lol, i have a job in culver city :) PM me tho about it
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web animations are great for timeline, static, and tweened animations, but web animations doesn't have physics or webgl. Adding physics on top of web animations seems overly complex because you'd have to calculate timeline frames as you go along. Might be doable, but definitely not included out of the box. web animations doesn't include "mixed mode" either (the mixing of HTML content with WebGL content).
@steveblue Is there some way you know to combine a physics engine with Web Animations?