These are chat archives for BSData/wh40k
So played in local RTT today. Got third. Amusingly enough, one of my opponents had havocs in a Chaos bastion. It didn't help him. Reaper Chainsword and Sister's melta popped it right open and then Celestine dissolved what was inside.
basically >set condition parameters
set condition target
immediately select another entry, entry link, anything but the condition
also, I think the change to the Tau drones ruling is actually more fluffy
you've already suffered a wound, you just choose to remove a drone rather than a tau dude
Not exactly. Allocating a wound is before Save. So previously a drone popped up and took a shot, taking appropriate saves and taking damage as normal. It was more fluffy IMO. Now a drone pops up and just dies no matter if that was a lasgun or railgun. O.o And no one gets any save.
Okay so anyone feeling like doing a prototype on a branch (just one squad as a proof of concept).
I think adding UNDERSTRENGTH checkbox (0/1 entry) which would modify lower limit of squad entry group AND activate constraint "max in roster" (set to 1).
there's nothing stopping you mixing blood angels and flesh tearers in a single detachment
Isn't there? I'm pretty sure I've read somewhere on the Astartes faction page that there can only be single Chapter in any given detachment. I might be wrong however.
The influence of a Genestealer Cult permeates all aspects of a society, including any Astra Militarum regiments stationed on their world. To represent the elements of such forces that have been subverted by a cult, you can include ASTRA MILITARUMunits and GENESTEALER CULTSunits in the same matched play army, even though these units don’t have any Faction keywords in common. However, you can only include one Astra Militarum Detachment (one in which every unit has the Astra Militarum keyword) in a Battle-forged army for each Genestealer Cult Detachment (one in which every unit has the Genestealer Cults keyword) in that army. In such cases, simply ignore the Astra Militarum units when choosing your army’s Faction.
So the second sentence overrules the core rule of building matched play army that has a common Faction keyword.
The third puts constraint. The fourth describes how then you select "army" faction keyword.
Nothing there intervenes with Detachment rules.