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  • Aug 19 21:25

    d3x0r on master

    get data buffer to check for pr… Add flag to catch write event t… Improve logging, and build IPv6… and 15 more (compare)

  • Aug 13 02:29

    d3x0r on master

    Add multiple levels of tabstops… remove noisy logging quiet error about range warning… and 2 more (compare)

  • Aug 07 22:09

    d3x0r on master

    Protect against only requesting… timeout doesn't unlock; doesn't… Fix inotify interface support f… and 15 more (compare)

  • Jul 24 10:59

    d3x0r on master

    Fix getting times from stat com… Tab/space conversion (compare)

  • Jul 23 06:41

    d3x0r on master

    If no mount, check all mounts Remove dead code, check only a … fix nomount checks and 6 more (compare)

  • Jul 09 17:54

    d3x0r on master

    Fix re-lock (compare)

  • Jun 28 04:00

    d3x0r on master

    Improve close event locking; ha… fix leaving empty lock (compare)

  • Jun 28 01:34

    d3x0r on master

    Pass debug argument (compare)

  • Jun 28 01:18

    d3x0r on master

    Disable logging openclose by de… Remove some logging, and mark t… Merge ssh://192.168.173.2/home/… and 19 more (compare)

  • Jun 24 22:12

    d3x0r on master

    Update disk symbol; and a missi… Strip carriage returns; remove … Implement TLS hostname request … and 1 more (compare)

  • Jun 13 09:14

    d3x0r on master

    Split WASM sack.vfs interface i… Lots of progress. WASM sack.vf… Minor modifications for emscrip… (compare)

  • Jun 11 16:18

    d3x0r on master

    Begin modified parser based on … Checkpoint; beginning of sack.v… (compare)

  • Jun 10 06:06

    d3x0r on master

    Fix tabs in better editor (compare)

  • Jun 10 06:04

    d3x0r on master

    Fix nesting issue with C++ comp… Fix formatting on pushargument (compare)

  • Jun 09 09:06

    d3x0r on master

    Separate types more strongly update wasm build Implement missing symbols which… (compare)

  • Jun 08 07:55

    d3x0r on master

    Add a 1ms delay waiting for unb… Remove debug message Merge branch 'master' of git://… (compare)

  • Jun 08 07:51

    d3x0r on master

    Improve launching of tasks usin… remove flag overrides Remove build flag overrides fro… and 5 more (compare)

  • Jun 07 23:40

    d3x0r on master

    Fix Non-xp compliant pthread_on… Add process launch flag to spec… Add process launch flag to spec… and 6 more (compare)

  • Jun 02 22:22

    d3x0r on master

    Forgive specifying only done or… (compare)

  • Jun 02 22:03

    d3x0r on master

    Fix gcc compilation error (linu… Timer is only used for client a… Cleanup dead and obsolete sourc… and 10 more (compare)

Jim B
@d3x0r
sack's the root namespace so it has a nindex of all sub namespaces.
Mark Nadal
@amark
nice
Jim B
@d3x0r
But; it's all C, so namespace only shows up with comepiled as C++
Mark Nadal
@amark
haven't touched those langauges in like a decade.
Jim B
@d3x0r
and 0 dependancies other than an operating system and a compiler
Mark Nadal
@amark
dang wow
cross platform????
Jim B
@d3x0r
yes
Rpi, linux, windows, mac, QNX,
Mark Nadal
@amark
wow!
Jim B
@d3x0r
android
duh
Mark Nadal
@amark
how long have you been working on this for?
Jim B
@d3x0r
96/97 is the earliest code probably
mostly since 98 I suppose....
unfortunatly it includes a kitchen sink so it's become a lot larger with a generic build than I wanted....
Mark Nadal
@amark
phew!
Jim B
@d3x0r
but it can still be trimmed down and optimized; I have a remote task launcher that's like 100k ; but a general build (including ffmpeg) is 24M+ . the core library without sqlite is like 400-600k. But the total sources at some point became larger than all the memory in my tandy 1000 and I realized I couldn't use 3.5 inch disks even to compile it
Mark Nadal
@amark
yeah I think I saw that one before! :)
So you are like one of the earliest VR people!
or was this just game logic, not necessarily VR?
Jim B
@d3x0r
I didn't mean to delete that I meant to edit it
just 3d :) pre vr
Mark Nadal
@amark
lol
Jim B
@d3x0r
but - they were just normal 2d window applications that I brought along into the 3d space
This message was deleted
blob
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Jim B
@d3x0r
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Mark Nadal
@amark
ncie fractal!
Mark Nadal
@amark
ooo (video) 3D procedural generation!
very slick
Jim B
@d3x0r
skip to 2:00
Mark Nadal
@amark
(still on first video)
(2;00+ very slick!)
Jim B
@d3x0r
still digging; figure I could seed the start of the channel with sack demos
Mark Nadal
@amark
I would definitely make cool games out of that
Mark Nadal
@amark
onto the second vidoe - ah yeah this looks familiar
the last is top down of the others at angle - this shows spirals.. but it's got periods of 3, ( triangle) 5, (pentagon) ... that charts each step of the mandel calculation at the point the mouse is over. so anything red is open and goes forever... and things outside have wide arcs that fail quickly
Mark Nadal
@amark
nice to both videos
so far the first fractal one is more interesting but the 2nd one is growing something...
interesting
Jim B
@d3x0r
the second one is the height is based on how many iterations of failure....
Mark Nadal
@amark
mm
Jim B
@d3x0r
and the vortex is 0 centered I later moved it