These are chat archives for BSData/wh40k

Aug 2018
Aug 10 2018 04:45
Apparently I now live in the shadow of Mt Doom...
Iain Launchbury
Aug 10 2018 06:14
That os both
That is both awesome and scary.
Amadeusz Sadowski
Aug 10 2018 08:46
So I guess we leave both Necromundas then.
Amadeusz Sadowski
Aug 10 2018 11:57
@/all ye of the oldest 'ere, can you remind me who was in the RandomHit forum all these years ago? And who was in the very beginning of BSData, now lost in time and space?
Earl Bishop
Aug 10 2018 11:58
I’m not old enough for that
@Thairne might be the only ancient among us who remembers those days.
@amis92 Regarding underhive/gangwar
the game is all Necromunda
Gang War, Gang War 2, etc are all supplement books
same with Underhive.
Underhive would be the first, Gang War's added onto it.
Aug 10 2018 12:02
@amis92 I was part of the RandomHit forum.... way back in the day ... when there were no repos ... and GitHub was just imaginary
Amadeusz Sadowski
Aug 10 2018 12:47
Well, I've created a team for Veterans. I'd like to add everybody who belongs there, so as not to remove these venerable individuals in future org restructurizations, cleanups etc.
Aug 10 2018 13:53
@Kohato There is actually merit to merging the Underhive and Gang Wars
Or wrap the 'Underhive' functionality into the current Gang Wars implementation.
Make it a game type perhaps?
As soon as you hit 'Gang Wars 3' and are working in a campaign it all kinda explodes with options from weapons. All of the core available weapon choices change.
Earl Bishop
Aug 10 2018 13:56
Yea, that's what I was getting at - I agree there's merit to merging them. It's all one game system, with various ways to play.
Aug 10 2018 13:58
I saw some interesting rules that provided the ability to do 'cross-over' between SW:A and Necromunda.
Earl Bishop
Aug 10 2018 13:59
Huh, that'd be interesting.
Aug 10 2018 14:00

Necromunda fits easily into Shadow War Armageddon (SWA) tabletop combat. Though the two games have different campaign rules they can operate parallel to each other. Let the Kill Teams of SWA play their military campaign system and let the gangs of the hive city conduct "business as usual" by playing the traditional Necromunda campaign system.

BUSINESS AS USUAL IN THE HIVE: Easy rules for Gangs in SWA

  1. If a Necromunda Gang fights a Kill Team then you roll the scenario on the SWA scenario table and follow those scenario rules.
  2. Ratskin Scouts and Ratskin Maps still provide local knowledge and can still modify the SWA scenario table.
  3. Any promethium caches awarded for playing a SWA scenario are still awarded to a Necromunda Gang.
  4. Promethium caches double as Isotopic Fuel Rods for gangs and can be used to turn any territory into a settlement, stashed, or sold at half cost for 25 credits.
  5. If a gang loses 3 to 1 casualties in a Kill Team Fight or an Ambush the gang must forfeit a settlement or its most valuable territory to the Kill Team, the Kill Team loots the territory for an additional prometheum cache.
  6. Gangs roll on their own injury chart, use their own experience progression, use their own skill tables, and collect income from territories. Gangs disregard Underdog and Giant Killer Bonus when fighting Kill Teams.
  7. Any forces of the Imperium can report gangs and make them roll on the Outlaw chart with the -3 for fighting forces of the Imperium.
  8. Necromunda gangs can also fight other Necromunda gangs in a campaign involving SWA Kill Teams. Gangs use all the standard rules for gangs fighting gangs. They roll on the Necromunda or Outlaw scenario chart as normal. No promethium caches are awarded when gangs fight gangs.
  9. Gangs use Necromunda ammo rolls to represent their poorly maintained equipment. Use SWA sustained fire rules.
  10. THE GENERAL RULE, if you are playing a gang use the Necromunda rule for it.
Wow that was horrible formatting for a moment.
Aug 10 2018 14:39
I wonder how running Necromunda v.s. Kill-teams (the updated version) would work....
Jon Kissinger
Aug 10 2018 23:15
#3416 he’s got a point
If AAT and SoS were the same armylist you wouldn’t need the SoS headless detachment
shrugs yet another silly decision from GW
Will Pattison
Aug 10 2018 23:17
but it does allow you to take sisters without a random psyker tagging along
Jon Kissinger
Aug 10 2018 23:17
I guess it’s more to reflect the dichotomy of the AAT; the Scholastica Psycana and the Blackships
Because the SoS man the blackships, the schola is what turns the raw psykers into a useable resource