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Repo info
    vijayvir singh
    Pod install is staying on “Setting up CocoaPods Master repo” .. what does this means ?
    Yurii Kolesnykov
    @vijayvir it makes a local clone of https://github.com/cocoapods/specs
    During pod install , a check pods manifest.lock script is installed in the build phases of xcode. I want to modify the script such that whenever there is an error, instead of exiting, I want to run pod install.
    Andrea Menegat
    hi all, someone here?
    Andrea Menegat
    hi all, I develop a iOS app for a company....now i must export the .ipa file. The company give me io_distribution.cer and .p12file. I set in build settings / signing /code sign identity / release the identities from keychain about that company but when I archieve now work. Can someone help me? Thanks
    luck everyone
    how to trans push.cer to push.p12
    Vuppala siva kumar
    hi every one Is there anyone awar of creating build variants

    I'm using Jenkins inside the docker so its get Xcode path error when I'm build my project its falls error.

    FATAL: Cannot find xcodebuild with the configured path /usr/bin/xcodebuild.

    FATAL: Cannot find xcodebuild with the configured path /usr/bin/xcodebuild.
    Build step 'Xcode' marked build as failure
    Finished: FAILURE

    NavaneethaKrishnan Palanisamy
    Hello everyone, I am working on a react native project, and I am having Issue in Archiving a Xcode Project. The issue is happened after I update Firebase in Cocopods. This is the error I am getting while archiving the project : invalid bitcode version producer 902.0 39.1_0 reader 900.0 39.2_0 ')' . Can I resolve this issue ?
    Hey guys, I'm having some weird issue with a .framework file I'm trying to import: No architecture in the binary. Lipo failed to detect any architectures in the bundle executable. My stackoverflow post is here: https://stackoverflow.com/questions/53289615/no-architecture-in-the-binary-lipo-failed-to-detect-any-architectures-in-the-bu
    Ramon Jr. Yniguez
    hi there ! bit of a newbie when it come to developing in Xcode. And would appreciate some assistance. I’m having some difficulty adding getting my icon assets recognized as icon assets; while with an attempt to create a splash screen. I’ve added an ImageView to my LaunchScreen.storyboard, and added an image from my Assets folder yet, the splash screen doesn’t completely fill the image view. I’ve tried increasing the size of the ImageView container and attempted to add contraints but it’s a no go. Any assistance would be greatly appreciated. - Thanks
    Sri Harsha
    Hi There, am new to xcode. Am trying to set AppIcon to my ios app. I have imported Media.xcassets in parallel to app directory and set target to the app and few other app bundles. and i've also imported Media.xcassets to the bundle dependencies. When i check in simulator the AppIcon is not displaying in ios, it just shows default AppIcon. can someone help me in achieving this
    Hi all i want know we can get human face shap by using ARKit or Vision .
    shape like oval etc...
    Onat Çipli
    hi guys, quick question I want to signing my ios app from command line how can I do it ?
    Hey guys who can help me about my error iam using xcode 10.1

    Hey guys who can help me about my error iam using xcode 10.1ld /Users/mac/Library/Developer/Xcode/DerivedData/DateHub-gleesdfbfwmrjmdbczmqjqqmgguf/Build/Products/Debug-iphonesimulator/Realm/Realm.framework/Realm normal x86_64 (in target: Realm)
    cd /Users/mac/Desktop/DateHub/Pods
    /Users/mac/Downloads/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch x86_64 -dynamiclib -isysroot /Users/mac/Downloads/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator12.1.sdk -L/Users/mac/Library/Developer/Xcode/DerivedData/DateHub-gleesdfbfwmrjmdbczmqjqqmgguf/Build/Products/Debug-iphonesimulator/Realm -L/Users/mac/Desktop/DateHub/Pods/Realm/core -F/Users/mac/Library/Developer/Xcode/DerivedData/DateHub-gleesdfbfwmrjmdbczmqjqqmgguf/Build/Products/Debug-iphonesimulator/Realm -filelist /Users/mac/Library/Developer/Xcode/DerivedData/DateHub-gleesdfbfwmrjmdbczmqjqqmgguf/Build/Intermediates.noindex/Pods.build/Debug-iphonesimulator/Realm.build/Objects-normal/x86_64/Realm.LinkFileList -install_name @rpath/Realm.framework/Realm -Xlinker -rpath -Xlinker @executable_path/Frameworks -Xlinker -rpath -Xlinker @loader_path/Frameworks -mios-simulator-version-min=12.0 -dead_strip -Xlinker -object_path_lto -Xlinker /Users/mac/Library/Developer/Xcode/DerivedData/DateHub-gleesdfbfwmrjmdbczmqjqqmgguf/Build/Intermediates.noindex/Pods.build/Debug-iphonesimulator/Realm.build/Objects-normal/x86_64/Realm_lto.o -Xlinker -export_dynamic -Xlinker -no_deduplicate -Xlinker -objc_abi_version -Xlinker 2 -stdlib=libc++ -fobjc-arc -fobjc-link-runtime -fapplication-extension -lc++ -lrealmcore-ios -lz -framework Security -framework Foundation -framework Security -compatibility_version 1 -current_version 1 -Xlinker -dependency_info -Xlinker /Users/mac/Library/Developer/Xcode/DerivedData/DateHub-gleesdfbfwmrjmdbczmqjqqmgguf/Build/Intermediates.noindex/Pods.build/Debug-iphonesimulator/Realm.build/Objects-normal/x86_64/Realm_dependency_info.dat -o /Users/mac/Library/Developer/Xcode/DerivedData/DateHub-gleesdfbfwmrjmdbczmqjqqmgguf/Build/Products/Debug-iphonesimulator/Realm/Realm.framework/Realm

    Undefined symbols for architecture x86_64:
    "_OBJCCLASS$_RealmSwiftObjectId", referenced from:
    objc-class-ref in RLMObjectId.o
    "_OBJCCLASS$_RealmSwiftDecimal128", referenced from:
    objc-class-ref in RLMDecimal128.o
    ld: symbol(s) not found for architecture x86_64
    clang: error: linker command failed with exit code 1 (use -v to see invocation)