These are chat archives for Kuree/Sims4Tools

5th
Nov 2014
Snaitf
@Snaitf
Nov 05 2014 00:30
There's a new CatRes type from today's update in DeltaBuild0 for pool trims, I've parsed it and added it to the wiki ( http://simswiki.info/wiki.php?title=Sims_4:0xA5DFFCF3 ). I've also parsed another type, although I don't know what it's for ( http://simswiki.info/wiki.php?title=Sims_4:0xB734E44F ). Just in case you were interested...
Keyi Zhang
@Kuree
Nov 05 2014 01:00
Thank you. I'll add them on Friday
I don't have the game tbh
So that resource will entirely rely on the wiki
Snaitf
@Snaitf
Nov 05 2014 19:32
The new patch changed the CASP files again, to version 1c. From what I can see, it added 8 more bytes between the ParentKey and SortLayer
Keyi Zhang
@Kuree
Nov 05 2014 22:16
Can you zip the delta build and send it to me please?
Snaitf
@Snaitf
Nov 05 2014 22:21
sure, 1 sec
Keyi Zhang
@Kuree
Nov 05 2014 22:21
ty
Snaitf
@Snaitf
Nov 05 2014 22:27
Ok, I zipped all the changed .package files, how should I send them to you?
Keyi Zhang
@Kuree
Nov 05 2014 22:27
either via dropbox or email me
Snaitf
@Snaitf
Nov 05 2014 22:28
how big can dropbox files be?
Keyi Zhang
@Kuree
Nov 05 2014 22:28
hmm not sure
Snaitf
@Snaitf
Nov 05 2014 22:28
i'll check
Keyi Zhang
@Kuree
Nov 05 2014 22:28
how big is the zipped file?
Snaitf
@Snaitf
Nov 05 2014 22:29
ah, 2gb of space, plenty, hold on, had to register
Keyi Zhang
@Kuree
Nov 05 2014 22:38
got it
ty
I will look at it
please tell Inge that I will update all the resources on friday
and release a new version
so that she doesn't need to do it by herself
Snaitf
@Snaitf
Nov 05 2014 22:39
ok, i can do that
Keyi Zhang
@Kuree
Nov 05 2014 22:39
thank you
need to take a nap
ttyl
Snaitf
@Snaitf
Nov 05 2014 22:44
cya
Snaitf
@Snaitf
Nov 05 2014 23:27
I was thinking, in the SIMO files, that first count (the one that just counts a few bytes), since it's equal to the number of the first set of TGI's, maybe those bytes are reference keys? Just a thought, no idea how to test tho. :question:
And if that's the case, maybe the bytes before each slider reference is also the TGI that that paticular slider reference is for. (I don't really know how these work, so maybe I'm way off, but, again, just a thought.)