These are chat archives for BSData/wh40k

6th
Oct 2017
Wizzdk
@Wizzdk
Oct 06 2017 06:15
King Heresy: I use oil washes all the time, rarely do I touch an acrylic wash. One tube of oil paint lasts several years at least. Use it with turpentine. I apply varnish (satin) beforehand to improve flow, and to make it easier to remove any excess wash. You can wait several days before removing excess, but it's easiest to do after a couple of hours when the oil wash is completely dry, but before it has a chance to really set.
Dirk Bachert
@Thairne
Oct 06 2017 07:08
@Wizzdk without knowing, you've partially answered my true question :P I use a gloss varnish.. but its SO glossy it actually causes the pigments to clump up when the medium evaporates! It's TOO glossy! I've got to strip my Cawl and try again with satin...
Wizzdk
@Wizzdk
Oct 06 2017 07:10
Oh wow. I use a local brand of what used to be called "Future Floor Polish". It's 500ml for like.. £6.
Dirk Bachert
@Thairne
Oct 06 2017 07:11
vallejo gloss. Standard stuff.... bad thing is I have half a litre gloss now, should last the rest of my life :smile:
Wizzdk
@Wizzdk
Oct 06 2017 07:15
Quick shots of my Tech Priest Dominus done using oil washes. https://imgur.com/gallery/Idi80
Dirk Bachert
@Thairne
Oct 06 2017 07:16
interesting. Your washes seem to settle down blotchy as well.. on the white cowl you can literally see the pigment particles.. that's something that's happened to me too
that's something acrylics don't do
Wizzdk
@Wizzdk
Oct 06 2017 07:18
Yeah I think the oil sat a bit too long (about a week) before I did anything about it. Here's a Vanguard https://imgur.com/Sbcw2fv
I dunno, I kinda like that "dusty" look.
Dirk Bachert
@Thairne
Oct 06 2017 07:20
not a critique, simply an observation ;)
I mostly use oils because I airbrush highlight... and if you do that you don't want to smear acrylics all over it and do the standard "go over it with base colour" again for obvious reasons :P
Jon Kissinger
@alphalas
Oct 06 2017 09:46
Omg Future! Future is the shiznit!
Jon Kissinger
@alphalas
Oct 06 2017 10:15
@wizzdk nice - used a mars alpha as the basis
Not sure I like his tracks
That’s the turret I’m going to eventually go with
Wizzdk
@Wizzdk
Oct 06 2017 11:20
Much better :) I think the tracks/sides of the one I posted is the "Ursus" from Puppets War.
Joe Beddoe
@CrusherJoe
Oct 06 2017 11:52
This site makes me happy:
It is also a rabbit-hole that easy to fall in to for hours
Furthermore I have come up with a system of measurement for a unit or detachment's destructive power
I call it the dM/t
"dead Mortarions/turn"
For example, the AM Spearhead detachment with Pask and other LRs and a Manticore should reliably deliver 2 dM/t
(Sorry, the AM Spearhead detachment I'm building)
By contrast, my friend that play Dark Reaper spam can generate 4 dM/t with his entire Ynarri army
Iain Launchbury
@Mad-Spy
Oct 06 2017 11:56
watched the MWG Ynnari vs Necrons batrep last night. Turns out 12 blasters can deliver 1 DMo/t (1 Dead Monolith per turn)
Joe Beddoe
@CrusherJoe
Oct 06 2017 11:57
I think a more accurate measurement is going to be dPW/t
dead Pox Walkers/turn
Those little bastards -- when properly buffed -- are a real pain in the ass
T5 S5 -1 to hit
"No sir, I didn't like it. Not one bit."
But as always girls with heavy flamers and the heavy flamers on Repressors are up the task
Joe Beddoe
@CrusherJoe
Oct 06 2017 12:05
@ilaunchbury wait...don't Monoliths have Quantum Shielding?
Iain Launchbury
@Mad-Spy
Oct 06 2017 12:07
not according to the data files :)
Will Pattison
@GenWilhelm
Oct 06 2017 12:08
they have living metal instead
Iain Launchbury
@Mad-Spy
Oct 06 2017 12:08
which doesn't help if you die in one turn
to be fair, the Ynnari player totally cheated by bringing about 2350pts to a 2000pt battle.
Will Pattison
@GenWilhelm
Oct 06 2017 12:09
actually, most necron vehicles have living metal. monoliths just dont have shields
T8 and W20, not exactly easy to bring down anyway
Iain Launchbury
@Mad-Spy
Oct 06 2017 12:11
the Ynnari player rolled insanely well all game
Will Pattison
@GenWilhelm
Oct 06 2017 12:14
yeah, 12 blasters should only be dealing about 8 W/t to a monolith
Me myself and I.
@Entropy1986_twitter
Oct 06 2017 15:08
That website is cool, but wish you could compare weapons a bit easier. Remembering is hard lol
Will Pattison
@GenWilhelm
Oct 06 2017 15:10
yeah, i was thinking the same earlier. being able to compare the same weapon against different targets would be nice too
tekton
@tekton
Oct 06 2017 16:46
so, select a weapon profile and see the result against a wide range of potential target profiles?
Will Pattison
@GenWilhelm
Oct 06 2017 17:55
yeah, if the damage was displayed per row, rather than as a total, and you could toggle the "lock" on each column, it would be much more useful
also something i noticed is it assumes that weapons with random damage will always roll the average, which give an inaccurate average number of casualties in multi-wound units
tekton
@tekton
Oct 06 2017 19:51
Keeping track of "wasted" or "dumped" damage in that case would be interesting
Will Pattison
@GenWilhelm
Oct 06 2017 19:58
yeah, calculating the true average gets messy really quickly
tekton
@tekton
Oct 06 2017 20:05
modified actual vs raw isn't too bad
tekton
@tekton
Oct 06 2017 20:21
i'll actually have some time tomorrow to paint AND code, so thank you for the suggestions @GenWilhelm ;) And the two bugs I had open are in PR now
Jon Kissinger
@alphalas
Oct 06 2017 20:26
@acebaur got my PP
?*
Alex Baur
@acebaur
Oct 06 2017 20:28
I did! Should be able to download the dex tonight
Jon Kissinger
@alphalas
Oct 06 2017 20:34
Sweet
Goes live at 7 lol
WindstormSCR
@WindstormSCR
Oct 06 2017 21:06
@CrusherJoe Careful with the mathhammer website, his math for diceroll stats was way off in the first iteration, I'd double-check the results carefully before using
you might find this handy: http://anydice.com/
Will Pattison
@GenWilhelm
Oct 06 2017 21:10
oh damn, @tekton. i didnt even realise you were the guy behind the page :D
WindstormSCR
@WindstormSCR
Oct 06 2017 21:12
@tekton if you're the one doing the mathhammer 8th, may I recommend doing standard deviation splits for variable damage weapons?
example the scorpion twin pulsar, 4d6 shots, which has an average of 14, but is highly likely to be anywhere between 12-16, and that can significantly effect the average result
showing a spread instead of a dead average is more useful especially when applying effects like guide or reroll auras, since it allows you to see the relative strength of the aura when at +/- stddev for shot variability
and helps figure out where to place said auras for maximum effect
tekton
@tekton
Oct 06 2017 21:18
I'm not being that one, i was going to make a new one @GenWilhelm
@WindstormSCR yup, that was part of my idea to show
WindstormSCR
@WindstormSCR
Oct 06 2017 21:18
it would also be useful on units that use any sort of flamer weapon (hemlocks/spectre alt fire/etc)
well, if you get around to coding one let me know, I do UI/UX for a living and would be happy to Q/A
looks like I might actually have time this weekend to get back to the mobile files too
we finally shipped the project that's been eating my life
tekton
@tekton
Oct 06 2017 21:20
yay shipping projects!
WindstormSCR
@WindstormSCR
Oct 06 2017 21:21
so a thing
Anydice i believe has an API
or a way to use the functions in other applications,
might be worth looking into
tekton
@tekton
Oct 06 2017 21:22
UI/UX is the part I'm worst at, even though I manage people that are actually good at it. But I always like to keep side project so I'm not "that guy manager" who doesn't really know what he's doing in terms of code, etc.
WindstormSCR
@WindstormSCR
Oct 06 2017 21:22
since dice stats can get... messy
yeah, I can't code for shit
I can read it, which is the funny part, but when I try and actually write some it all falls apart
tekton
@tekton
Oct 06 2017 21:23
it takes all kinds; knowing ones boundaries is also good
WindstormSCR
@WindstormSCR
Oct 06 2017 21:24
yeah, most of my days are spend deep in stats and looking at UI designs and user psychology, Human Factors is fun
tekton
@tekton
Oct 06 2017 21:24
i'll take my command line and data centers and leave that to you
WindstormSCR
@WindstormSCR
Oct 06 2017 21:24
I still haven't managed to beat the "curious user" concept out of one of my coworkers who is one of the programmers
he wants to hide everything in submenus
tekton
@tekton
Oct 06 2017 21:25
submenus are great! ...when used sparingly and when there's lot and lot and lot and lots of training available
WindstormSCR
@WindstormSCR
Oct 06 2017 21:25
my response: "there is only the user who knows what they want to achieve, and want to do it quickly, either you enable them or they go find something that does"
we write professional software, not consumer apps, so a lot of the indie developer "UI guidelines" bullshit is categorically useless, being written for entirely different use-cases
tekton
@tekton
Oct 06 2017 21:27
pretty much- even then, there's a reason people are moving away from submenus
WindstormSCR
@WindstormSCR
Oct 06 2017 21:29
yeah, and context menus
I try to follow the "if it needs a manual, I have failed at my job" rule
some advanced stuff always does, of course
but the basic use and day to day should absolutely not
tekton
@tekton
Oct 06 2017 21:33
i'll be sure to add three context menus per element whenever i do make a new math/dice web app
WindstormSCR
@WindstormSCR
Oct 06 2017 21:33
:shakefist:
tekton
@tekton
Oct 06 2017 21:34
I was waiting for a variations of "smh" or "triggered" ...so, success!
WindstormSCR
@WindstormSCR
Oct 06 2017 21:35
I want craftworld codex leaks already!
tekton
@tekton
Oct 06 2017 21:36
here's to hoping those start monday
WindstormSCR
@WindstormSCR
Oct 06 2017 21:36
no lie, leman russes getting obsec makes me hope windriders will get the same treatment without needting to go saim-hann
tekton
@tekton
Oct 06 2017 21:42
:thumbsup:
Jon Kissinger
@alphalas
Oct 06 2017 23:01
is hype
Jon Kissinger
@alphalas
Oct 06 2017 23:53
@acebaur? Lol