Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
  • Dec 10 2014 08:22

    derekwu on dev

    changed webpage title (compare)

  • Dec 10 2014 06:40

    derekwu on dev

    modified help screen (compare)

  • Dec 10 2014 06:15

    derekwu on dev

    cleaned up look on other stages Merge branch 'dev' of https://g… (compare)

  • Dec 10 2014 06:08

    harry-sanabria on dev

    added a popup that comes up the… made win music not give me nigh… Merge branch 'dev' of https://g… (compare)

  • Dec 10 2014 05:58

    qwaszxlll on dev

    fixed the line in all instances… Merge branch 'dev' of https://g… (compare)

  • Dec 10 2014 05:53

    derekwu on dev

    nit text size fix in popup Merge branch 'dev' of https://g… (compare)

  • Dec 10 2014 05:50

    qwaszxlll on dev

    fixed the line Merge branch 'dev' of https://g… (compare)

  • Dec 10 2014 05:49

    derekwu on dev

    cleaned up title page, credits … (compare)

  • Dec 10 2014 04:57

    derekwu on dev

    improved instructions page Merge branch 'dev' of https://g… (compare)

  • Dec 10 2014 03:52

    harry-sanabria on dev

    added sounds forpopup and purch… (compare)

  • Dec 10 2014 03:16

    harry-sanabria on dev

    balance changes and added new r… Merge branch 'dev' of https://g… (compare)

  • Dec 10 2014 03:16

    derekwu on dev

    got rid of old code (compare)

  • Dec 10 2014 02:32

    harry-sanabria on dev

    added end game music and made m… fixed description text to say l… (compare)

  • Dec 09 2014 18:49

    harry-sanabria on dev

    pretty-ified the instructions p… (compare)

  • Dec 09 2014 18:18

    harry-sanabria on dev

    fixed bug where music started a… (compare)

  • Dec 09 2014 14:33

    qwaszxlll on dev

    added sound effects for clickin… Merge branch 'dev' of https://g… (compare)

  • Dec 09 2014 07:16

    harry-sanabria on dev

    added background to instruction… (compare)

  • Dec 09 2014 07:01

    harry-sanabria on dev

    updated win and lose screens (compare)

  • Dec 09 2014 06:54

    harry-sanabria on dev

    added music music now resets when the game … Merge branch 'dev' of https://g… (compare)

  • Dec 09 2014 06:32

    qwaszxlll on dev

    new end game screens Merge branch 'dev' of https://g… (compare)

harry-sanabria
@harry-sanabria
they will be a thing
lamerriman
@lamerriman
watching
harry-sanabria
@harry-sanabria
but difficult question
if a village is perfectly healthy
lamerriman
@lamerriman
what about them?
harry-sanabria
@harry-sanabria
are they immune to infection unless a random event hits them?
because the way i thought of doing it is a special case if you have 0 infected
then you no longer have a base infection rate
instead you have a 5% chance of having a small percentage of your population become infected on a random day
but then theres this issue where there will be a sudden jump
like if you have all 4 villages
and village 1 is healthy
suddenly it gets hit
and BAM its infection grows like crazy because now village 4 is affecting it
when it wasnt before
i guess what I will do
is 1) determine if it is healthy
2) if so, determine if the infections should spread from other villages
3) if still the infection wont spread, then have the random infection event.
does that sound reasonable?
lamerriman
@lamerriman
what about the case with only 2 or 3 villages?
harry-sanabria
@harry-sanabria
same rules apply
lamerriman
@lamerriman
will locality 1 be hit with random events constantly?
harry-sanabria
@harry-sanabria
basically
lamerriman
@lamerriman
it's not affected by anything until locality 4
harry-sanabria
@harry-sanabria
i can tune the probabilities
but yes
once every 20 days, you can expect a chunk from 5-10% of its population to become inhealthy
lamerriman
@lamerriman
should random events be delayed until after the 4th locality?
harry-sanabria
@harry-sanabria
that seems reasonable
...hmmm
i dont think so
i think having them from the get go sets them up as a standard
and they arent that troublesome
considering you no longer have to babysit with soap
since hitting 100% health means you are safe
except from random events
lamerriman
@lamerriman
oh okay
harry-sanabria
@harry-sanabria
ill do it, test it out, see if its too hard or easy
if not, i might have it scale with day
lamerriman
@lamerriman
something about this should definitely be mentioned in the instructions
harry-sanabria
@harry-sanabria
so the farther along you are, the higher the chance of an event is
yeah
for sure its going in the instructions
lamerriman
@lamerriman
ya, we just need to test this I think
harry-sanabria
@harry-sanabria
i wanna hash it out first, then i wanna fix the instructions
so the idea is that
lamerriman
@lamerriman
sounds good
harry-sanabria
@harry-sanabria
in general, the total infection wont change
lamerriman
@lamerriman
okay