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  • Jun 08 09:24
    Sharparam commented #288
  • Jun 08 02:58
    tgraupmann commented #288
  • May 21 17:13
    Symbai commented #290
  • May 21 16:44
    Symbai edited #290
  • May 21 15:10
    Symbai edited #290
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    Symbai edited #290
  • May 21 12:14
    Symbai opened #290
  • May 18 18:06

    Sharparam on registry-fix

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  • May 18 18:06

    Sharparam on master

    Fix registry issues * Fix mis… Update solution settings Merge pull request #289 from ch… (compare)

  • May 18 18:06
    Sharparam closed #289
  • May 18 18:06
    Sharparam closed #288
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    Sharparam opened #289
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  • May 18 17:46

    Sharparam on registry-fix

    Fix registry issues * Fix mis… Update solution settings (compare)

  • May 18 17:45
    Sharparam labeled #288
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    Sharparam assigned #288
  • May 18 08:12
    WolfspiritM edited #288
  • May 18 08:10
    WolfspiritM edited #288
Adrian
@WolfspiritM
@Palid I don't really see where it would be much more bulletproof. It won't fix multiple keyboards with different layouts nor remapped keys. But you can sure try querying USB :-)
@Sharparam I will try it later. Thanks!
Adam Hellberg
@Sharparam
@WolfspiritM also if you find issues with it please comment about them here: CoraleStudios/Colore#108
Adrian
@WolfspiritM
@Sharparam alright
Dariusz Niemczyk
@Palid
@WolfspiritM will do if I have some time this weekend
got so many tickets that I'll have to work overtime on the weekend :(
ok so i have my code above
and it keeps giving me this throw exception
any ideas on a work around or what i did wrong?
Nico
@njbmartin
That means that the ChromaSDK hasn't been enabled
Ryan Hill
@Aurous
yep... i thought i had enabled it.. i guess in the updates or something on my computer i needed to reenable it...
Nico
@njbmartin
In synapse, go to any chroma device and you'll see a Chroma Apps menu item. make sure "Chroma Apps" is enabled
yeah, the latest update to synapse adding this functionality made it disabled by default
certainly caught me out
Ryan Hill
@Aurous
I just used the reg file to enable, and the codes magically working, of course
Adam Hellberg
@Sharparam
reg files aren't used anymore since the release of the SDK
and integration in synapse
Nico
@njbmartin
yeah, that wasn't made clear to the dev community when synapse updated ;)
Ryan Hill
@Aurous
Do you even need to close synapse now? Or can you just leave it open?
Adam Hellberg
@Sharparam
i think there can still be issues with advanced profiles, but maybe they fixed that too
Ryan Hill
@Aurous
Ah, that's good
Nico
@njbmartin
not yet, the current public SDK version still has an issue with profiles overlapping
Ryan Hill
@Aurous
How would I use RGB with corale.colore.core.color?
Adam Hellberg
@Sharparam
var color = new Color(r, g, b);
@brandonscott said there's an issue with one of the constructors but i don't think it's the byte one. he has yet to tell me which one has issues though
Ryan Hill
@Aurous
Thank you
Nico
@njbmartin
oh i remember @brandonscott saying there was an issue with one of them having the R and B swapped
Adam Hellberg
@Sharparam
@njbmartin CoraleStudios/Colore#92
Ryan Hill
@Aurous
So why isn't the color codes set up to read in int instead of byte?
Adam Hellberg
@Sharparam
@Aurous RGB values are 0-255, same range as a byte. this is also how they are constructed internally in the sdk (or via the int constructor on Color, taking a 32bit integer in the format of 0xAARRGGBB)
0xAABBGGRR*
Ryan Hill
@Aurous
Yea I figured that so that you can't send a 1000 int into the variable that wouldn't accept it.
var inttobyte = (byte)intvalue;
Ryan Hill
@Aurous
How could you use Corale.Colore.Razer.DeviceInfo to see what devices or device is plugged in?
Ryan Hill
@Aurous
https://github.com/Aurous/Razer-Chroma-RGB-Slider Playing around with my deathadder. any thoughts on what i should add to this project?
Adam Hellberg
@Sharparam
@Aurous Using bytes for RGB values is nothing new, both System.Drawing.Color and System.Windows.Media.Color have FromArgb methods that take bytes
@Aurous Querying devices can be done with IChroma.Query, passing in the GUID of the device you want information about (found in the Devices class)
Dariusz Niemczyk
@Palid
IMHO instead of using Corale.Colore.Core.Color you should just use System.Drawing.Color :P
too much redundancy there
Nico
@njbmartin
Any Unity devs in here?
Adam Hellberg
@Sharparam
@/all
Brandon Scott
@brandonscott
Hey
@WolfspiritM
You around
Adrian
@WolfspiritM
@brandonscott Now I am
Brandon Scott
@brandonscott
Haha no worries dude
Was just checking if your other mice functionality was working okay.
Seems you already spoke to Mark about the init functionality?