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  • Dec 10 2014 08:22

    derekwu on dev

    changed webpage title (compare)

  • Dec 10 2014 06:40

    derekwu on dev

    modified help screen (compare)

  • Dec 10 2014 06:15

    derekwu on dev

    cleaned up look on other stages Merge branch 'dev' of https://g… (compare)

  • Dec 10 2014 06:08

    harry-sanabria on dev

    added a popup that comes up the… made win music not give me nigh… Merge branch 'dev' of https://g… (compare)

  • Dec 10 2014 05:58

    qwaszxlll on dev

    fixed the line in all instances… Merge branch 'dev' of https://g… (compare)

  • Dec 10 2014 05:53

    derekwu on dev

    nit text size fix in popup Merge branch 'dev' of https://g… (compare)

  • Dec 10 2014 05:50

    qwaszxlll on dev

    fixed the line Merge branch 'dev' of https://g… (compare)

  • Dec 10 2014 05:49

    derekwu on dev

    cleaned up title page, credits … (compare)

  • Dec 10 2014 04:57

    derekwu on dev

    improved instructions page Merge branch 'dev' of https://g… (compare)

  • Dec 10 2014 03:52

    harry-sanabria on dev

    added sounds forpopup and purch… (compare)

  • Dec 10 2014 03:16

    harry-sanabria on dev

    balance changes and added new r… Merge branch 'dev' of https://g… (compare)

  • Dec 10 2014 03:16

    derekwu on dev

    got rid of old code (compare)

  • Dec 10 2014 02:32

    harry-sanabria on dev

    added end game music and made m… fixed description text to say l… (compare)

  • Dec 09 2014 18:49

    harry-sanabria on dev

    pretty-ified the instructions p… (compare)

  • Dec 09 2014 18:18

    harry-sanabria on dev

    fixed bug where music started a… (compare)

  • Dec 09 2014 14:33

    qwaszxlll on dev

    added sound effects for clickin… Merge branch 'dev' of https://g… (compare)

  • Dec 09 2014 07:16

    harry-sanabria on dev

    added background to instruction… (compare)

  • Dec 09 2014 07:01

    harry-sanabria on dev

    updated win and lose screens (compare)

  • Dec 09 2014 06:54

    harry-sanabria on dev

    added music music now resets when the game … Merge branch 'dev' of https://g… (compare)

  • Dec 09 2014 06:32

    qwaszxlll on dev

    new end game screens Merge branch 'dev' of https://g… (compare)

harry-sanabria
@harry-sanabria
shrugs
lamerriman
@lamerriman
HEY
WHY HAS THE GAME BEEN CHANGED
DON'T MAKE EDITS TO THE GAME WHILE I'M TRYING TO PLAY TEST
THAT WILL MAKE THE DATA CONFLICTING
harry-sanabria
@harry-sanabria
just make an updatd version
like say what changes were made
lamerriman
@lamerriman
):<
harry-sanabria
@harry-sanabria
that was my experience too
but not other's
they all were struggling with three villages
and had that OH FUCK moment when the fourth came up
lamerriman
@lamerriman
ok
lamerriman
@lamerriman
If you hit START, there’s no way to get back to the INSTRUCTION screen. Should the pause menu have two options: Return to Game and Return to Map
lamerriman
@lamerriman
why is the pause button toward the middle of the screen
it should be towards the far left
also that bar needs to look different
probably make it the same background grey color as the background of the screen that pops up when you click a village
and make the words black
everything should have the same theme in coloring
did @qwaszxlll (that's Caleb, right?) finish the win/lose screens?
also the instruction screen should be the same grey background/black text
harry-sanabria
@harry-sanabria
alright people i have a question
for whoever is on here
lamerriman
@lamerriman
hello yes
harry-sanabria
@harry-sanabria
ok so
random events
lamerriman
@lamerriman
I am always here
harry-sanabria
@harry-sanabria
they will be a thing
lamerriman
@lamerriman
watching
harry-sanabria
@harry-sanabria
but difficult question
if a village is perfectly healthy
lamerriman
@lamerriman
what about them?
harry-sanabria
@harry-sanabria
are they immune to infection unless a random event hits them?
because the way i thought of doing it is a special case if you have 0 infected
then you no longer have a base infection rate
instead you have a 5% chance of having a small percentage of your population become infected on a random day
but then theres this issue where there will be a sudden jump
like if you have all 4 villages
and village 1 is healthy
suddenly it gets hit
and BAM its infection grows like crazy because now village 4 is affecting it
when it wasnt before
i guess what I will do
is 1) determine if it is healthy
2) if so, determine if the infections should spread from other villages
3) if still the infection wont spread, then have the random infection event.
does that sound reasonable?
lamerriman
@lamerriman
what about the case with only 2 or 3 villages?
harry-sanabria
@harry-sanabria
same rules apply