I have some troubles to install Legofy on my mac, i don t know if i m supposed to give you all the informations here or anything ?
I just made this for really anything, you could create an issue on github, but here is fine too. Whats going on?
It's alright i find it ! I appreciate this project.. ! I m digging in Pillow and all kind of graphical things with Python since this hours now :) Thanks to share it
I'm trying to use this on OSX (El Capitan) and I'm having some issues
I run the command and nothing happens
The existing image file hasn't changed, and there is nothing new in the dir (my desktop)
I thought maybe it was silently failing if ImageMagick wasn't installed, so I installed that
(after an hour long install of MacPorts)
Still no dice
(This is an awesome idea and I really hope I can get it working)
We are a Lego family :P
(I've also done a pull and re-ran the install script)
OK I found the issue
It wasn't clear that you needed to specify a destination file...
Maybe that's just me not being a CLI guru
Sent a pull request to change the readme in case there are any other idiots out there :P
but its not required ._. I'll check it out
What is supposed to happen if you don't supply the argument?
Just want to say, what an awesome project this is :clap:
Thank you :)
May I sugest a feature?
a lego printer ;-)
Can we add a horizontal (stacked up) version of this?
@mrBatata could you explain more and maybe create an issue in github so that more people can discuss this? Also how has your programmming been?
Is it my image or does the library resize all images? I created an imagine of quite a big size but the library is making everything really small so the image is not really recognisable anymore, any params I can give to give it a size as output? :)
Maybe there is something weird about the DPI in your image?
@jbubriski@DanielMartinus the --bricks option lets you specify how many bricks the largest side should be. It automatically shrinks it down to 30 bricks longest if the argument was not passed. I forgot to add this in the readme, doing so now