These are chat archives for FreezingMoon/AncientBeast

28th
Aug 2016
Ayush Kumar Singh
@Geomancer91
Aug 28 2016 09:29
@DreadKnight i updated the version (node js v4.5.0 and npm 2.15.9 )and yeah i cd to development folder before running grunt but its showing "No command 'grunt' found". Bellow is the link of image error https://postimg.org/image/99xgdo49j/
Dread Knight
@DreadKnight
Aug 28 2016 11:09
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it's probably related to this, so the grunt package might have another name, like grunt-cli and might need to be installed globally
@Geomancer91 what OS are you using?
Dread Knight
@DreadKnight
Aug 28 2016 11:29
nvm that stuff, I'm guessing you're using linux from that filepath
Dread Knight
@DreadKnight
Aug 28 2016 11:40
@Geomancer91 try this:
npm install -g grunt-cli
Ayush Kumar Singh
@Geomancer91
Aug 28 2016 11:40
ty for link its running now .
Dread Knight
@DreadKnight
Aug 28 2016 11:41
good
and maybe do a npm install after (again), to have that grunt version for the project installed locally as well
I'm somewhat new to this whole node.js thing and it kinda changes, it wasn't me who originally set it up for the project, I was close to removing it actually xD
Ayush Kumar Singh
@Geomancer91
Aug 28 2016 11:42
yeah done that will try to see a bit of code to understand and some will look for some easy issues.ty
Dread Knight
@DreadKnight
Aug 28 2016 11:42
but I'm glad I didn't, it's useful stuff overall, it will come way handy later on though
@Geomancer91 good, let me know if you got more questions
the set-up guide just worked for some people, wanted to keep it simple hmm; if more people complain about the error will include that line, meh
Dread Knight
@DreadKnight
Aug 28 2016 13:37
alright, updated the guide a little :)
project is still pretty underground, so not that many followed the guide yet, hence the small issues with it
Ayush Kumar Singh
@Geomancer91
Aug 28 2016 17:31
Hi, i have 2 questions. 1.Currently even with "no targets available" ability is glowing is it intentional? 2.what is the use of delay button from what i understand from description 'it provides option for changing the sequence of using creatures ' but its kind of working like skip button. Sry if this issue is already mentioned or are deliberate ,i am new so bear with me.Thanks
Dread Knight
@DreadKnight
Aug 28 2016 17:32
@Geomancer91 the first one is actually a bug that needs to be fixed (should be rather easy I guess)
heya xD
  1. delay allows the unit to act later within the same round, provided it hasn't used any abilities or moved around
that's actually "2." but gitter seems to be doing something really really stupid...
Ayush Kumar Singh
@Geomancer91
Aug 28 2016 17:34
yeah but i don't think its actually doing that can you check?
Dread Knight
@DreadKnight
Aug 28 2016 17:34
it might be bugged atm, as @cxong is doing some heavy work related to it for an unit ability
Ayush Kumar Singh
@Geomancer91
Aug 28 2016 17:35
ok
Dread Knight
@DreadKnight
Aug 28 2016 17:35
so yeah, good eye for bugs xD
@cxong since that delay stuff is heavy work, I've changed some other unit ability to make use of it eventually; will also try to avoid percentage stuff as much as possible, as of that article you linked me, and provide a proper number in the ability description when the case
@Geomancer91 @cxong just wondering, are you familiar with ES6 and all that jazz?
Dread Knight
@DreadKnight
Aug 28 2016 17:49
FreezingMoon/AncientBeast#1003
Ayush Kumar Singh
@Geomancer91
Aug 28 2016 17:50
no i haven't worked with JavaScript for a while,but i am ok in looking into code and learning .
Dread Knight
@DreadKnight
Aug 28 2016 17:50
understood, good
Ayush Kumar Singh
@Geomancer91
Aug 28 2016 17:51
should i look into that issue?
Dread Knight
@DreadKnight
Aug 28 2016 17:52
yeah, feel free to do so, it's priority for next release
and it should be easy enough to get things going
Ayush Kumar Singh
@Geomancer91
Aug 28 2016 17:54
Ok. i may throw some noob question here and there though
Dread Knight
@DreadKnight
Aug 28 2016 17:54
no worries, feel free
Ayush Kumar Singh
@Geomancer91
Aug 28 2016 17:57
is there some image image showing bug?
Dread Knight
@DreadKnight
Aug 28 2016 17:57
it's the one you mentioned, pressing on an ability that's not usable, yet the colored frame appears around it
or hmm, you actually said about a glowing ability, even if it didn't had any viable targets; I mistook that as being the same scenario it seems
what ability you encountered that was glowing but yet unusable?
Ayush Kumar Singh
@Geomancer91
Aug 28 2016 18:01
i meant that when you hover on the ability it's showing "no targets available" but it should not be glowing as in the case of "ability already used"
and any1 should not able to select it
as in later case
Dread Knight
@DreadKnight
Aug 28 2016 18:05
well, when you hover an ability that's not usable, it has it's icon dimmed down, no actual glowing happening like for usable abilities
Ayush Kumar Singh
@Geomancer91
Aug 28 2016 18:19
yeah i meant like in the image the disrupter beam and electroshocker should be dimmed like godlet printer and we should not be able to select that . https://postimg.org/image/3u86swktp/
Dread Knight
@DreadKnight
Aug 28 2016 18:21
but they it wouldn't be very noticeable if they have been used already or not :P
I understand what you're saying now, but they're like that for good reasons
having abilities dimmed most of the time is bad looking to begin with, especially if they haven't been used
I recall we tried things that way a long time ago and it was horrible
Ayush Kumar Singh
@Geomancer91
Aug 28 2016 18:26
yeah ok got it .... and then the bug you mentioning means that we should not have the red square around it. is it?
Dread Knight
@DreadKnight
Aug 28 2016 18:26
indeed, red square only around selected abilities that are usable and require targeting
Ayush Kumar Singh
@Geomancer91
Aug 28 2016 18:28
ok get it. hehe :) .Ok int Noob_Question_Counter=1;
Dread Knight
@DreadKnight
Aug 28 2016 18:28
:D