To throw my hat into the ring, I'm actually with @skonk on this one. While I have said before I think an all or nothing 35% limit (100% if you're fielding knights) could be healthy for the game, the reality is that all of the stores I've visited in my area and most of the people I've asked are using matched play as the standard "Pick up game" ruleset
so while there needs to be restrictions I think the best place to implement them is currently with TOs for specific events, as those arenas are the most likely to see positive impact from the limit scenario without as much of a negative one
But what if GW intended Matched to be competitive, narrative non-comp? If that is the intended usage, then maybe GW needs to tighten the matched rules even more, making it less appealing to narrative players.
Ok, all the units are in the cat; they just need linked, categorized, and points confirmed. Branch Alphalas, @GenWilhelm@amis92 or anyone else really who wants to do it, go for it - i'm done for the night.
@alphalas thing is, I'm not a narrative player. No one in my little group is tbh. We play Matched play because we want to play the game using a competitive rule set but none of us would rock up to a game with a filthy list unless it was pre-agreed before hand.
Back in 7th for example, none of us would turn up with some filthy psychic death star list; we just made lists using what ever we felt like using. Personally I rarely field the same list twice and the lists are always pretty nicely a mix of all sorts.
but every now and then we would agree to both make a "tournament" list to give it a go...... which we didn't do many times cos wow it made of tedious and frustrating games.
But if one of the friends wanted to try a spammy list or something thats known to be pretty nuts then I'd want the rules to allow him to do it; but as I said, in my group we would never do stuff like that unless it was given the OK first.
It's a bit of an endless argument really cos stuff like this is heavily influenced by your own local meta I suppose :)
I mean, really the way your gaming circle plays is narrative play using points instead of power levels and the full advanced rules...
Because you agree beforehand that you'll not rape the rules to produce the most powerful list..
I do have to disagree with you about the flyer changes though, in my opinion that is fluffy...
See, even if they did introduce list building rules for matched play, you could continue to play narrative games but select your army using points instead of power level so that it is more closely balanced - there would be nothing wrong with yhat
Although I do see you point that it should be. Down to the tournament organiser, there simply isn't the same "championship" mentality as the difference between F1 and F2000