These are chat archives for FreezingMoon/AncientBeast

21st
Mar 2016
Dread Knight
@DreadKnight
Mar 21 2016 01:20
@tukkek I've viewed and replied to your email; we can do some brainstorming regarding the next steps when you're around
Joshua Morgan
@PurePandemonium
Mar 21 2016 04:56
@DreadKnight I'm familiarizing myself with the code base and the game. What version is live on the website?
nm just figured it out. Says right on the intro screen.
Dread Knight
@DreadKnight
Mar 21 2016 05:02
@PurePandemonium heya, website only has a version without nodejs/grunt, you should patch development version, sent you the set-up guide for that one
the pre-match screen not yet patch to differentiate the two properly, will do that soon
Joshua Morgan
@PurePandemonium
Mar 21 2016 05:08
Yeah, I understand which one to patch. I'm just trying out the game and testing unit behaviors. I'm not at my usual PC at the moment to build the test version myself
Dread Knight
@DreadKnight
Mar 21 2016 05:08
Understood, at some point development version will be available online too;
keep in mind prototype is super buggy atm, can't properly play a match
Dread Knight
@DreadKnight
Mar 21 2016 05:19
@PurePandemonium also, the online version shows newer ability descriptions, but they behave as old ones (didn't had "stable" vs "development" separation back then), one of the main issues
Joshua Morgan
@PurePandemonium
Mar 21 2016 05:22
Good to know. That explains a lot!