Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
    Justin Scott
    @JScott
    Make sense?
    Pavlos Nicolaou
    @p4vlos
    perfect
    Justin Scott
    @JScott
    That's what I like to hear :)
    Pavlos Nicolaou
    @p4vlos
    and I will add this to CardboardControlManager ?
    Justin Scott
    @JScott
    I would add it to your Character Controller directly. In the case of the Demo Scene, I'd put it in ExampleCharacterController.cs
    Pavlos Nicolaou
    @p4vlos
    okay perfect
    Justin Scott
    @JScott
    The less you touch stuff in the CardboardControl directory for your game, the easier it'll be to keep up to date as I roll out improvements. That's general good practice for Unity I'd say
    Pavlos Nicolaou
    @p4vlos
    thank you mate :)
    Justin Scott
    @JScott
    You're very welcome. It gets lonely in here without people asking questions so don't hesitate to reach out
    Pavlos Nicolaou
    @p4vlos
    haha
    Justin Scott
    @JScott
    Oh and totally let me know how using framework is. Unity doesn't give me a lot of ways to see how users are doing unless I pester people for Asset Store ratings
    Pavlos Nicolaou
    @p4vlos
    I feel you because I am working on 3 different projects and one is this one that I am using Google Cardboard
    Yea I will for sure
    Justin Scott
    @JScott
    And speaking of updates, @/all of you that integrate through the Asset Store (thanks for your support :o ) are getting CC+ v3.5.2 as soon as it gets approved. That's Cardboard SDK v0.6, super helpful Gaze additions, and simple support for the official Google reticle which the base Cardboard SDK makes really difficult to use for some reason.
    JScott @JScott slithers back into hibernation until someone has questions
    Pavlos Nicolaou
    @p4vlos
    @JScott I did what you said to me and the code has 0 errors I committed it so you can see it on github but I don't know what I am doing wrong with the packages. I followed the instructions to import the google sdk and also the CardboardControlManager but I didn't put them one as a child
    is this the problem?
    Justin Scott
    @JScott
    @p4vlos I saw the code you had in the PR and noticed that you're using Cardboard.SDK.Triggered. Look again at the code in ExampleCharacterController.cs and notice the event-based framework. Triggered is a boolean that you have to constantly poll for and will be true once per full click, if that. trigger.OnUp and trigger.OnDown are events that get sent off when the trigger is detected as going up or down
    You should be able to avoid using Cardboard.SDK anything. CC+ events cover the trigger handling for you
    I might be adding a moving forward example soon since I got a request from someone else today about it. I can only move so fast but it shouldn't be hard to add and it might help make more sense of the idea I'm trying to convey
    Pavlos Nicolaou
    @p4vlos
    ok I am still working on it and I will try to fix it
    Justin Scott
    @JScott
    @/all Another quick version out with some Gaze helpers and an example of moving forward by holding down the trigger https://github.com/JScott/cardboard-controls/releases/tag/v3.6.0
    Again, Asset Store will follow shortly
    @p4vlos I have an example of what I was trying to explain that you might find helpful: https://github.com/JScott/cardboard-controls/blob/master/CardboardControl/DemoScenes/Scripts/MovingCharacterController.cs
    Justin Scott
    @JScott
    @/all v3.6.1 is on the Asset Store now. Walking demos for everyone! https://t.co/qR8IYVqf2w