Invalid behavior: :lt.objs.editor.pool/watched.update Error: No protocol method IDeref.-deref defined for type null: at Error (native) at cljs.core.missing_protocol (file:///C:/Users/tew207/Juno/windows/resources/app/core/node_modules/lighttable/bootstrap.js:1460:77) at cljs.core._deref (file:///C:/Users/tew207/Juno/windows/resources/app/core/node_modules/lighttable/bootstrap.js:2181:38) at cljs.core.deref (file:///C:/Users/tew207/Juno/windows/resources/app/core/node_modules/lighttable/bootstrap.js:12879:27) at lt.objs.document.__GT_stats (file:///C:/Users/tew207/Juno/windows/resources/app/core/node_modules/lighttable/bootstrap.js:26622:115) at Function.lt.objs.editor.pool.__BEH__watched__DOT__update (file:///C:/Users/tew207/Juno/windows/resources/app/core/node_modules/lighttable/bootstrap.js:26819:102) at c (file:///C:/Users/tew207/Juno/windows/resources/app/core/node_modules/lighttable/bootstrap.js:6196:14) at a (file:///C:/Users/tew207/Juno/windows/resources/app/core/node_modules/lighttable/bootstrap.js:6236:18) at c (file:///C:/Users/tew207/Juno/windows/resources/app/core/node_modules/lighttable/bootstrap.js:20443:76) at a (file:///C:/Users/tew207/Juno/windows/resources/app/core/node_modules/lighttable/bootstrap.js:20477:18)
Eval: Clear inline results. The only way to get rid of them is to delete the code just above and below them (which can then be reinserted with
Ctrl+Z). Unfortunately, I haven't been able to find any pattern in when and how they are appearing, but I thought I'd mention it as something to look out for.
I'm seeing this too. And for me it's reproducible by having something like
using Gadfly plot(x=rand(100), y=rand(100))
and quickly spamming
Enter on the second line. That will produce two plots, of which the upper one is not recognized as a result and can therfore not be removed except when deleting the surrounding code.
Two other ideas:
Upor something like that... It would then scrub through the digit to the left of the cursor.
That's kinda what labview does by default, and it's really nice and would probably improve the usability of reptile a lot :)