by

Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
  • Aug 24 23:59
    QuiNz0r opened #281
  • Jul 03 17:03
    poveden commented #279
  • Jun 18 19:31

    Sharparam on 6.0.0

    Disable coverage reports on Tra… Update GitHub target in Cake I… Use Cake in GitHub actions (compare)

  • Jun 18 19:21

    Sharparam on 6.0.0

    Fix invalid table formatting (compare)

  • Jun 18 19:20

    Sharparam on 6.0.0

    Add note in readme about pre-re… Configure indent size for markd… Make top of README prettier and 8 more (compare)

  • Jun 18 18:22

    Sharparam on 6.0.0

    Use dotnet tool version of Repo… Move coverage report generation… Add zip of coverage report and 2 more (compare)

  • Jun 18 16:47

    Sharparam on 6.0.0

    Fix commented code (compare)

  • Jun 18 15:59

    Sharparam on 6.0.0

    Fix old paths in GitHub Actions… Fix parameter parsing in build.… (compare)

  • Jun 18 15:36

    Sharparam on 6.0.0

    Switch to using Cake as a dotne… Use GitVersion as a dotnet tool Use uppercase "V" for verbosity and 5 more (compare)

  • Jun 18 01:14

    Sharparam on gh-pages

    [AUTOMATED] Documentation updat… (compare)

  • Jun 18 01:11

    Sharparam on v6.0.0-rc14

    (compare)

  • Jun 18 01:02

    Sharparam on 6.0.0

    Fix glob pattern in cache key Update artifact paths (compare)

  • Jun 18 00:48

    Sharparam on 6.0.0

    Fix glob paths for artifacts (compare)

  • Jun 18 00:45

    Sharparam on 6.0.0

    Upgrade Travis dist to bionic Enable main GitHub Action workf… Create some artifacts in GitHub… (compare)

  • Jun 18 00:12

    Sharparam on 6.0.0

    Fix caches Remove Coveralls integration Add GitHub Actions workflow (compare)

  • Jun 17 23:58

    Sharparam on 6.0.0

    Handle RC tags in docs script Skip restore when running tests Remove outdated code and 2 more (compare)

  • Jun 17 20:08

    Sharparam on 6.0.0

    Add missing newline Add OldStyle option back to Ope… (compare)

  • Jun 17 20:00

    Sharparam on 6.0.0

    Use Path32 register mode for Op… (compare)

  • Jun 17 19:55

    Sharparam on 6.0.0

    Update OpenCover settings (compare)

  • Jun 17 19:32

    Sharparam on gh-pages

    [AUTOMATED] Documentation updat… (compare)

Adam Hellberg
@Sharparam
@brandonscott said there's an issue with one of the constructors but i don't think it's the byte one. he has yet to tell me which one has issues though
Ryan Hill
@Aurous
Thank you
Nico
@njbmartin
oh i remember @brandonscott saying there was an issue with one of them having the R and B swapped
Adam Hellberg
@Sharparam
@njbmartin CoraleStudios/Colore#92
Ryan Hill
@Aurous
So why isn't the color codes set up to read in int instead of byte?
Adam Hellberg
@Sharparam
@Aurous RGB values are 0-255, same range as a byte. this is also how they are constructed internally in the sdk (or via the int constructor on Color, taking a 32bit integer in the format of 0xAARRGGBB)
0xAABBGGRR*
Ryan Hill
@Aurous
Yea I figured that so that you can't send a 1000 int into the variable that wouldn't accept it.
var inttobyte = (byte)intvalue;
Ryan Hill
@Aurous
How could you use Corale.Colore.Razer.DeviceInfo to see what devices or device is plugged in?
Ryan Hill
@Aurous
https://github.com/Aurous/Razer-Chroma-RGB-Slider Playing around with my deathadder. any thoughts on what i should add to this project?
Adam Hellberg
@Sharparam
@Aurous Using bytes for RGB values is nothing new, both System.Drawing.Color and System.Windows.Media.Color have FromArgb methods that take bytes
@Aurous Querying devices can be done with IChroma.Query, passing in the GUID of the device you want information about (found in the Devices class)
Dariusz Niemczyk
@Palid
IMHO instead of using Corale.Colore.Core.Color you should just use System.Drawing.Color :P
too much redundancy there
Nico
@njbmartin
Any Unity devs in here?
Adam Hellberg
@Sharparam
@/all
Brandon Scott
@brandonscott
Hey
@WolfspiritM
You around
Adrian
@WolfspiritM
@brandonscott Now I am
Brandon Scott
@brandonscott
Haha no worries dude
Was just checking if your other mice functionality was working okay.
Seems you already spoke to Mark about the init functionality?
Adrian
@WolfspiritM
I've send mark a message earlier yesterday about the Init yes. Hope they're looking into it. The other mice functionality works (beside the effects I mentioned) as expected as far as I was able to test :-)
Brandon Scott
@brandonscott
Yeah I spoke to him this morning
And they're going to look into it
:)
Adrian
@WolfspiritM
That's great to hear
Brandon Scott
@brandonscott
Thanks for your work
It is appreciated
Adrian
@WolfspiritM
No problem. Thank you for Colore :)
Brandon Scott
@brandonscott
:D
Brandon Scott
@brandonscott
Wolfspirit
Do you have a name by the way? Hehe
Did you mention to Mark about the mouse issue?
Adrian
@WolfspiritM
@brandonscott Ah no I didn't. Was talking with him before I noticed the mouse issue. And you can call me Adrian :-)
Brandon Scott
@brandonscott
Ah perfect Adrian.
Where abouts on this lovely planet do you reside?
Adrian
@WolfspiritM
Germany :-)
Adrian
@WolfspiritM
@brandonscott @njbmartin Sorry. Didn't know Razer is swapping enum values around from version to version...I had no access to 1.1.2 once I tested it and 1.0.4 is still the latest SDK available from the developer portal.
Brandon Scott
@brandonscott
Adrian
It's not your fault.
It's bad practice from their side at best.
It breaks everything in what should be a patch version
Adrian
@WolfspiritM
It does even break native C++ code as far as I can see
so is the latest version 1.1.2 or 1.1.5?
Brandon Scott
@brandonscott
YEs
The order of the enum is incorrect
Adrian
@WolfspiritM
So it seems like they noticed that 1.0.4 had a wrong order for the enum and swapped it back.