Hi! New here and to hooking and injecting, so apologize if this question is way off base: Are there any conceivable strategies for injecting a Unity3D application and have it rendered in the target process (i.e. hook into Direct3D like Direct3DHook
) ? I'm assuming there's not a way to pull in the UnityEngine and instead would have to write my own Direct3D engine/render that's injected (w/ shaders, etc.) to do something like this?