These are chat archives for FreezingMoon/AncientBeast

6th
Mar 2016
Dread Knight
@DreadKnight
Mar 06 2016 00:00
maybe not even good pseudo code
tukkek
@tukkek
Mar 06 2016 00:00
thought i had seen some real code in there as well :) i wondered why you hadn't merged it
Dread Knight
@DreadKnight
Mar 06 2016 00:00
it was based on existing ability js file
tukkek
@tukkek
Mar 06 2016 00:12
alright you should have received a notification on your github acc
Dread Knight
@DreadKnight
Mar 06 2016 00:13
yep
stuff even shows up nicely on the right side over here (activity)
tukkek
@tukkek
Mar 06 2016 00:13
that's nice :D
gonna make myself some dinner now, it's over 9pm here! can i count on you on keeping me updated about things through mail or some other manner?
if i find some time on the next days i'll see what i can do about that debug-mode as well
even if it's mostly boilerplate (but functional) code
Dread Knight
@DreadKnight
Mar 06 2016 00:15
will commend on github and such, no worries
code looks good, will do tests tomorrow, will have to merge first probably regardless
enjoy dinner ^^
tukkek
@tukkek
Mar 06 2016 00:16
you could also clone my fork and run tests on that
or on a new branch on your repository
Dread Knight
@DreadKnight
Mar 06 2016 00:16
yeah, I could; need to make a habit of doing that sort of stuff
tukkek
@tukkek
Mar 06 2016 00:17
i had a lot of fun today btw, hope to hear from you soon!
and good luck with the project no matter what, of course :D
Dread Knight
@DreadKnight
Mar 06 2016 00:17
awesome ^^ yours might be the first test actually completed so far, hehe
tukkek
@tukkek
Mar 06 2016 00:18
nice, i wish i had time to do more stuff in good faith but i have a project to deliver next week so it will be impossible :/
Dread Knight
@DreadKnight
Mar 06 2016 00:18
so things are promising; thanks! I want to provide everyone with a fair chance of getting a piece of the action, so will see regarding single coder vs bounties, haven't decided
tukkek
@tukkek
Mar 06 2016 00:19
and tomorrow i'll be doing some tabletop gaming from morning onwards, so it's good today i could get all the things on that issue done at least!
Dread Knight
@DreadKnight
Mar 06 2016 00:19
understood, and there's javelin as well :)
tukkek
@tukkek
Mar 06 2016 00:19
oh no, hopefully i won't be working on that anymore for a good while! at least a year or so
it took enough time already :) gotta focus on work now
Dread Knight
@DreadKnight
Mar 06 2016 00:19
oh, I see
tukkek
@tukkek
Mar 06 2016 00:20
i wanted to get to the point it is today so now i can only enjoy playing it for a while
Dread Knight
@DreadKnight
Mar 06 2016 00:20
yeah, can't wait to have AB repaired as well in order to play 1vs1 against people using team viewer and such xD
tukkek
@tukkek
Mar 06 2016 00:20
but tbh a friend of mine wants me to do a few more things before i stop so maybe there will be a 1.3 version somewhat soon.. but to be honest i'm getting tired of it for now hahah
ii honestly think it wouldn't be a huge deal to make online multiplayer work with what you have today :)
Dread Knight
@DreadKnight
Mar 06 2016 00:21
breaks are nice, when you get back into the project you get a lot of ideas and to see things differently
tukkek
@tukkek
Mar 06 2016 00:21
i'd love to play (i mean lose) a match against you in the next few months or so!
yeah exactly, plus doing too much work on a project that you work for love on is alright but tiring and doesn't pay the bills
though it's good to showcase your work as well
Dread Knight
@DreadKnight
Mar 06 2016 00:22
I hope so, regarding patching abilities and probably AI, you seem the man for the job; but online multiplayer is very essential, anyway, some of the important work is there
indeed; when it comes to AB, since there's no luck based, it all resumes to decision making
tukkek
@tukkek
Mar 06 2016 00:23
hey i'd be glad to try something on that sense, always like myself a challenge :) doesn't seem to hard either but you'd probably need some nodejs server to mediate between the players
Dread Knight
@DreadKnight
Mar 06 2016 00:23
so it's kinda like kung-fu for the mind, you need to get in the mind of your opponent(s), it's kinda like getting to know somewhat very privately, in an interesting manner
tukkek
@tukkek
Mar 06 2016 00:23
(or some other type of server)
Dread Knight
@DreadKnight
Mar 06 2016 00:23
indeed
tukkek
@tukkek
Mar 06 2016 00:23
yes, this is why strategy games are so cool
Dread Knight
@DreadKnight
Mar 06 2016 00:24
there's a github issue about multiplayer, even has a small bounty on it already
quite a bit of a brainstorm done over there; will have to look over it again soon
tukkek
@tukkek
Mar 06 2016 00:25
full of mind-games and feints :D and some strategy games get a lot of shit for being random based like Battle for Wesnoth.. i like chance as a RPG player but it's not for all games.. BfW can be very frustating for example, plus you spend too much time calculating your chances, it gets boring
Dread Knight
@DreadKnight
Mar 06 2016 00:25
oh boy, played that battle for wesnoth game quite a bit...
you even need to consider terrain, time of day...
tukkek
@tukkek
Mar 06 2016 00:25
i played a bit but not too mcuh... could never get into it as much as i did with other strategy games and such
like LWG for example
Dread Knight
@DreadKnight
Mar 06 2016 00:26
bfw has nice graphics, cool units, interesting gameplay, but never got the hang of actually getting to pawn people, too much chance based involved
I get that some might find that appealing, like people who are meant to become gamblers and brokers or some other risk takers, but not me
tukkek
@tukkek
Mar 06 2016 00:27
i saw a noob posting about making a 3d version of Wesnoth because "it looked like shit" - i was so pissed off about it, if he only knew how much work goes into making 3d models he wouldn't even be suggesting that... obviously just a noob who had no idea what he was talkinga bout
Dread Knight
@DreadKnight
Mar 06 2016 00:27
I don't like to gamble, I don't take rash decisions, I take slow calculated actions usually
haha, yeah, even considering pixel art version for AB as well, there might be graphical mode options at some point
I recall that even one of the main devs was doing a bfw 2.0, 3d
let me find something quick
tukkek
@tukkek
Mar 06 2016 00:29
hey if someone knows what he is talking about and wants to make Wesnoth 3D then it's fine by me, but if a noob comes by says the game looks like shit and that it should be 3d and offers no help then i want to kill the guy xD
Dread Knight
@DreadKnight
Mar 06 2016 00:30
:D
can't find it quite yet, when I'll do, I'll mention you, so nvm for now
tukkek
@tukkek
Mar 06 2016 00:32
alright! thx for the sorcerer king/feudal wars drop-in btw, i'll make sure to take a look at it after dinner or some other day :) g2g now though, have fun and thanks for the fun times so far!
Dread Knight
@DreadKnight
Mar 06 2016 00:33
no problem; sorcerer one wasn't from me xD take care!