Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
  • Mar 14 12:56
    poveden commented #279
  • Mar 13 23:15
    poveden commented #279
  • Jan 15 18:42
    M1XT3NZ commented #280
  • Jan 15 13:07
    Sharparam commented #280
  • Jan 15 13:06
    Sharparam assigned #280
  • Jan 15 13:06
    Sharparam labeled #280
  • Jan 15 02:44
    M1XT3NZ opened #280
  • Jan 09 11:44

    Sharparam on 6.0.0

    Fix dead link Fix dead link (#277) Fix dead … (compare)

  • Jan 09 11:44
    Sharparam closed #277
  • Jan 09 11:44
    Sharparam commented #277
  • Jan 09 11:43
    Sharparam milestoned #277
  • Jan 09 11:43
    Sharparam assigned #277
  • Jan 09 11:43
    Sharparam labeled #277
  • Jan 09 11:42
    Sharparam edited #277
  • Jan 09 11:42
    Sharparam commented #277
  • Jan 09 09:43
    PerhapsSomeone commented #277
  • Jan 09 09:41
    PerhapsSomeone commented #277
  • Jan 08 21:18

    Sharparam on 6.0.0

    Update Cake tool versions (compare)

  • Jan 08 21:15

    Sharparam on 6.0.0

    Update test project to .NET Cor… Update tests Add icon and 1 more (compare)

  • Jan 08 20:24

    Sharparam on 6.0.0

    Implement Serializable properly… (compare)

Adam Hellberg
@Sharparam
@/all
Brandon Scott
@brandonscott
Hey
@WolfspiritM
You around
Adrian
@WolfspiritM
@brandonscott Now I am
Brandon Scott
@brandonscott
Haha no worries dude
Was just checking if your other mice functionality was working okay.
Seems you already spoke to Mark about the init functionality?
Adrian
@WolfspiritM
I've send mark a message earlier yesterday about the Init yes. Hope they're looking into it. The other mice functionality works (beside the effects I mentioned) as expected as far as I was able to test :-)
Brandon Scott
@brandonscott
Yeah I spoke to him this morning
And they're going to look into it
:)
Adrian
@WolfspiritM
That's great to hear
Brandon Scott
@brandonscott
Thanks for your work
It is appreciated
Adrian
@WolfspiritM
No problem. Thank you for Colore :)
Brandon Scott
@brandonscott
:D
Brandon Scott
@brandonscott
Wolfspirit
Do you have a name by the way? Hehe
Did you mention to Mark about the mouse issue?
Adrian
@WolfspiritM
@brandonscott Ah no I didn't. Was talking with him before I noticed the mouse issue. And you can call me Adrian :-)
Brandon Scott
@brandonscott
Ah perfect Adrian.
Where abouts on this lovely planet do you reside?
Adrian
@WolfspiritM
Germany :-)
Adrian
@WolfspiritM
@brandonscott @njbmartin Sorry. Didn't know Razer is swapping enum values around from version to version...I had no access to 1.1.2 once I tested it and 1.0.4 is still the latest SDK available from the developer portal.
Brandon Scott
@brandonscott
Adrian
It's not your fault.
It's bad practice from their side at best.
It breaks everything in what should be a patch version
Adrian
@WolfspiritM
It does even break native C++ code as far as I can see
so is the latest version 1.1.2 or 1.1.5?
Brandon Scott
@brandonscott
YEs
The order of the enum is incorrect
Adrian
@WolfspiritM
So it seems like they noticed that 1.0.4 had a wrong order for the enum and swapped it back.
Adam Hellberg
@Sharparam
without telling anyone
reminds me of the opening to hitchhiker's
"What do you mean, this has been on display at <whatever planet it was> for several years!"
Roxas Keyheart
@roxaskeyheart
is anyone around?
Adam Hellberg
@Sharparam
@technicaldaniel on phone on bus so I'm kinda available but can't do any dev work :p
Roxas Keyheart
@roxaskeyheart
is someone online by any chance?
Roxas Keyheart
@roxaskeyheart

I was wondering what the correct syntax is for setting a breathing effect between 2 colours on my keyboard? I can set static colours just fine but I just can't get breathing to work (ie. nothing happens) when i use the same syntax:

Keyboard.Instance.SetBreathing(Corale.Colore.Core.Color.Green, Corale.Colore.Core.Color.Red);

Roxas Keyheart
@roxaskeyheart
@WolfspiritM
Adrian
@WolfspiritM
@technicaldaniel Seems like you found an issue with the Colore implementation of the Breathing struct. Going to fix it
Roxas Keyheart
@roxaskeyheart
greatly appreciated
Roxas Keyheart
@roxaskeyheart

@WolfspiritM I'm not sure if this is part of the same issue but whenever I try and use a different device to set a .SetBreathing() effect it returns the following error:

The type 'System.Windows.Media.Color' is defined in an assembly that is not referenced. You must add a reference to assembly 'PresentationCore, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'.

It doesn't do this for Keyboard though, however it does it for all other devices.

Additionally, the Headset .setBreathing() method only has one parameter so I can't set 2 colours to breath between.

Adrian
@WolfspiritM
@technicaldaniel Headsets only support one Color for breathing.
What other devices are you trying to set breathing and it fails with the error you got? Mouse?
Roxas Keyheart
@roxaskeyheart
@WolfspiritM It appears the error throws for all devices except Keyboard.
I will double check in a sec when i can recompile
Adam Hellberg
@Sharparam
@WolfspiritM Since Colore 3.0 we are supporting setting WPF colors as well as System.Drawing colors, this unfortunately means that apps will have to add a reference to the WPF library (PresentationCore.dll) if they reference code that itself has direct or in-direct references to System.Windows.Media.Color.