Ralithit's up to you to construct them and pass them in
Ralithotherwise the memory management situation would be a nightmare
ash::vk::extensions::DebugUtils, but it seems that I can't find similar thing for NVIDIA extensions, so right now I don't know how to use those extensions in ash...
vkGetPhysicalDeviceFeaturesI will get a segmentation fault. Not sure if it's a probelm in VulkanSDK for macOS, or a problem in
Hello! I'm converting some C code to Rust using ash (very nice experience btw), and getting weird segfaults, and can't figure out where the problem is... Would anyone be willing to have a quick look and give me a hint?
I've compressed the code to this minimal example, and left a couple of TODOs clarifying how to reproduce the issue. You will see that calling the same function from one place works but from another doesn't, so I'm suspecting maybe some resources are being released too early? Many thanks in advance!