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  • Sep 05 16:31
    MasterR8 commented #273
  • Sep 05 16:23
    Sharparam commented #273
  • Sep 05 16:07
    MasterR8 commented #273
  • Sep 03 09:46
    Sharparam commented #273
  • Sep 03 09:44
    Sharparam edited #273
  • Sep 03 09:44
    Sharparam edited #273
  • Sep 03 09:43
    Sharparam milestoned #274
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    Sharparam commented #274
  • Sep 03 09:42
    Sharparam labeled #274
  • Sep 03 09:06
    poveden edited #274
  • Sep 03 09:06
    poveden opened #274
  • Aug 15 16:13
    MasterR8 opened #273
  • Aug 12 21:50

    Sharparam on 6.0.0

    Updating the Getting Started Gu… Assuming that v6.0 is not be a … Restore Front Matter and 9 more (compare)

  • Aug 12 21:50
    Sharparam closed #271
  • Aug 12 21:50
    Sharparam edited #271
  • Aug 12 21:46
    leonardoInf commented #271
  • Aug 12 21:46
    leonardoInf commented #271
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    leonardoInf commented #271
  • Aug 12 19:13
    codecov-io commented #271
  • Aug 12 19:13
    codecov-io commented #271
Dariusz Niemczyk
@Palid
@brandonscott ^
if you add keyboard.Clear(); in line 195, the animation's going to freak out but it won't crash after those 20something seconds
also, if you can point me to tutorials/docs/anything that can tell me how to rewrite this piece of crap to something better, I'd be grateful. ;)
Adam Hellberg
@Sharparam
The code referenced in the StackTrace does not exist in the linked repo (Game.failAnimationFrame)
Dariusz Niemczyk
@Palid
Wait, maybe I didn't push.
Sec.
Yep, didn't push. Sorry.
@Sharparam try now
love you guys for this reaction time. ;)
using SDK 0.4.8, that's probably pretty important info.
And 64bit windows 10.
Adam Hellberg
@Sharparam
@Palid Pressing the "Show Fail" button starts the effect and no exception is thrown. Windows 8.1 64-bit running through VS 2013 Ultimate
@Palid Can you try snake (http://rzr.to/snakeapp) and see if that works properly?
Dariusz Niemczyk
@Palid
@Sharparam even after extended time/
Brandon Scott
@brandonscott
Just try playing the game
For like 2 minutes
Because that uses a custom effect
Adam Hellberg
@Sharparam
@Palid ran it for over 2 minutes and no issue
Dariusz Niemczyk
@Palid
no issue with snake
and now I started my code and it crashed almost instantly.
What the heck.
Brandon Scott
@brandonscott
The difference between those is WinForms and WPF.
I am unsure what, if any, the issue is.
But can you test a simplified version in WPF?
Dariusz Niemczyk
@Palid
@brandonscott Sure.
Dariusz Niemczyk
@Palid
Same code, using WPF instead of WinForms. Same problem.
sec, I'll post it to github,.
I turned off synapse. It doesn't crash anymore (even though current SDK allows using synapse at the same time!)...
@brandonscott you're closer the the razer guys, aren't you? Can you report the problem to the SDK devs? It looks like it's certainly a problem with SDK screwing up with Synapse on in certain cases.
Adam Hellberg
@Sharparam
@Palid brandon went to grab some food, he'll be back in a bit
Dariusz Niemczyk
@Palid
No problem, I really appreciate what you guys do and sorry if I'm an annoying bother ;)
Adam Hellberg
@Sharparam
nothing annoying :P
we're here to help ^^
Dariusz Niemczyk
@Palid
also, @brandonscott: any chances for opesourcing the snake?
there have been a few requests for that in the thread (including mine)
Adam Hellberg
@Sharparam
@Palid also note that it's still recommended to close synapse when running apps, it's not guaranteed to work in tandem with apps (this is also especially true if synapse is running the chroma configurator profiles)
they are working to make it a seamless integration in the future
Dariusz Niemczyk
@Palid
Yeah, I just learned it the hard way.
Bart van Vliet
@Kapulara
Heya!, Is there any "tutorial" out there to use Colore inside Unity? I'm kinda noob at that... :cry:
Brandon Scott
@brandonscott
Hey there
So you can use methods like Corale.Colore.Core.Keyboard.Instance.SetWave(Direction) for example
Do you have much C# experience?
Dariusz Niemczyk
@Palid
@brandonscott just open source your snake finally! :D
@Kapulara https://github.com/Palid/Simon-Says here's my code, you can learn from it. it's a piece of crap, but better than nothing.
Bart van Vliet
@Kapulara
@brandonscott So i kinda have trouble importing it into unity. I'm using .NET 2.0 which i know is a problem. :/
@brandonscott I'm using this page: http://docs.unity3d.com/Manual/UsingDLL.html
Adam Hellberg
@Sharparam
@Kapulara .NET 2.0 is mostly obsolete for most systems, Unity uses .NET 3.5 which is what Colore is targeting
Bart van Vliet
@Kapulara
Alright i think i have everything set up correctly now, However it gives me: DllNotFoundException: RzChromaSDK.dll
Even tho the SDK is installed in the default directory. :/
Adam Hellberg
@Sharparam
what .NET version is your app targeting? If it's still targeting 2.0 and loading an assembly compiled against 3.5 (Colore) the functions used to detect architecture can mess up and try to load the wrong version of the SDK