Jun 13 2017 02:58
that sucks
cartag
@cartag
Jun 13 2017 02:58
yeah... 12 attacks total, 8 MW on a unit within 1"
I am a fucking idiot.
After the first round I should have removed the ones next to him
I just realized I'm a moron.
flakpanda
@flakpanda
Jun 13 2017 02:59
lol
live and learn
cartag
@cartag
Jun 13 2017 03:01
I like driving rhinos right into a squad then popping out and destroying things
flakpanda
@flakpanda
Jun 13 2017 03:10
popular tactic what what ive read
does anyone know where the rule is for charging units always fight first in combat
cartag
@cartag
Jun 13 2017 03:10
it's in the Fight phase section
like right in the very first part of it
flakpanda
@flakpanda
Jun 13 2017 03:13
i guess i just read over it. its like a 6 word sentance
so dont the zerkers get to attack twice first the turn they charged?
cartag
@cartag
Jun 13 2017 03:14
Yup, they do
flakpanda
@flakpanda
Jun 13 2017 03:14
gross
Troy Graber
@tag8833
Jun 13 2017 03:15
You activate them twice. So, they don't have to do it twice in a row, and your opponent can use CP to activate a unit between the 1st time they fight and the 2nd.
cartag
@cartag
Jun 13 2017 03:15
^
flakpanda
@flakpanda
Jun 13 2017 03:16
yeah i get there is the interrupt stratagem
makes me think i should take some zerkers in my 1k sons :p
cartag
@cartag
Jun 13 2017 03:16
Have we had a discussion on implementing a command point counter somehow?
Troy Graber
@tag8833
Jun 13 2017 03:17
@cartag It wouldn't be hard to compute. because just a few detachments use them.
yarg
flakpanda
@flakpanda
Jun 13 2017 03:17
i feel CP should be left to the end-user
Troy Graber
@tag8833
Jun 13 2017 03:17
I mean only a few units generate them. All the rest come from detachments in the GST
cartag
@cartag
Jun 13 2017 03:18
Shit, we could just do a rule at force level that says "<Detachment>: +X CP"
Troy Graber
@tag8833
Jun 13 2017 03:18
Or even just add it to the Detachment names
cartag
@cartag
Jun 13 2017 03:18
^
Well.... actually, yeah. We just wont' rename the sub detachment
So only the primary one
James
@skonk
Jun 13 2017 08:40
so Kharn killed your own guys on rolls of 1?
does he not still re-roll 1's?
James
@skonk
Jun 13 2017 08:45
Oh, he has a re-roll aura but it says he cant use it :(
that puts a big downer on using him then
Amadeusz Sadowski
@amis92
Jun 13 2017 09:04
I think calculating CPs could be nice
James
@skonk
Jun 13 2017 09:27
@cartag i was still getting that odd issue of adding Chain Axe upgrades to a unit of Berzerkers and it increasing the number of Chain Axes on a totally different unit of them. Could it be battlescribe being a douche?
Amadeusz Sadowski
@amis92
Jun 13 2017 09:27

How do you feel about prefixing all catalogue names with index type, i.e.:

  • Imperium - Astra Militarum
  • Xenos - T'au Empire
  • Chaos - Questor Traitoris

It'd nicely sort them in force/cat selection, and give a better overview when looking at roster I think. What'd you say?

Dirk Bachert
@Thairne
Jun 13 2017 09:27
sounds more like Collective entries
Amadeusz Sadowski
@amis92
Jun 13 2017 09:28
@Bitjump @alphalas I'm taking over T'au today. Multiple issues and fixes incoming. Heads up for you 'cause you're the only ones that committed things to it.
James
@skonk
Jun 13 2017 09:30
It would be nice if when adding forces, they would grouped rather than just being alphabetical
Dirk Bachert
@Thairne
Jun 13 2017 09:30
it confuses the hell out of me everytime too
Removing the collective tag on the entry itself fixes this:
grafik.png
James
@skonk
Jun 13 2017 09:32
Ah
Simon Porter
@FarseerVeraenthis
Jun 13 2017 09:34
Pre-fixing cat names is a nice idea now, what happens when the individual codex comes out...?
James
@skonk
Jun 13 2017 09:34
would it hurt that?
Simon Porter
@FarseerVeraenthis
Jun 13 2017 09:36
Probably not, I'm just trying to think around the subject :smile:
James
@skonk
Jun 13 2017 09:36
ah
not sure how best to do it tho
Amadeusz Sadowski
@amis92
Jun 13 2017 09:36
Better think now than later
:+1:
James
@skonk
Jun 13 2017 09:36
Chaos Daemons and Chaos Space Marines group up
but Thousand Sons and Death Guard obviously dont
so Chaos Thousand Sons, Chaos Death Guard?
Amadeusz Sadowski
@amis92
Jun 13 2017 09:37
I think that this division can stay after Codexes come around. this division for 3 "groups" is quite clear for any new faction even.
James
@skonk
Jun 13 2017 09:38
or maybe "Chaos - " as a prefix to em all, "Chaos - Chaos Space Marines" doesn't sound bad even with the repeated Chaos bit :)
Amadeusz Sadowski
@amis92
Jun 13 2017 09:38

so Chaos Thousand Sons, Chaos Death Guard?

rather

  • Chaos - Thousand Sons
  • Chaos - Death Guard
  • Chaos - Chaos Space Marines
  • Chaos - Chaos Daemons
yup
James
@skonk
Jun 13 2017 09:38
yeh
it's possible at some point even things like Tau may get split into Septs
Amadeusz Sadowski
@amis92
Jun 13 2017 09:39
But I think if we do it, it's better to do it just before release, doing it now will just mess things around
Farsight Enclaves is only one I can think of
other than that, possibly some Kroot codex with T'au Empire faction keyword
James
@skonk
Jun 13 2017 09:40
won't really know till the Codex comes out, i think we can assume the enclaves will be a thing
but they may flesh out some additional septs
Amadeusz Sadowski
@amis92
Jun 13 2017 09:40
maybe, but they'll stay Xenos :D
James
@skonk
Jun 13 2017 09:41
but depending on what they do with them even if they DO add more then they may not need to be split into different files anyway
Amadeusz Sadowski
@amis92
Jun 13 2017 09:41
the actual thing being weird would be some Gue'la, they're neither Imperium nor Xenos
James
@skonk
Jun 13 2017 09:41
yeh
same with crons though too; they may flesh out the dynasties a bit more
I have quite a big necron army but they have always been a tad boring to play. not much you can do the change up the units (in terms of upgrades) and them just being "Necrons" with no subfactions is a bit yawn
Amadeusz Sadowski
@amis92
Jun 13 2017 09:46
yeah a little, but now they have dynasties and that Forge World ... Mephrit? was cool I think
James
@skonk
Jun 13 2017 09:47
:)
one day... i'll actully paint enough models to play a full list with no grey plastic showing
Peter Zaitcev / [USSX] Hares
@USSX-Hares
Jun 13 2017 11:09
BSData/wh40k#3863
Guys, any ideas?
Can it be BS bug?
James
@skonk
Jun 13 2017 11:13
Sounds similar to the issue i mentioned above with Berzerkers
Thairne suggested that removing collective tag sorts it with the berzerkers
Dirk Bachert
@Thairne
Jun 13 2017 11:19
Yep. to be collective, every entry BELOW it needs to be collective. if you "collective" the entry itself, it validates as one.. in every unit.
kind of like using "shared?" and using the same entry/constraint twice
Simon Porter
@FarseerVeraenthis
Jun 13 2017 11:20
But I don't think anything in the wraithlord equipment is collective...
(at work, can't check for certain)
Scratch that, I think shuriken catapult is collective and that's causing the problem...?
Dirk Bachert
@Thairne
Jun 13 2017 11:23
it is
Simon Porter
@FarseerVeraenthis
Jun 13 2017 11:23
That'll be that then
Dirk Bachert
@Thairne
Jun 13 2017 11:23
since it's a min/max 1 anyway, way would it need to be collective?
Simon Porter
@FarseerVeraenthis
Jun 13 2017 11:24
For guardians to collect properly
Dirk Bachert
@Thairne
Jun 13 2017 11:24
theres some minimal benefit in it showing 2x catapulst instead of catapult twice
ah
then you'd need a collective version and a non-collevtive one
I have several collective entries in my cats based on the non-collective from the gst
Simon Porter
@FarseerVeraenthis
Jun 13 2017 11:24
👍
Yup, I didn't do it with the catapult because I was being lazy...
Dirk Bachert
@Thairne
Jun 13 2017 11:25
Heresy grows from idleness!
Simon Porter
@FarseerVeraenthis
Jun 13 2017 11:25
That needs a non-collective entry making
Hehehe
M4uler
@M4uler
Jun 13 2017 11:26
Lo guys
Dirk Bachert
@Thairne
Jun 13 2017 11:27
I touched Chaos cats. I touched Xenos cats. Time to visit the Reclusium for some purging..
*reclusiam
M4uler
@M4uler
Jun 13 2017 11:28
I've almost finished updating the IG datafile for my group's use (but I'll link my work to whoever is updating it here if it helps them) and I just wanted to check in and point out that weapon costs aren't uniform across books
Wasn't sure if you guys were aware - for instance a SM meltagun is 17pts
In the IG book meltaguns are 12pts
Just a heads-up for anyone doing non-SM files and linking to the wargear shared in the main 40k GST
Earl Bishop
@DrTobogganMD
Jun 13 2017 11:30
Yep. I think we had down that proper practice was to link profiles in GST and entries in Cats.
Simon Porter
@FarseerVeraenthis
Jun 13 2017 11:30
yup, I found the same thing with Eldar - our chainswords cost 1 point, GST = free
although, even that isn't true, since elder melta bombs are 6" range (instead of 4") and re-roll wounds on vehicles
M4uler
@M4uler
Jun 13 2017 11:31
Coolio, just wanted to check as it caught my by surprise
*me
Simon Porter
@FarseerVeraenthis
Jun 13 2017 11:32
hehehehe! :+1: that's cool ,thanks for thinking of us :kiss:
but yes, it was a bit of a surprise
M4uler
@M4uler
Jun 13 2017 11:32
No probs; you guys do the vast bulk of the work that lets us use BS for our games so it's the least I could do <3
Speaking of which, who is responsible for the IG file plx?
Jon Kissinger
@alphalas
Jun 13 2017 11:40
That's me
@amis92 sounds good - I don't think I actually did anything to T'au actually lol
M4uler
@M4uler
Jun 13 2017 11:46
waves at Jon
cartag
@cartag
Jun 13 2017 11:50
@skonk please verify if seeker chainsaw bug present in v3, uploaded last night
Zerker, not seeker
James
@skonk
Jun 13 2017 11:52
I updated the files a couple of hours ago and it was still doing it, would those have been the latest ones?
Thairne suggested it's due to them having collective ticked
M4uler
@M4uler
Jun 13 2017 12:06
Also guys, does the markup for text work?
I'm sure that I saw <b> tags working last week but in my file it shows the tags when previewing units?
Earl Bishop
@DrTobogganMD
Jun 13 2017 12:17
So here's some fun about tau.
Daniel Mudd
@btjmp
Jun 13 2017 12:17
@amis92 Have fun with it.
Earl Bishop
@DrTobogganMD
Jun 13 2017 12:17
the tactical drones count as the battlefield roll of the unit they accompany, but are treated as a separate unit.
So they count toward requirements.
Daniel Mudd
@btjmp
Jun 13 2017 12:17
Drones only count as a separate unit when they hit the battlefield
They're otherwise part of that unit til they get there, no?
Earl Bishop
@DrTobogganMD
Jun 13 2017 12:18
Only if "Placed in unit coherency" means they're part of the original unit.
Amadeusz Sadowski
@amis92
Jun 13 2017 12:20
No, that appears in many places, like Carnifexes too are "deployed in coherency then are separate units"
It fills one slot in FOC
Earl Bishop
@DrTobogganMD
Jun 13 2017 12:20
Ah alright
Daniel Mudd
@btjmp
Jun 13 2017 12:20
Yeah, that's how Drones work - so unless one Carnifex blob is 3 FOC slots... :smile:
Earl Bishop
@DrTobogganMD
Jun 13 2017 12:20
That's good - that'd be stupid easy to fill slots
Amadeusz Sadowski
@amis92
Jun 13 2017 12:21
And also stupid to even allow blob of 3 Cfexes
Daniel Mudd
@btjmp
Jun 13 2017 12:21
I do wish drones didn't count for VP and first blood
but that's just me being biased, I guess
Amadeusz Sadowski
@amis92
Jun 13 2017 12:21
At least they don't cause morale now :D
Daniel Mudd
@btjmp
Jun 13 2017 12:21
That is true
M4uler
@M4uler
Jun 13 2017 12:22
HTML markup? Anyone? :)
Earl Bishop
@DrTobogganMD
Jun 13 2017 12:22
broken
Amadeusz Sadowski
@amis92
Jun 13 2017 12:24
@M4uler BattleScribe/Desktop-Alphas#162
James
@skonk
Jun 13 2017 12:32
I played a small game against Tau the other night and the ability for drones to eat wounds is pretty strong; especially if it's shield drones you took.
Amadeusz Sadowski
@amis92
Jun 13 2017 12:53
I played Tau vs Tyranids, they ate me alive. 1k pts @ 4x4' table and they had Swarmlord and 20 Genestealer unit AND first turn. There was just no place they couldn't reach in one turn
James
@skonk
Jun 13 2017 13:02
Yeh they're nasty those Nids now
I guess all you can do is try to pass the wounds onto invuln saves of shield drones and hope enough models live to move out of combat and take advantage of fly units still being able to shoot
tripple flamer crisis suits could be god vs nids i guess
Amadeusz Sadowski
@amis92
Jun 13 2017 13:07
hormagaunts have +1" charge so unless you get close enough yourself, good Nid player won't be in range when charging.
James
@skonk
Jun 13 2017 13:10
yeh
Earl Bishop
@DrTobogganMD
Jun 13 2017 13:22
Tau now need to set up on table edg really
And do what they do best
Shoot
Or take a tidewall.
Tidewall being a fortification instead of cover is pretty big
Can't shoot the boys inside
James
@skonk
Jun 13 2017 13:30
I'm one of the few people who actually owns a lot of Tau fortification parts
i had enough to take a full Tidewall Rampart or the limited edition formation with a load of tidewall parts and infantry
the one with Breachers that let you get the higher damage profiles on their guns without needing to be as close
For my Chaos i'm still tempted to pickup a Bastion or 2
Earl Bishop
@DrTobogganMD
Jun 13 2017 13:31
I have a gunrig, drone port, and 3 shield lines
James
@skonk
Jun 13 2017 13:31
can hold 20 models with 10 fire points, 20 wounds toughness 20
plus all its own weapons
thinking Bastion + 2 units of las wielding Havocs inside it could be tastey
line of sight from anywhere on the bastion etc.
10 spare places inside to hide stuff when owt gets too close :)
toughness 10 even
not 20 :)
Simon Porter
@FarseerVeraenthis
Jun 13 2017 13:34
yeah, toughness 20 would be pretty crazy...
James
@skonk
Jun 13 2017 13:35
heh
Jon Kissinger
@alphalas
Jun 13 2017 13:40
I'm kinda glad the tidewall counterstrike isn't a thing anymore- means I don't need a second gunrig
Earl Bishop
@DrTobogganMD
Jun 13 2017 13:40
Says who
You could always use a second death cannon that shoots on its own.
Amadeusz Sadowski
@amis92
Jun 13 2017 13:40
Yeah about that: why on earth is Tidewall worth anything if you can't shoot heavy without penalty from it after moving? :<
Earl Bishop
@DrTobogganMD
Jun 13 2017 13:41
Cause you can't shoot things inside.
Mass gunlines in shield walls
James
@skonk
Jun 13 2017 13:42
The guns being able to shoot without a unit firing it is quite nice now
Amadeusz Sadowski
@amis92
Jun 13 2017 13:42
hmm... yeah, well. Just so different usage from 7th
James
@skonk
Jun 13 2017 13:42
I bought all this but then wasnt able to use it often
because I like running a well stocked table with loads of scenery on it :)
all my nice painted ruins and barrels and crates and pipes etc. worked against me when I then wanted to use a tidewall
Simon Porter
@FarseerVeraenthis
Jun 13 2017 14:03
you need a house rule to say the shieldwall can move over rubble... then just destroy all the buildings and turn them into rubble so you can move freely
James
@skonk
Jun 13 2017 14:06
:)
James
@skonk
Jun 13 2017 14:12
@cartag I updated the files again just incase I still had the old ones and the Berzerker issue is still present. As a quick test I opened the file in the data editor and unticked "collective?" for the "swap bolt pistol and chainsword for chainaxe" and that seems to stop the problem. But I have no idea if changing that would break everything else or not.
cartag
@cartag
Jun 13 2017 14:14
Post in the validation thread, I've been at work for 15 min and won't get off for 8 hours
James
@skonk
Jun 13 2017 14:14
will do
Simon Porter
@FarseerVeraenthis
Jun 13 2017 14:16
in other news, 'Nids Vs Deathwatch on Twitch today
James
@skonk
Jun 13 2017 14:18
NIDS WIN!
Troy Graber
@tag8833
Jun 13 2017 14:19
People seem a little underwhelmed by DW in the new edition, but I think they have some interesting options. They can load up special weapons like nobody's business and tank on termies for all of their tac squads.
James
@skonk
Jun 13 2017 14:21
tbh, most of the battle reports and streamed games I've seen so far have felt like winning or losing has been down to using a poor list (often a list that was good in 7th and they didn't tweak it for 8th) or poor decision making, rather than the armies power level; with deployment being quite a major aspect of it.
watched a few games where someone has deployed in a way that was very counter productive to how the army they were playing actually played
Jon Kissinger
@alphalas
Jun 13 2017 14:21
decision making is huge
Troy Graber
@tag8833
Jun 13 2017 14:22
I agree. I think if I were playing my Nids vs a player of equal skill playing DW, the Nids would win, but I think if you took 2 unskilled players and gave them nids and DW, that DW has some major learning curve advantages.
Simon Porter
@FarseerVeraenthis
Jun 13 2017 14:22
decision making === Strategy & Tactics yes?
:smile:
I think I could lose with my Deathwatch army better than anyone
Troy Graber
@tag8833
Jun 13 2017 14:23
My Read on 8th edition Nids is that they are going to be a finesse army, and DW is a little simpler.
Simon Porter
@FarseerVeraenthis
Jun 13 2017 14:24
that's interesting, what makes deathwatch simple(r)??
Jon Kissinger
@alphalas
Jun 13 2017 14:25
I played a game vs nids Saturday - I had 2 squads of customs, a 10 man SoS squad, 2 null-rhinos, vindicare, greyfax, and a vanilla inq; he ran a trygon, squad of horms, big squad of tems w/ 10 devigaunts, rest spinegaunts, tervi, carni, 3 hive guard, and deathleaper
Troy Graber
@tag8833
Jun 13 2017 14:25
Movement and Auras aren't nearly so important. You basically overload one quadrant.
Jon Kissinger
@alphalas
Jun 13 2017 14:25
custodes*
he brought the trogon up behind me, killed an inq in cc, then consolidated into a custodes squad t1
Simon Porter
@FarseerVeraenthis
Jun 13 2017 14:26
sounds nasty
Troy Graber
@tag8833
Jun 13 2017 14:26
The target selection is simpler. Because Nids need to engage sub-optimally. For instance Gants pick fights they can't win to tarpit. DW doesn't need to do that as much.
Jon Kissinger
@alphalas
Jun 13 2017 14:26
in his CC phase, the custodes nuked the trogon.
trygon*
Simon Porter
@FarseerVeraenthis
Jun 13 2017 14:27
righto, but still, theoretically it should be close, because DW need to kill enough Nids to avoid being overwhelmed in CC, surely??
Jon Kissinger
@alphalas
Jun 13 2017 14:27
he also charged the big gaunt squad at the other custodes squad - they killed about a third of the blob.
Troy Graber
@tag8833
Jun 13 2017 14:27
It depends on the Nid list.
Simon Porter
@FarseerVeraenthis
Jun 13 2017 14:27
and now shooting and melee have been balanced...
Jon Kissinger
@alphalas
Jun 13 2017 14:28
custodes are no joke
Troy Graber
@tag8833
Jun 13 2017 14:28
Also DW overwatch like nothing you've ever seen.
Jon Kissinger
@alphalas
Jun 13 2017 14:28
also vindicare took his tervi down to half wounds with one shot lol
Simon Porter
@FarseerVeraenthis
Jun 13 2017 14:28
but is it really... in the 7th ed games I played with my DW overwatch was very underwhelming
Troy Graber
@tag8833
Jun 13 2017 14:28
Jesus! how is that even possilbe? don't Tervies have 14 wounds?
Jon Kissinger
@alphalas
Jun 13 2017 14:29
vindicare does d6 damage on a 6 vs characters
Troy Graber
@tag8833
Jun 13 2017 14:29
@FarseerVeraenthis their Frag cannons in 7th overwatched and got D3 hits. In 8th they get 2D6 hits.
Jon Kissinger
@alphalas
Jun 13 2017 14:29
but your right, it wasn't quite half wounds
still brutal
Troy Graber
@tag8833
Jun 13 2017 14:30
Some reason I thought Vindicaire was only D3. D6 is better
Simon Porter
@FarseerVeraenthis
Jun 13 2017 14:30
runs to look at Index Imperium
Jon Kissinger
@alphalas
Jun 13 2017 14:30
it is d3 normally
Simon Porter
@FarseerVeraenthis
Jun 13 2017 14:30
oh yeah, those Frag cannons are pretty filthy
Jon Kissinger
@alphalas
Jun 13 2017 14:30
vs characters on a 6 to wound, it's d6 damage
Troy Graber
@tag8833
Jun 13 2017 14:31
The selective wound allocation helps out both DW and Tyranids. DW can tank on a termie. Nid's don't lose charge distances on little bugs.
Jon Kissinger
@alphalas
Jun 13 2017 14:31
also if you bring a tervi it can re spawn up to 10 spinegaunts a turn
ok I was wrong, it's not even a 6 to wound against a character - it's 6 to wound period does d6 damage
Simon Porter
@FarseerVeraenthis
Jun 13 2017 14:32
that's pretty horrible too
well, for the target at least
Jon Kissinger
@alphalas
Jun 13 2017 14:34
:+1:
but yeah so that game in his turn 1, I took out his main synapse creature supporting his assault in my backfield, and blunted his 30 gaunt mega squad.
and I still had 10 sword sisters in a rhino
James
@skonk
Jun 13 2017 14:37
I notice the chaos files have all been renamed to be prefixed with the word chaos; but that hasn't changed how they appear in battlescribe. I take it the name that gets used in the list box is contained in the cat file it's self?
Simon Porter
@FarseerVeraenthis
Jun 13 2017 14:38
yup
when you open a CAT in the data editor you'd have to rename it there to sort in BS
James
@skonk
Jun 13 2017 14:39
ah
James
@skonk
Jun 13 2017 16:33
Did anyone catch the stream earlier; I missed it but the current stream mentioned that they spoke about codexes, wondering if they actually let on about anything interesting?
Jon Kissinger
@alphalas
Jun 13 2017 16:38
I'll try to catch it on the repeat
James
@skonk
Jun 13 2017 16:42
:)
James
@skonk
Jun 13 2017 17:38
Rob on this GW stream is getting so many rules wrong and people are going to take his words as right and pass that on to other people :(
James
@skonk
Jun 13 2017 17:43
and then he goes for a piss and they accidentally un-mute his mic mid-waz lol
Troy Graber
@tag8833
Jun 13 2017 17:50
Rob is trying with the rules. That is a big improvement over the 7th ed streams.
Nids are smashing the Deathwatch. They just suggested the Haruspex won't even make it to close combat. So 300+ points of CC only units weren't needed to smash the DW apparently.
James
@skonk
Jun 13 2017 17:52
Problem is he keeps shtum when he realises he was wrong
Troy Graber
@tag8833
Jun 13 2017 17:55
Yes.
James
@skonk
Jun 13 2017 18:20
I wish someone would ask how you deal with monsters/vehicles charging units in upper floors of ruins
monsters and vehicles cant end a move on anything but the ground floor
so does that make models on level 2+ are basically immune from being charged by monsters?
flakpanda
@flakpanda
Jun 13 2017 18:30
That's
Got off interrupted it
How I*
Interpreted* .... Screw you swipe type
Owlsbane
@Owlsbane
Jun 13 2017 18:33
Hilarious, sorry for laughing :smile:
flakpanda
@flakpanda
Jun 13 2017 18:37
@alphalas how did that trygon consolidate in the custodes? You can't move within an 1" when doing so I thought
Troy Graber
@tag8833
Jun 13 2017 18:37
@skonk The playtesters talk to them about this, and at least Reece and Frankie believe that they just want Monsters and Vehicles unable to charge things on upper levels. I think that is dumb, and plan to go the other way at my events.
Owlsbane
@Owlsbane
Jun 13 2017 18:38
Consolidate is move closer to the closest enemy, so I guess you can end up within 1" of one.
flakpanda
@flakpanda
Jun 13 2017 18:39
I'm on mobile, but I thought it still restricted you to the 1"
Troy Graber
@tag8833
Jun 13 2017 18:40
No restriction on pile in or consolidation. Just disembarkation, and ordinary movement.
flakpanda
@flakpanda
Jun 13 2017 18:40
Ok
So flying monsters are key then if you want melee ones
Troy Graber
@tag8833
Jun 13 2017 18:42
We'll see. I can scarcely imagine the community not putting enough pressure on GW to rule the other way.
James
@skonk
Jun 13 2017 18:43
@tag8833 the only thing is thought that the rules seem to just say "within 1 inch" = made the charge, doesn't say that 1 inch can't be vertical as far as i can tell
if thats right then you could charge and stay on the ground floor in a lot of cases and still be within an inch
it doesnt say within 1 inch of the base, it just says within 1 inch of the model im pretty sure
Troy Graber
@tag8833
Jun 13 2017 18:44
The ITC (Reece) really, really dug in their heels about a typo in the ITC FAQ that GMC's could go to the upper levels of terrain. They came up with all sorts of excuses why it wasn't a Typo, and held it up as an example of their ability to ignore community pressure to change their rules. They really, really liked that rule, and it became so much a matter of pride, I'm pretty sure they are attempting to import it into 8th edition, and I doubt they will be successful at it.
I agree with you, if you can get within 1/2 an inch while being at a different level, you are fine.
James
@skonk
Jun 13 2017 18:46
i think thats how the rules read; it's just jenky again like a lot of 8th rules seem to be
flakpanda
@flakpanda
Jun 13 2017 18:48
It does say in the brb that vertical coherence is 6" if I remember correctly. So I can see being on ground level, ending my charge within 1" model to model (including bases), and it being a legal charge.
James
@skonk
Jun 13 2017 18:48
someone like Magnis who is tall as fuck could charge and be within an inch of stuff pretty much regardless of how high they are in a ruin :)
flakpanda
@flakpanda
Jun 13 2017 18:49
He also flys tho :p
James
@skonk
Jun 13 2017 18:49
ah can fly monsters/vehicles go on the floors?
if thats the case then i'd missed that
but my previous statement applies to Knights then :)
flakpanda
@flakpanda
Jun 13 2017 18:51
Yeah, monsters, bikers, and vehicles cannot END there movement on another level than ground level unless they have the fly keyword
James
@skonk
Jun 13 2017 18:51
ah nice, thats not as bad as I thought then
makes sense i guess too in a fluff context
Amadeusz Sadowski
@amis92
Jun 13 2017 19:47
Guys am I the only one with completely randomized (prob. sorted by id) list of catalogues when creating roster?
2017-06-13.png
James
@skonk
Jun 13 2017 19:48
Its like that for me too
Simon Porter
@FarseerVeraenthis
Jun 13 2017 20:04
my list doesn't look like that...
Amadeusz Sadowski
@amis92
Jun 13 2017 20:08
v2.01.01.88?
James
@skonk
Jun 13 2017 20:09
im on v2.01.00.87
didnt realise there had been another release
Amadeusz Sadowski
@amis92
Jun 13 2017 20:12
@FarseerVeraenthis what's your setup for data? How do you put data into bs data folder?
James
@skonk
Jun 13 2017 20:12
updated it and it still looks the same
all out of order
penguin20000
@penguin20000
Jun 13 2017 20:36
mine's all out of whack too
James
@skonk
Jun 13 2017 22:25
I honestly think a good 10-20% of the rules in the core rulebook will be changed via an errata on launch day.
Troy Graber
@tag8833
Jun 13 2017 22:26
So much for playtesting?
James
@skonk
Jun 13 2017 22:26
Its why computer games often get put through open beta
internal and closed testing is needed, because you can have it tested in a way that suits how you want to gather data
but open testing is where you really find the faults
nothing can break a game like the general public
cartag
@cartag
Jun 13 2017 22:27
That's why they sent the books out to FLGS
so early anyway
James
@skonk
Jun 13 2017 22:27
yeh
I'll give them their dues tho, it must have been a lot of work making the entire current catalogue of models usable all in one go
I also think the errata will have some tweaked point values
cos there are some oddities
A Lord of Contagion for example is substatially more expensive than Typhus, but Typhus has all the same rules and way more
cartag
@cartag
Jun 13 2017 22:36
I have something cool to share... Everybody here knows I have mental health issues, but I don't know if many of you know I work in the mental health field as well. I help run a drop-in center, a place where others in recovery can come and just be accepted. We did an art project this week:
image.png
I hung it up today, you see it as you're leaving the building, just a little reminder
No stigma :)
James
@skonk
Jun 13 2017 22:37
Awesome :)
My main 40k partner has schizophrenia
he's just started working part as a support worker for other people with mental health issues
cartag
@cartag
Jun 13 2017 22:39
Is he a peer specialist by any chance?
Easiest tldr description: AA Sponsor for mental health. There's a lot more that goes into it, but that's the very short condensed version
James
@skonk
Jun 13 2017 22:39
peer mentoring
he's spent most of his adult life unable to work for any length of time
cartag
@cartag
Jun 13 2017 22:40
It's tough, but once you can find the right job... it all just falls into place
James
@skonk
Jun 13 2017 22:40
yeh
it would be nice if he can settle in to it and feel comfortable enough to keep going with it
cartag
@cartag
Jun 13 2017 22:40
I had an anxiety attack at work today. I was able to stay there though because our guests are a big part of my support group now
James
@skonk
Jun 13 2017 22:41
nice
cartag
@cartag
Jun 13 2017 22:41
You're across the pond, aren't you skonk? Not stateside?
James
@skonk
Jun 13 2017 22:41
yeh im in the UK
cartag
@cartag
Jun 13 2017 22:42
You can tell him you know a Yank who is in the same line of work
James
@skonk
Jun 13 2017 22:42
:)
I also work in teaching
so... I see a lot of people with problems
students and staff
cartag
@cartag
Jun 13 2017 22:44
I am ready for this all to be done and over with and me not have to look at the data editor for a while
at least it's not as bad as it was with Traitor Legions
holy fuck I wanted to take a baseball bat to my computer then
James
@skonk
Jun 13 2017 22:45
heh
cartag
@cartag
Jun 13 2017 22:46
You think I'm rude on occasion now? This is nothing lol
I was a straight up asshole for a week
James
@skonk
Jun 13 2017 22:46
you seemed ok to me
I popped in from time to time and took pics of the book for people who were missing bits of it
cartag
@cartag
Jun 13 2017 22:48
I know my long rant about why we will not be combining Chaos and to just trust me could have come across harsh, sorry about that
I know you were just trying to be helpful
this was several days ago
Or I'm thinking of somebody else entirely, don't realize it, and am not able to keep icons differentiated
James
@skonk
Jun 13 2017 22:51
I asked about it but you just explained why it was split
and it made sense
cartag
@cartag
Jun 13 2017 22:52
maybe I'm not an asshole then lol
James
@skonk
Jun 13 2017 22:53
heh
theres being rude and theres being what id describe as "short" with people
i've not seen you be rude :)
Jon Kissinger
@alphalas
Jun 13 2017 22:55
Yeah be glad you weren't here for traitor legions- we all love @cartag but yeah it was brutal on him
James
@skonk
Jun 13 2017 22:55
occasionally maybe a little short tho ;) but usually its a response to a silly question
cartag
@cartag
Jun 13 2017 22:55
lol, so I'm definitely short with people, it's a flaw, I know it is, and I accept it and apologize for it when it slips out
I was so not happy with TL... it ballooned the file, made it run like shit, and I was suddenly responsible for an army index the size of SM, DA, BA, SW, and GK combined.
Jon Kissinger
@alphalas
Jun 13 2017 22:56
Especially all the dinguses who were bitching about legion specific stuff "missing"
cartag
@cartag
Jun 13 2017 22:57
Which is still kind of the case, but it's more manageable right now
James
@skonk
Jun 13 2017 22:57
It doesn't help when the only way you can do certain things is via quite convoluted processes within BS
cartag
@cartag
Jun 13 2017 22:57
"I can't bring the EC formation in my EC detachment!" Did you select EC legion rules? No? GTFO
James
@skonk
Jun 13 2017 22:57
I think 8th edition is going to the edition of "why can't I mix factions in my detachment"
cartag
@cartag
Jun 13 2017 22:58
oh shit, that reminds me...
You can bring Cypher in an Imperial army and summon Daemons
James
@skonk
Jun 13 2017 22:58
really?
cartag
@cartag
Jun 13 2017 22:58
He's a Chaos Character
and all Chaos Characters can summon daemons
James
@skonk
Jun 13 2017 22:59
I thought that just applied to the Daemons characters
tbh ive not really looked into it properly
cartag
@cartag
Jun 13 2017 22:59
nope
Any Chaos Character can summon a datasheet with the Daemonic Ritual ability
You can also bring Cypher along side DA now
wait a sec... we lost rules for Vrash Tattersoul
James
@skonk
Jun 13 2017 23:02
Yeh i was thinking about that the other day
I actually used him once or twice as a cheap hq
cartag
@cartag
Jun 13 2017 23:02
Vrosh, my bad... I have him too
Oh, and I uploaded new files for all of Chaos except knights
James
@skonk
Jun 13 2017 23:03
yeh i was just having a play with them
for DG it all looks good, the only thing I'd note is that I'm pretty sure Plague Marines can take up to 2 special weapons/blight launchers
you have added the special weapon option now but we can only select 1
cartag
@cartag
Jun 13 2017 23:06
shit, one sec
James
@skonk
Jun 13 2017 23:06
all the points costs look spot on now though
Berzerkers seem to be working fine now too :)
cartag
@cartag
Jun 13 2017 23:07
Try that version
I set it to Max 2 for the entry group, but then the nested one had Max 1, so I had to modify it
James
@skonk
Jun 13 2017 23:09
Yeh that fixed it
cartag
@cartag
Jun 13 2017 23:10
and now back to OitNB
James
@skonk
Jun 13 2017 23:10
heh