Ongoing chat among participants of the Joint W3C-OGC Workshop on Maps for the Web https://www.w3.org/2020/maps/supporting-material
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tguild
@tguild
… I will be more helpful and informed instead of have intrepidations
Peter: this proposal needs champions
Bryan: we took on following GeoJSON and this workshop enforced it is being widely embraced
Peter: before we can describe this as a polyfill it needs to be tested
Amelia: there are two sides to this story, we had a good discussion on low level issues such as rendering
… there is the other end where content creators who want an easy API for expressing their content on a map
… I suspect these things would need to move forward in parallel
… there are already leaf widgets. Peter's map element polyfill is currently done as a wrap around leaflet but there are other ways it could be done
Bryan Haberberger
@thehabes
All these institutions tend to have people that can dabble in HTML, but scripting is a major gap to cross.
tguild
@tguild
… just playing around what the markup could look like while leveraging existing map engines worthwhile
Bryan Haberberger
@thehabes
Those people would definitely be less intimidated by a <map> element
tguild
@tguild
… Bryan's clients don't care about the implementation details but how it works and to describe their content
Bryan Haberberger
@thehabes
@tguild Which is why "including" the user the whole time in development doesn't always work in the devs favor
Fred Esch
@fredesch
Having done charting engines, my concern is semantics, interactivity and accessibility
Bryan Haberberger
@thehabes
@prushforth and that's how most people treat them. I want a map CMS that works like Omeka.
tguild
@tguild
Peter: I don't think anything is changed on the server side, this is just a more natural format with less friction
Bryan Haberberger
@thehabes
And I say that is not a real thing
And then we pick a stack
tguild
@tguild
… this is why the ESRI and MapBoxes don't see mapML as a threay
s/threay/threat/
Doug Schepers
@shepazu
All these worlds are yours, @tguild, except Europa… attempt no landing there.
tguild
@tguild
Fred: semantics, accessibility all needed for html co-element
… I think widgets are fine. having been in ARIA and other working group, trying to change elements a humungous task better to work on widgets
… we need better interactive ability, line of site, pan, zoom and understand spatial relationships
_
… it is possible and more so than just with mouse over
… there are big gaps being missed
Satoru Takagi
@satakagi
I think you have GeoJSON if only to represent the data.
For elements to represent geographic information other than mapml's map,layer elements.
tguild
@tguild
Amelia: good points Fred
Doug Schepers
@shepazu
I think that there were lots of explorations of accessibility throughout the workshop
Nicolas
@NicolasRafaelPalomino
I wonder why's maps and widgets are not yet being utilized and actively being developed in applications
tguild
@tguild
… how can we describe geographic content and interaction patterns in a standard way
Iván Sánchez Ortega
@IvanSanchez_gitlab
@fredesch You missed my thing with the joysticks?
Chris Hodgson
@cmhodgson
I think that semantics, interactivity and accessibility are the motivations for the <feature> element - we need something in the DOM to attach that too
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tguild
@tguild
… maps on the web are not addressing these needs
… we need to make map widgets more accessible to more people
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Simon: we covered accessibility extensively earlier in these preceedings, what accessible maps can be like with eg touch and vibration for maps
… we should include this in the design by default
Fred: most maps fail all WCAG2 guidelines
… if you have a map element you should permit people to migrate around the map as easily with a keyboard as with a mouse, it is just essential
Simon: one of the requirements should be maps need to be accessible
… we need to have extensive discussions with the accessiblity community in order to make this successful
Gobe: we have done a good job at discussing needs. for future events we should try to engage the hardware manufacturers, not just mouse manufacturers but all forms of interaction with applications
Doug Schepers
@shepazu
FWIW, gaming has really improved their accessibility in both hardware and software in recent years
tguild
@tguild
… there is considerable research on machine interfaces
Fred Esch
@fredesch
@IvanSanchez_gitlab I saw your joystick that was very insightful
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tguild
@tguild
Peter: I will post a link to Discourse chat so people can contribute their ideas on next steps and conclusions
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Iván Sánchez Ortega
@IvanSanchez_gitlab
I'm starting to really wonder if the joystick/gamepad behaviour from 2D maps in videogames (snapping to POIs, etc) could be ported over
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tguild
@tguild
Wendy: as Strategy Lead at W3C, happy to hear the discussion here and learn of new work you would like to see started at W3C