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  • Nov 08 15:23
    iprisj edited #276
  • Nov 08 12:48
    iprisj opened #276
  • Nov 08 08:29
    Sharparam closed #275
  • Nov 08 08:29
    Sharparam commented #275
  • Nov 08 00:20
    iprisj opened #275
  • Sep 27 12:48
    MasterR8 closed #273
  • Sep 05 16:31
    MasterR8 commented #273
  • Sep 05 16:23
    Sharparam commented #273
  • Sep 05 16:07
    MasterR8 commented #273
  • Sep 03 09:46
    Sharparam commented #273
  • Sep 03 09:44
    Sharparam edited #273
  • Sep 03 09:44
    Sharparam edited #273
  • Sep 03 09:43
    Sharparam milestoned #274
  • Sep 03 09:43
    Sharparam commented #274
  • Sep 03 09:42
    Sharparam labeled #274
  • Sep 03 09:06
    poveden edited #274
  • Sep 03 09:06
    poveden opened #274
  • Aug 15 16:13
    MasterR8 opened #273
  • Aug 12 21:50

    Sharparam on 6.0.0

    Updating the Getting Started Gu… Assuming that v6.0 is not be a … Restore Front Matter and 9 more (compare)

  • Aug 12 21:50
    Sharparam closed #271
Adam Hellberg
@Sharparam
we can only get type of device (keyboard, mouse et.c) and whether it's connected
Dariusz Niemczyk
@Palid
@Sharparam you sure that it can't be queried? I'm not talking about SDK now.
Let's just agree that SDK sucks and try different methods. :P
Adam Hellberg
@Sharparam
you could probably start making your own stuff to read USB data, but then you're reverse engineering and breaking rules and shit
Adrian
@WolfspiritM
You could query the USB somehow
Dariusz Niemczyk
@Palid
tbh if Razer would start doing something against 'illegal rev-eng' in this case they would lose a lot of fanbase.
Adrian
@WolfspiritM
Even having the model...I think using InputLanguage.CurrentInputLanguage as an ugly workaround would be easier instead somehow mapping model/guid to region to key
Dariusz Niemczyk
@Palid
but yeah, let's not go into this discussion. :D
@WolfspiritM There's a problem with ugly workarounds: they are ugly and always do a problem in edge cases.
and here the edge case isn't even so edge-like.
Adrian
@WolfspiritM
Querying the USB for a model number is nothing more then a ugly workaround, too...
Dariusz Niemczyk
@Palid
True, but a bit more bulletproof.
Adam Hellberg
@Sharparam
@/all Whoever had issues with exceptions from UnInit can you try using feature/uninit-improvement and see if that fixes the issue?
Adrian
@WolfspiritM
@Palid I don't really see where it would be much more bulletproof. It won't fix multiple keyboards with different layouts nor remapped keys. But you can sure try querying USB :-)
@Sharparam I will try it later. Thanks!
Adam Hellberg
@Sharparam
@WolfspiritM also if you find issues with it please comment about them here: CoraleStudios/Colore#108
Adrian
@WolfspiritM
@Sharparam alright
Dariusz Niemczyk
@Palid
@WolfspiritM will do if I have some time this weekend
got so many tickets that I'll have to work overtime on the weekend :(
ok so i have my code above
and it keeps giving me this throw exception
any ideas on a work around or what i did wrong?
Nico
@njbmartin
That means that the ChromaSDK hasn't been enabled
Ryan Hill
@Aurous
yep... i thought i had enabled it.. i guess in the updates or something on my computer i needed to reenable it...
Nico
@njbmartin
In synapse, go to any chroma device and you'll see a Chroma Apps menu item. make sure "Chroma Apps" is enabled
yeah, the latest update to synapse adding this functionality made it disabled by default
certainly caught me out
Ryan Hill
@Aurous
I just used the reg file to enable, and the codes magically working, of course
Adam Hellberg
@Sharparam
reg files aren't used anymore since the release of the SDK
and integration in synapse
Nico
@njbmartin
yeah, that wasn't made clear to the dev community when synapse updated ;)
Ryan Hill
@Aurous
Do you even need to close synapse now? Or can you just leave it open?
Adam Hellberg
@Sharparam
i think there can still be issues with advanced profiles, but maybe they fixed that too
Ryan Hill
@Aurous
Ah, that's good
Nico
@njbmartin
not yet, the current public SDK version still has an issue with profiles overlapping
Ryan Hill
@Aurous
How would I use RGB with corale.colore.core.color?
Adam Hellberg
@Sharparam
var color = new Color(r, g, b);
@brandonscott said there's an issue with one of the constructors but i don't think it's the byte one. he has yet to tell me which one has issues though
Ryan Hill
@Aurous
Thank you
Nico
@njbmartin
oh i remember @brandonscott saying there was an issue with one of them having the R and B swapped
Adam Hellberg
@Sharparam
@njbmartin CoraleStudios/Colore#92
Ryan Hill
@Aurous
So why isn't the color codes set up to read in int instead of byte?
Adam Hellberg
@Sharparam
@Aurous RGB values are 0-255, same range as a byte. this is also how they are constructed internally in the sdk (or via the int constructor on Color, taking a 32bit integer in the format of 0xAARRGGBB)
0xAABBGGRR*
Ryan Hill
@Aurous
Yea I figured that so that you can't send a 1000 int into the variable that wouldn't accept it.
var inttobyte = (byte)intvalue;
Ryan Hill
@Aurous
How could you use Corale.Colore.Razer.DeviceInfo to see what devices or device is plugged in?
Ryan Hill
@Aurous
https://github.com/Aurous/Razer-Chroma-RGB-Slider Playing around with my deathadder. any thoughts on what i should add to this project?