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  • Mar 14 12:56
    poveden commented #279
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    poveden commented #279
  • Jan 15 18:42
    M1XT3NZ commented #280
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    Sharparam commented #280
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  • Jan 09 11:44

    Sharparam on 6.0.0

    Fix dead link Fix dead link (#277) Fix dead … (compare)

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  • Jan 08 21:18

    Sharparam on 6.0.0

    Update Cake tool versions (compare)

  • Jan 08 21:15

    Sharparam on 6.0.0

    Update test project to .NET Cor… Update tests Add icon and 1 more (compare)

  • Jan 08 20:24

    Sharparam on 6.0.0

    Implement Serializable properly… (compare)

Adam Hellberg
@Sharparam
@Aurous RGB values are 0-255, same range as a byte. this is also how they are constructed internally in the sdk (or via the int constructor on Color, taking a 32bit integer in the format of 0xAARRGGBB)
0xAABBGGRR*
Ryan Hill
@Aurous
Yea I figured that so that you can't send a 1000 int into the variable that wouldn't accept it.
var inttobyte = (byte)intvalue;
Ryan Hill
@Aurous
How could you use Corale.Colore.Razer.DeviceInfo to see what devices or device is plugged in?
Ryan Hill
@Aurous
https://github.com/Aurous/Razer-Chroma-RGB-Slider Playing around with my deathadder. any thoughts on what i should add to this project?
Adam Hellberg
@Sharparam
@Aurous Using bytes for RGB values is nothing new, both System.Drawing.Color and System.Windows.Media.Color have FromArgb methods that take bytes
@Aurous Querying devices can be done with IChroma.Query, passing in the GUID of the device you want information about (found in the Devices class)
Dariusz Niemczyk
@Palid
IMHO instead of using Corale.Colore.Core.Color you should just use System.Drawing.Color :P
too much redundancy there
Nico
@njbmartin
Any Unity devs in here?
Adam Hellberg
@Sharparam
@/all
Brandon Scott
@brandonscott
Hey
@WolfspiritM
You around
Adrian
@WolfspiritM
@brandonscott Now I am
Brandon Scott
@brandonscott
Haha no worries dude
Was just checking if your other mice functionality was working okay.
Seems you already spoke to Mark about the init functionality?
Adrian
@WolfspiritM
I've send mark a message earlier yesterday about the Init yes. Hope they're looking into it. The other mice functionality works (beside the effects I mentioned) as expected as far as I was able to test :-)
Brandon Scott
@brandonscott
Yeah I spoke to him this morning
And they're going to look into it
:)
Adrian
@WolfspiritM
That's great to hear
Brandon Scott
@brandonscott
Thanks for your work
It is appreciated
Adrian
@WolfspiritM
No problem. Thank you for Colore :)
Brandon Scott
@brandonscott
:D
Brandon Scott
@brandonscott
Wolfspirit
Do you have a name by the way? Hehe
Did you mention to Mark about the mouse issue?
Adrian
@WolfspiritM
@brandonscott Ah no I didn't. Was talking with him before I noticed the mouse issue. And you can call me Adrian :-)
Brandon Scott
@brandonscott
Ah perfect Adrian.
Where abouts on this lovely planet do you reside?
Adrian
@WolfspiritM
Germany :-)
Adrian
@WolfspiritM
@brandonscott @njbmartin Sorry. Didn't know Razer is swapping enum values around from version to version...I had no access to 1.1.2 once I tested it and 1.0.4 is still the latest SDK available from the developer portal.
Brandon Scott
@brandonscott
Adrian
It's not your fault.
It's bad practice from their side at best.
It breaks everything in what should be a patch version
Adrian
@WolfspiritM
It does even break native C++ code as far as I can see
so is the latest version 1.1.2 or 1.1.5?
Brandon Scott
@brandonscott
YEs
The order of the enum is incorrect
Adrian
@WolfspiritM
So it seems like they noticed that 1.0.4 had a wrong order for the enum and swapped it back.
Adam Hellberg
@Sharparam
without telling anyone
reminds me of the opening to hitchhiker's
"What do you mean, this has been on display at <whatever planet it was> for several years!"
Roxas Keyheart
@roxaskeyheart
is anyone around?
Adam Hellberg
@Sharparam
@technicaldaniel on phone on bus so I'm kinda available but can't do any dev work :p