Great, thanks! Have you heard any issues of it not working in Unity 2019? I'm getting "does not implement interface member" errors.
Hello! So after updating, I'm now getting "JsonException: Max allowed object depth reached while trying to export from type System.Single", which I wasn't getting on Unity 5.6-2018 for some reason. Any advice you could give?
Are you on Unity 2020.3? Could you raise an issue with a minimal data structure that can reproduce the error?
Right now I'm using 2019.4.22f1, and I've actually been trying, but I recently took over this project at my company so I'm still very new to these systems.
I'm using Unity2019.4.0f1 , and it work better in Editor,but while build WenGL, log errors JsonException: Can't assign value '0' (type System.Int32) to type LitJson.JsonData
at LitJson.JsonMapper.ReadValue . what should I do?
Well '0' is a string and not a number
Hi. On GitHub it's mentioned that LitJSON supports .NET Standard 2.0 however, when trying to use it in Unity 2019 (which uses 2.0) it won't build. In particular, there are lots of errors regarding IDictionary either begin ambiguous or not implemented fully in the code.
Example: IJsonWrapper.cs(33, 44): [CS0433] The type 'IOrderedDictionary' exists in both 'System.Collections.Specialized, Version=220.127.116.11, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and 'netstandard, Version=18.104.22.168, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'
and JsonData.cs(111, 14): [CS0540] 'JsonData.IDictionary.IsFixedSize': containing type does not implement interface 'IDictionary'
Do I need to roll back to older versions of LitJson to get it to work in Unity 2019?
Sorry if this is a dumb question, but how may I download the .dll file of LitJson? I have tried installing it with "Install-Package LitJson -Version 0.18.0" in Visual Studio package manager console, but I still cannot find its .dll file.
hi, i have a question, how can i lnow if a JsonData contains a key?
I'm attempting to write an object to a json string, but the string returns empty, Is using auto-implemented properties required?