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  • Apr 18 2017 05:09
    bryant1410 opened #711
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phantom7
@phantom7
@steveblue googling around, I don’t see anything about the webanimations api fo angular2
sounds interesting
Steve Belovarich
@steveblue
oh it was announced at ng-conf
phantom7
@phantom7
what’s it called?
Steve Belovarich
@steveblue
and promised for rc2
phantom7
@phantom7
would love to read about it
Steve Belovarich
@steveblue
one of the angular team devs talks about it
there is a polyfill for the API that allows you to use most of its features, but the polyfill is stil under development
Thomas Sieverding
@Bajix
How does their approach differ from Famous?
Steve Belovarich
@steveblue
well web animations api will be native to the browser
it isnt an opinionated framework, it will be ratified by W3C
even the engineers of GreenSock has recognixed it will make their framework obsolete
IMHO famous got a lot wrong, it only takes a fraction of the code they produced to make a solid api for css transforms
Thomas Sieverding
@Bajix
I see
Steve Belovarich
@steveblue
but even web animations api will make css transforms yesterdays news
Thomas Sieverding
@Bajix
This whole animation thing’s really new to me
Steve Belovarich
@steveblue
well the most performant options are as follows:
CSS Matrix Transforms
Thomas Sieverding
@Bajix
What I found really remarkable and why I went down this rabbit hole so far was this:
Steve Belovarich
@steveblue
Web Animations API
That?
Well, once ratified and made native
Steve Belovarich
@steveblue
yes, that is the polyfill
angular 2 will have it baked into the platform in RC2
Thomas Sieverding
@Bajix
Hmm
Steve Belovarich
@steveblue
angular 2 can also run in a worker
and all sorts of other advantages
Thomas Sieverding
@Bajix
The other part that made me lean towards Famous was it’s physics support
Steve Belovarich
@steveblue
yes, but there are other libraries that concentrate on physics
Thomas Sieverding
@Bajix
Oh?
Steve Belovarich
@steveblue
i think the huge advantage of web animations api is you get a timeline that multiple elements can be animated upon
Thomas Sieverding
@Bajix
Want a job? We’re hiring in Santa Monica
Steve Belovarich
@steveblue
lol, i have a job in culver city :) PM me tho about it
Thomas Sieverding
@Bajix
Sweet
Steve Belovarich
@steveblue
This message was deleted
Joe Pea
@trusktr
web animations are great for timeline, static, and tweened animations, but web animations doesn't have physics or webgl. Adding physics on top of web animations seems overly complex because you'd have to calculate timeline frames as you go along. Might be doable, but definitely not included out of the box. web animations doesn't include "mixed mode" either (the mixing of HTML content with WebGL content).
@Bajix ^
Joe Pea
@trusktr
@steveblue Is there some way you know to combine a physics engine with Web Animations?
Steve Mao
@stevemao
Is famous still supported?
phantom7
@phantom7
Nope
Joe Pea
@trusktr
@stevemao But I've been working on a new project over at http://github.com/trusktr/infamous and http://github.com/infamous
So far it is basically like Famous 0.3, and I'm currently working on the WebGL API to add a "mixed mode" like Famous 0.5+.