These are chat archives for BSData/wh40k

1st
Feb 2018
James
@skonk
Feb 01 2018 00:00
yeh it was funny :)
Will Pattison
@GenWilhelm
Feb 01 2018 00:00
huge slice of humble pie for Tony
Joe Beddoe
@CrusherJoe
Feb 01 2018 01:10
Okay I'm gonna speak up about this
And I know I'm going counter to the "narrative" everyone is so jizzy about
But honestly Nick is just as much of a dick-nugget as Tony
He kept repeating, "I don't like winning games like this, but..."
Like he said it several times
And then I guess he decided his desire to win was greater than his desire to have integrity
tekton
@tekton
Feb 01 2018 01:11
Welcome to LVO :P
Joe Beddoe
@CrusherJoe
Feb 01 2018 01:12
"Situational ethics" is what that's called -- and it proves that good ol' Nick is just as much a dick -- he's not some karmic justice warrior everyone wants to make him out to be
WindstormSCR
@WindstormSCR
Feb 01 2018 01:12
and this is why using tournaments as fulcrums of balance is a terrible idea
Joe Beddoe
@CrusherJoe
Feb 01 2018 01:12
Yeah -- that's no excuse @tekton
James
@skonk
Feb 01 2018 01:12
Nick was a prick too, he's known for it :)
WindstormSCR
@WindstormSCR
Feb 01 2018 01:12
they are decided as much by the player's lack of integrity as they are by the lists
Joe Beddoe
@CrusherJoe
Feb 01 2018 01:12
Eh
I wouldn't go that far
tekton
@tekton
Feb 01 2018 01:12
More "reason" less excuse...
WindstormSCR
@WindstormSCR
Feb 01 2018 01:12
the best tournament experience I have ever had
Joe Beddoe
@CrusherJoe
Feb 01 2018 01:13
Lists is lists and armies is armies
WindstormSCR
@WindstormSCR
Feb 01 2018 01:13
was not winning
it was a particular game in a winner's bracket
myself playing GK in 7th
tekton
@tekton
Feb 01 2018 01:13
I'm sad it happened overall- it's not life/death, people should be a bit nicer/better imo...but I guess that's why I don't make it far in said tournaments
WindstormSCR
@WindstormSCR
Feb 01 2018 01:13
vs a shit who had brought a competitive wolfstar
I singled out his wolflord that was the source of fearless for his deathstar
killed them, made my invulnerables (only one thanks to invis)
and then his entire star ran off the board because of the 3d6 disengage on failure
since he had DA jetbike friend
Joe Beddoe
@CrusherJoe
Feb 01 2018 01:14
hahahhaaaaaaa
Oh man
Hey I used to play a wolfstar
WindstormSCR
@WindstormSCR
Feb 01 2018 01:15
the guy was a douche and his army was blatantly modeled for advantage
Joe Beddoe
@CrusherJoe
Feb 01 2018 01:15
I proved single-handedly that you can lose spectacularly with one LOL
WindstormSCR
@WindstormSCR
Feb 01 2018 01:15
the previous three rounds were him calling people on technicalities
that loss kicking him out of the top 3
mind you this was a no prize support tournament
Joe Beddoe
@CrusherJoe
Feb 01 2018 01:16
Nice
WindstormSCR
@WindstormSCR
Feb 01 2018 01:16
at a local shop
Joe Beddoe
@CrusherJoe
Feb 01 2018 01:16
My favorite tournament story was at Iron Halo two years ago
WindstormSCR
@WindstormSCR
Feb 01 2018 01:16
with everyone taking mostly medium power funlists
I just knew my GK well
Joe Beddoe
@CrusherJoe
Feb 01 2018 01:16
I rolled up to the table and dude had the Eldar Douchebag Starter Kit list
You know
Hornets
WK
All the jetbikes
WindstormSCR
@WindstormSCR
Feb 01 2018 01:17
ah, yes
Joe Beddoe
@CrusherJoe
Feb 01 2018 01:17
I was playing wolfstar with a conclave on bikes with a Culexus in a drop pod -- yes, I was using the Space Wolf Douchebag Starter Kit list
We compared lists
Deployed
I won the roll to go first
Homie had left about a 4" gap between elves for me to see Eldrad...who was out in the open
Dropped the Cooze in
He starts complaining, "I though you said you had deployed everything!"
Yeah, I did. You know I had the pod and the Cooze
Psychic Phase -- Cooze siphons out Eldrad's points, I give him some more, and shooty shoot shoot...Eldrad, even with LOS now has one wound left.
WindstormSCR
@WindstormSCR
Feb 01 2018 01:20
cooze?
Joe Beddoe
@CrusherJoe
Feb 01 2018 01:20
Toss the anti-psyker grenade, only had range to a dude that was about 3" from Eldrad. Rolled scatter and distance...the template got Eldrad. Instant Perils, dead Eldrad
Cooze == Culexus (sorry, that's out local nickname for one)
I ran the wolfstar around the table, avoiding the WK and murdering
Every.
Single.
Model.
except for the WK.
The look on his face the whole time was priceless.
Invis and Veil of Time on a fully-operational Wolfstar could be brutal...but it was feast or famine really
Table or be tabled
Honestly....I don't miss 7th Edition, not even a little bit
tekton
@tekton
Feb 01 2018 01:26
Reading that confirms that I'm even more glad I missed out on 7th...
Joe Beddoe
@CrusherJoe
Feb 01 2018 01:27
The end of 7th was a dumpster fire
tekton
@tekton
Feb 01 2018 01:28
My first rolls in a game of 7th were snake eyes (I usually roll bad), re-rolled in to snake eyes again...I was very happy 8th was around the corner at that point :P
I've still yet to completely rebuild all my GK that were stolen at a game night near the launch of 6th, but I'm enjoying 8th so far- seems like less of a dumpster fire than 7th
WindstormSCR
@WindstormSCR
Feb 01 2018 01:30
8th is just as much of a dumpster fire at the high end
but instead of heavily favoring defence and single OP units that are collections of characters favors he who rolls more dice on the attack and with a bigger wound pool
Earl Bishop
@DrTobogganMD
Feb 01 2018 04:13
8th has its issues but it’s leaps and bounds above 7e
I’ll take whatever this is now over retarded Magnus summoning lists and wolf stars
For 30k
I love BA nonsense in 30k
Iain Launchbury
@Mad-Spy
Feb 01 2018 09:02
@skonk, @GenWilhelm (and anyone else who might be interested), Warlord Traits and Relics are done in TS-Codex now for your review.
Will Pattison
@GenWilhelm
Feb 01 2018 09:53
:+1:
I'll take a look when i get some time this afternoon
James
@skonk
Feb 01 2018 10:05
@Mad-Spy Bill, I'll take a look at them :)
Iain Launchbury
@Mad-Spy
Feb 01 2018 10:19
Make sure you get the latest updates. I've just fixed an issue with Exalted Sorcs.
James
@skonk
Feb 01 2018 10:25
i may have just got it before you did that so i'll update it
Iain Launchbury
@Mad-Spy
Feb 01 2018 10:52
FFS!!! The Horrors datasheet in TS has a PL of 5!
Will Pattison
@GenWilhelm
Feb 01 2018 10:55
what a mess
Iain Launchbury
@Mad-Spy
Feb 01 2018 11:00
I'm not even going to bother putting them in the cat.
James
@skonk
Feb 01 2018 11:01
what PL should they be?
Will Pattison
@GenWilhelm
Feb 01 2018 11:01
4
James
@skonk
Feb 01 2018 11:01
well, as ive said a million times now.... there is no reason to ever use those data sheets
Will Pattison
@GenWilhelm
Feb 01 2018 11:01
that how they are in daemons and csm
James
@skonk
Feb 01 2018 11:01
anyone summoning can just summon from the Daemons Codex
Will Pattison
@GenWilhelm
Feb 01 2018 11:02
or rather, they used to be 5 in csm, but they were errata'd when c:cd came out
i would assume they'll amend tsons in the same way
James
@skonk
Feb 01 2018 11:03
i would assume so yeh
@Mad-Spy in terms of general operation im not seeing any problems; i'll try to check some stuff vs the codex when i have chance though
Iain Launchbury
@Mad-Spy
Feb 01 2018 11:05
I think I've done the relic strat implementation ok. It seems to work for me.
Did they send TS to the printers before finalising Daemons? Who knows WTF is going on in Notts.
James
@skonk
Feb 01 2018 11:11
i personally dont think the codexes have been released entirely in the order they were written
some will have been written at the same time by different people, some may have been released totally out of order so they match up to when the models could go on sale and so on
Iain Launchbury
@Mad-Spy
Feb 01 2018 11:33
I'm sure that's what it is. It's just frustrating.
Will Pattison
@GenWilhelm
Feb 01 2018 11:48
relic validation isn't correct. you should be able to take relics just with the stratagem, regardless of who your warlord is
Iain Launchbury
@Mad-Spy
Feb 01 2018 11:53
Whose implementation is the reference one? The actual Custodes implementation doesn't match what's on #2318.
James
@skonk
Feb 01 2018 11:54
are relics limited per army or per faction
?
Will Pattison
@GenWilhelm
Feb 01 2018 11:54
per faction
James
@skonk
Feb 01 2018 11:54
ah
Will Pattison
@GenWilhelm
Feb 01 2018 11:55
you can use tyranids as a reference
James
@skonk
Feb 01 2018 11:56
is this confirmed bt GW?
Will Pattison
@GenWilhelm
Feb 01 2018 11:56
idk which factions have and havent got full validation yet
James
@skonk
Feb 01 2018 11:56
by^
Will Pattison
@GenWilhelm
Feb 01 2018 11:56
yeah, its in the death guard faq
James
@skonk
Feb 01 2018 11:56
odd that they went that way
giving 1 free relic says only if your warlord is of that faction
the strat says 1 or 2 EXTRA relics
which implies you need to have the first free one
Iain Launchbury
@Mad-Spy
Feb 01 2018 11:57
extra to 0 is still extra
:)
but you're right.
Will Pattison
@GenWilhelm
Feb 01 2018 11:57
extra implies you have something to begin with, doesnt it?
James
@skonk
Feb 01 2018 11:57
extra means added to the existing
not sure if i'd count zero as being existing
Will Pattison
@GenWilhelm
Feb 01 2018 11:58
but yeah, RAW i would agree. but GW have said otherwise
James
@skonk
Feb 01 2018 11:58
aye
did they FAQ to ignore the warlord restriction or can u only get 1 free relic for the warlords faction but add as many extras with the strat as u like?
Iain Launchbury
@Mad-Spy
Feb 01 2018 11:59
I'm not sure I like the fact that the Relics are visible in the Nids cat even if you can't actually select 1.
Will Pattison
@GenWilhelm
Feb 01 2018 12:00
the free one has to be your warlord's faction. then you can use the stratagem of any faction whose strats you have access to to purchase 1 or 2 extra that faction
James
@skonk
Feb 01 2018 12:01
ah
Will Pattison
@GenWilhelm
Feb 01 2018 12:01
so if i have a CSM warlord, i get a CSM relic for free. then i can use the tsons strat to buy 1 or 2 tsons relics
James
@skonk
Feb 01 2018 12:02
well actually, i guess you will always have the free one and additional ones will then be extra even if they're for a different faction
Will Pattison
@GenWilhelm
Feb 01 2018 12:02
problem is each list of relic has a different name, and the stratagem refers to it by name
James
@skonk
Feb 01 2018 12:03
lol
well.... screw GW
Will Pattison
@GenWilhelm
Feb 01 2018 12:03
so the tsons strat says "...extra Sorcerous Aracana..."
James
@skonk
Feb 01 2018 12:06
:)
Will Pattison
@GenWilhelm
Feb 01 2018 12:07
@Mad-Spy yeah, i wasnt sure whether or not to hide them when you shouldnt be able to take any
Iain Launchbury
@Mad-Spy
Feb 01 2018 12:08
I'm going to hide them in my cats
Iain Launchbury
@Mad-Spy
Feb 01 2018 12:13
just uploaded a new version. Try that.
James
@skonk
Feb 01 2018 13:06
Ahriman's Lord of the Thousand Sons rule is using the old text still it seems
the re-roll saving throws
Iain Launchbury
@Mad-Spy
Feb 01 2018 13:20
Which Ahriman?
Will Pattison
@GenWilhelm
Feb 01 2018 13:20
on disc
Iain Launchbury
@Mad-Spy
Feb 01 2018 13:21
I'm sure I deleted the old one and updated all the links. I'll have a look in a minute, just finishing CSM relic validatin.
Iain Launchbury
@Mad-Spy
Feb 01 2018 13:44
That one wasn't a link! Fixed now
Will Pattison
@GenWilhelm
Feb 01 2018 13:46
there's a couple of validation things, i dont know if theyre intentional or not
should selecting Lord of Forbidden Lore allow you to pick an extra power? (it does for magnus, but nobody else)
and picking a replacement relic doesnt validate against your current wargear
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:06
That's a trick I'd like to learn how to do right there -- unhide/validate a relic based on current wargear
Iain Launchbury
@Mad-Spy
Feb 01 2018 14:07
make the weapon an SSE in it's own right
and link it to the SSEG. Then do the weapon type vaidation on the SSE
image.png
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:08
What if the weapon is already in a SSEG sometimes buried a layer or two down? :)
Example -- the Krakenbone Sword in SW
Supposed to only be available with Frost Sword (it replaces it)
But geebuz god if you look a the tangle of options that are Space Wolves you'll see what I mean
Iain Launchbury
@Mad-Spy
Feb 01 2018 14:09
As far as I'm aware, we decided all relics should only be in the main relic SSEG
Will Pattison
@GenWilhelm
Feb 01 2018 14:10
i did the opposite. i required min 1 of the weapon it replaces
Iain Launchbury
@Mad-Spy
Feb 01 2018 14:10
not in weapon-level SSEGs
I've just taken all of mine out of the weapon SSEGs in Death Guard.
Will Pattison
@GenWilhelm
Feb 01 2018 14:10
but thats easier to do with nids, since they dont link from the GST
Iain Launchbury
@Mad-Spy
Feb 01 2018 14:13
@GenWilhelm, fixed LoFL and weapon relic visibility
Will Pattison
@GenWilhelm
Feb 01 2018 14:15
:D
Iain Launchbury
@Mad-Spy
Feb 01 2018 14:15
requiring min1 makes it so you don't need to remember how logic works ;)
and swap from OR to AND on the groups.
Will Pattison
@GenWilhelm
Feb 01 2018 14:17
heh. it also helps that each model only has access to one weapon that can be replaced by a particular relic
Iain Launchbury
@Mad-Spy
Feb 01 2018 14:17
@CrusherJoe, it shouldn't matter as long as you use "and child"
yeah, works fine in SW.
image.png
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:22
Hang on
James
@skonk
Feb 01 2018 14:22
i need to come up with a good solution to keep track of which models have which spells
Iain Launchbury
@Mad-Spy
Feb 01 2018 14:23
You mean in game?
James
@skonk
Feb 01 2018 14:23
at the mo i just write on little post-it notes and stick em to the bases but they fall off and can be a pain if your trying to squeeze the model into a small gap
yeh
Iain Launchbury
@Mad-Spy
Feb 01 2018 14:23
just make them all the same
then you don't need to :)
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:23
I use the datacards
@Mad-Spy where did you add that?
Iain Launchbury
@Mad-Spy
Feb 01 2018 14:24
It's a normal SSE. I've only done it locally
then there's relics SSEG which it's linked to
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:25
krakenbone.png
Iain Launchbury
@Mad-Spy
Feb 01 2018 14:25
image.png
James
@skonk
Feb 01 2018 14:25
i thought about making an AR app that detects small QR codes stuck to the models base and then when you aim your phone at the models it displays a list of their spells and stuff above their heads
could expand it to show the actual stats for the unit and such too :)
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:25
@skonk create that for Google Glasses and you'd be in business LOL
Iain Launchbury
@Mad-Spy
Feb 01 2018 14:26
@CrusherJoe, you need to put the sword in as its own SSE to get the validation to work and link it to the SSEG
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:26
Easy enough
CloverFox
@CloverFox
Feb 01 2018 14:26
@skonk thats... actually a really good idea
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:26
Stand by
Iain Launchbury
@Mad-Spy
Feb 01 2018 14:27
however, you also need to make a local (to SW) Warlord entry with the WARLORD category, so that you don't unlock the relics unless you have a Space Wolves warlord.
then you'll need to update all the links in the units to use that new warlord
Amadeusz Sadowski
@amis92
Feb 01 2018 14:27
@skonk sounds like a great utility, merging physical world model with it's BattleScribe entry :o
James
@skonk
Feb 01 2018 14:27
:)
Iain Launchbury
@Mad-Spy
Feb 01 2018 14:28
I think that's part of the issue with #2374
that and you've set Warlord Traits to min1, which they are not.
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:31
But they are
You can't have a Warlord without having a Warlord Trait
Will Pattison
@GenWilhelm
Feb 01 2018 14:32
oh boy, here we go again
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:32
LOL
Iain Launchbury
@Mad-Spy
Feb 01 2018 14:33
no, definitely says "you can generate" not you must
I know that no one is ever not going to take one, but giving it min1 gives you the #2374 problem, because EVERY unit will get that min1
unless you move the constraint to the unit.
Will Pattison
@GenWilhelm
Feb 01 2018 14:35
it's also a matter of timing. your warlord trait isnt locked until you start deployment, so if you dont want a specific trait, you can just leave it blank and see what would work for the mission/opponent
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:35
That...makes sense. Okay, Traits Min 1 constraint removed
Iain Launchbury
@Mad-Spy
Feb 01 2018 14:36
This is also why Psychic powers shouldn't have a min constraint any more.
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:36
So I understand where you're coming from @GenWilhelm and yes you're right
But
Example Case:
You're playing a 3 game tournament
You want a complete, valid list -- that includes selected relics, traits, psychics
What I do is take my tablet and just make changes (if any) between games
But -- for list submission to most tournaments (whether they be GTs or RTTs) you need to submit a complete list
I know we've been down this road but I just feel that not throwing a validation error is a problem if all the things that can be selected for a "complete, valid" list aren't selected
Because -- by definition -- a list is, in fact, invalid if those choices aren't selected/made/chosen/defined/whatever
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:41
The validation warning is actually correct -- the list isn't valid without those choices having been made
Iain Launchbury
@Mad-Spy
Feb 01 2018 14:42
You could potentially have a No Force Org selection of "Validate List" and just increment min0 constraints based on it. But it's significant owkr
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:42
I understand there are end users that don't want to see a validation error but the fact remains that it is, in fact, invalid
Will Pattison
@GenWilhelm
Feb 01 2018 14:43
how is the list invalid? by what definition?
Iain Launchbury
@Mad-Spy
Feb 01 2018 14:44
I assume Joe means by the definition of the TO.
Because as we've discussed, you don't actually select trait or powers until deployment.
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:45
You have pre-game valid, and in-game valid
A list without all choices made is, in fact, in-game invalid
Pre-game valid is your selection of armies, factions, detachments and units
In-game valid is that same list with warlord, warlord traits, relics and psychic powers made and defined
Will Pattison
@GenWilhelm
Feb 01 2018 14:47
so the onus is on me as a player to inform my opponent what my choice is for my warlord trait and psychic powers before we start deployment
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:48
Be that as it may be -- a list without those choices defined is not a valid list for in-game play
Honestly both sides are correct
It just depends on when you make the "Is this list valid?" check
Please tell me I'm making a lucid argument -- I'm really not trying to be arbitrary or contrary
James
@skonk
Feb 01 2018 14:50
as in, during the game it's self all of these things must have been selected
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:50
Correct.
James
@skonk
Feb 01 2018 14:50
so when are you validating for; the time of building the list, or for the time of using the list in game
Will Pattison
@GenWilhelm
Feb 01 2018 14:51
yeah, i understand where you're coming from. i think it just depends on where we want to draw the line on what a valid list is
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:51
That's the issue, yes
There should be two sets of validation criteria
James
@skonk
Feb 01 2018 14:52
thats why i think scribe could use a little update where you can colour-code the log output and write custom messages into the log
list building validation "errors" in red
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:52
Is there a way to change the validation error that people get when certain choices aren't made?
James
@skonk
Feb 01 2018 14:52
time of play validation "suggestions" in green
Will Pattison
@GenWilhelm
Feb 01 2018 14:53
in my mind, i want a list to be only the things that arent going to change between games (whether thats because they cant by the rules, or i've decided they wont)
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:53
And that is a valid preference, 100%
James
@skonk
Feb 01 2018 14:54
i like the spell reminders and stuff cos it helps me remember who has what and how many spells something can take
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:54
My point though is that the other "validation set" is also a 100% valid preference
I agree, @skonk
I do as well
For me -- again, just an anecdote
The only thing that would possibly change between games is taking the Relic of Lost Cadia or not, depending on if I'm facing a Chaos list or not
I realize that's different for other people
Will Pattison
@GenWilhelm
Feb 01 2018 14:55
relics are set pre-game :P
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:56
Correct
But my in-game list either has it, or doesn't
Will Pattison
@GenWilhelm
Feb 01 2018 14:56
how do you mean?
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:56
It also changes the number of CP I have, because I'm always taking Kurov's Aquila and The Dagger of Outflankiness
I mean my in-game list either has the Relic of Lost Cadia or it doesn't
...and that determines if I start the game with 12 or 10 CP
But relics are completely optional -- you can play a game without them
Psychic powers are not -- for you list to be valid for in-game use, they must be defined
Will Pattison
@GenWilhelm
Feb 01 2018 14:58
what i mean is relics are part of the roster - ie. you have to choose which ones you have before you decide the mission, etc.
Joe Beddoe
@CrusherJoe
Feb 01 2018 14:59
Agreed. Yes. Correct.
Will Pattison
@GenWilhelm
Feb 01 2018 15:00
so how do you take it, or not, based on what your opponent is playing?
Joe Beddoe
@CrusherJoe
Feb 01 2018 15:00
In the list I'm taking to an RTT this weekend it will have RoLC on it -- but I'll inform my opponent that I don't have it if said opponent isn't playing Chaos
I could also not include any relics in my list -- it's 100% valid to play a game with none or with several
But I include them in the list mainly for reference
Also -- I play with an iPad so it's easy enough to check or uncheck the RoLC before sharing my list
Will Pattison
@GenWilhelm
Feb 01 2018 15:02
thats like saying my list has lascannons on the havoc squad, but i can inform my opponent that they dont have it
Joe Beddoe
@CrusherJoe
Feb 01 2018 15:02
No it's not
You pay points for those lascannons
Will Pattison
@GenWilhelm
Feb 01 2018 15:02
and you pay CP for relics
Joe Beddoe
@CrusherJoe
Feb 01 2018 15:03
True
But there's no minimum or maximum value of CP in a game
Points have a max value
Will Pattison
@GenWilhelm
Feb 01 2018 15:03
there's no rule against going under the maximum is there?
James
@skonk
Feb 01 2018 15:03
not that ive seen
you could form an army of nothing but aux support detachments if you wanted
it just says you cant start a game with negative CP, so u'd start at 0 regardless of how many - cp things you did and then if you have a way to generate CP during the game you'd build up from 0
not sure how you would apply models that give you CP (guilliman, abaddon etc)
before or after the detachments -cp off u
Will Pattison
@GenWilhelm
Feb 01 2018 15:06
they apply before the game, im pretty sure
otherwise you wouldnt be able to spend them on pre-game stratagems
James
@skonk
Feb 01 2018 15:06
i would assume they would go into your starting pool and u'd then lose them if you take enough -cp detachments but not sure if the wording anywhere makes that clear :)
Joe Beddoe
@CrusherJoe
Feb 01 2018 15:15
@Mad-Spy that logic worked perfectly for the SW relic -- I just added it to the cat. Thank you!
Iain Launchbury
@Mad-Spy
Feb 01 2018 15:17
np
now when they (eventually) release the Codex, the basic framework is there already.
Next thing is to rework all the weapon selections.
:)
Joe Beddoe
@CrusherJoe
Feb 01 2018 15:20
I want you to imagine what that's going to be like
The Codex will be super-simplified: Nice. Clean. Succinct.
Iain Launchbury
@Mad-Spy
Feb 01 2018 15:20
HAHAHAHAHAHAHAHA
Joe Beddoe
@CrusherJoe
Feb 01 2018 15:20
But because of the "FUCK IT TAKE WHATEVER YOU WANT IF IT'S IN THE INDEX" stance
It'll be a nightmare of weapon choices, sub-weapon choices, wargear options
Sadness and misery all around
Iain Launchbury
@Mad-Spy
Feb 01 2018 15:21
at least when the Codex is released it'll be an excuse to rip it all out and start again.
I'm quite enjoying doing that in AoS at the minute.
Joe Beddoe
@CrusherJoe
Feb 01 2018 15:22
kill it with rage.png
purge it with fire.png
That "Kill it with RAGE!" is pretty much how I feel every time someone wants to include some ancient crap from an Index
Will Pattison
@GenWilhelm
Feb 01 2018 15:25
but muh riflemen
Joe Beddoe
@CrusherJoe
Feb 01 2018 15:26
I look at it this way
Iain Launchbury
@Mad-Spy
Feb 01 2018 15:26
Try having them change a unit name between Index and Codex!!
Joe Beddoe
@CrusherJoe
Feb 01 2018 15:27
A military will change, upgrade, update, replace, and deprecate equipment all the time
I'll bet you couldn't requisition an M-1 Garand from the QM no matter how hard you tried
Jon Kissinger
@alphalas
Feb 01 2018 15:38
Idk about that - I’m pretty sure you could find one or 2 in old nasty girl depots
Joe Beddoe
@CrusherJoe
Feb 01 2018 15:44
Believe me if I ever find one laying around and not part of some official inventory somewhere I'm walking out the door with it LOL
Joe Beddoe
@CrusherJoe
Feb 01 2018 15:55
But that's beside the point
What I'm saying it armed forces equipment changes over time with additions and subtractions
Codexes represent both
Keeping Index options around just muddies the waters
I realize there's no point in flogging that expired equine here -- but ugh, it still cranks my shaft
James
@skonk
Feb 01 2018 16:13
@WindstormSCR Warhammer Community just put up an article where he pretty much puts forward the same tactic/unit setup with Enlightened that we were discussing the other day :)
Will Pattison
@GenWilhelm
Feb 01 2018 16:16
is that the one where you get a shaman and cast prescience, to get a +2 to hit?
James
@skonk
Feb 01 2018 16:16
yeh
with an exalted sorc for rerolled 1's
Will Pattison
@GenWilhelm
Feb 01 2018 16:17
ooh yeah, forgot they have that aura now
James
@skonk
Feb 01 2018 16:17
so auto-wounding on 4+
12 inch move but can advance and still shoot
would still be hitting on 2's even then
not particularly pricey (153 i think for a unit of 9) plus the cost of the 2 characters
Will Pattison
@GenWilhelm
Feb 01 2018 16:18
but that's a -1, so your auto-wounds would be down to a 5+
James
@skonk
Feb 01 2018 16:18
yeh in that case